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Images generated by RastaConverter

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It would be nice to have a thread completely dedicated to the beautiful images generated by the awesome converter made by Jakub "ilmenit".

That tool really gave colors, once reserved to the classes, to the masses.

 

Original image (optional), converted image preview, Atari .xex file (filenames format: "Author's name_imagename" to keep Kaz atarionline.pl's format).

 

Posts without images are not allowed! ;)

 

Feel free to post images already posted in the Quantizator WIP thread that you're proud of!

 

I start with the machine that makes all this (fun) possible.

post-12528-0-71099300-1341867147_thumb.png

Philsan_Atari800XL.xex

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The canyon looks pretty good but is suffering due to the closeness of the original luma's.

 

Those eye trick ones... they look like they're 4 colour to begin with, so what's the point?

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The purpose of this topic is to have a place to show people Atari graphic capabilities and display our best conversions.

In my opinion, tests or tips for Jakub should be posted in Quantizator thread.

Instead of replies, please use "Like this" buttons (unless you want to reply with a picture!).

As they say, a picture is worth a thousand words.

 

To obey my own rule ("posts without images are not allowed!"), I post again my Giger's Alien conversion (original, converted, .xex).

Please follow filenames rule: "Author's name_imagename".

post-12528-0-91709500-1341947464_thumb.png post-12528-0-91977200-1341947465_thumb.png

Philsan_Alien.xex

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Fantastic tool... I had to try it. Picture proportions are not the same, but anyway.

 

Original:

post-7301-0-65880800-1341992711.jpg

 

Converted with 39,6M evaluations

post-7301-0-61008800-1341992722_thumb.png

 

Atari executable file (XEX):

fj_scary.xex

Edited by Gury
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Large collection of my conversions

 

 

In "thumbnail" , they all look good.

 

In "fullscreen" things get real.

 

Following Picture look "really" good, because colourisation fits to the image and Banding is very low :

 

Aftermath

Ancient

Autumn-New

Dawn-Scanlines (this one gives a regular distortion to the image, so banding doesn't disturb)

Fairey Wood

Landscape

Lonely-New

Smugglers

Snow__Woods

Stones

Tavern

Waterfall

Winter

Winter-Castle

 

 

 

 

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post-2756-0-88226000-1342341889_thumb.png

 

Katze.xex

 

This picture was most interesting to me just for the cat and the innocent look into the scene.

I think , It got captured well, with the A8's "real" brightness values.

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I hope that nice graphics user interface will help us to make more experiments and create better pictures. Arek Lubaszka aka ArSoft aka Larek has prepared "RC GUI" for us:

 

http://atarionline.pl/v01/index.php?subaction=showfull&id=1342346143&archive=&start_from=0&ucat=1&ct=nowinki

 

RCGUI_1.jpg

 

Steps:

1. Depack RCGUI0013.7z in folder where you keep RastaConverter.exe file.

2. Run RCGUI.exe.

3. Enjoy.

 

(remember that pictures to load have to be in the same folder)

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I allowed myself to make another "Alien" adaption.

 

post-2756-0-83318000-1342377142_thumb.png

gigerbw.xex

 

And made a different light to it....

 

post-2756-0-87620400-1342377141_thumb.png

gigercol.xex

 

 

If if is possible to have the colours indexed, Palette-Animations still could be possible...

 

example:

 

post-2756-0-34088400-1342377138_thumb.gif

 

 

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Mario, why don't you post your .xex using the filename format "Autor's name_Image name"?

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Mario, why don't you post your .xex using the filename format "Autor's name_Image name"?

Good question :D

 

Next ones get the name ...

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I hope to post my 1st this evening. I spent an hour removing dithering from the original. It's currently at 3.4 million evals, and there are only really 3 bands in the picture that need to go away.

 

Apologies for not knowing the original author - go to http://www.theman-ca...lraiser-on.html to see the original.

 

Edited version:

post-650-0-69856100-1342398747_thumb.png

 

Rasta Convertor: (Laoo palette, no dither, random initial, YUV colour space, 10 million evaluations)

post-650-0-55468000-1342398774_thumb.png

 

I think this could be much better if I was to cut the logo. The Atari can do kick ass logos due to the DLI nature of the machine. Let the top portion of the screen be a nice shaded logo, and use all the resources for the remainder of the screen to display the picture.

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Keeping with the Hellraiser theme (and the unknown authors):

 

Source image (converted in Photoshop to indexed (laoo) palette 1st):

post-650-0-00001600-1342400768.png

 

Rasta (2.5 million evals, laoo palette, knoll dithering, smart initial state, yuv colour distance):

post-650-0-52704600-1342400768_thumb.png

 

Next post will be just pinhead, without the Hellraiser logo

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Source : (same as above - laoo 256 colour palette, no dithering)

post-650-0-54620800-1342404605.png

 

Rasta (no dither, smart initial, yuv colour space, 10 million evals)

post-650-0-99946000-1342404656_thumb.png

 

Rasta (altirra palette, knoll dither, 20 million evals)

post-650-0-66205300-1342409997_thumb.png

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Now some of my all time favourites - although sad. They are from the troubled artist Louis Wain (google him if you are not familiar). I hope if I go off the deep end that I end up in a happier place than this poor soul did. Anyhow - here are my 1st attempts at his cats (I am redoing #3 with a details mask. I will let the machine run as long as it needs to in order to eliminate the banding). I have two machines running image #3 over night (both do around 4 thousand evals per second). One is doing knoll dithering laoo palette, the other is chess dithering with altirra palette. So far, neither is looking very promising.

 

Details are in the filenames.

post-650-0-61294300-1342415228_thumb.png

post-650-0-47521600-1342415229_thumb.png

post-650-0-21683100-1342415230_thumb.png EDIT post-650-0-21568600-1342436512_thumb.png

post-650-0-74943400-1342415227_thumb.png

post-650-0-16514200-1342415231_thumb.png

 

Post edited with new version of cat#3. I think this one is just too much for the little Atari to render.

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