Heaven/TQA Posted July 20, 2012 Share Posted July 20, 2012 sure it would be possible... for games like The Pawn, Guild of Thieves, Jinks... Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 20, 2012 Share Posted July 20, 2012 (edited) sure it would be possible... for games like The Pawn, Guild of Thieves, Jinks... For MK (the game ... ) Edited July 20, 2012 by José Pereira Quote Link to comment Share on other sites More sharing options...
emkay Posted July 20, 2012 Share Posted July 20, 2012 ilmenit_mk.xex If this was possible to use on the game!... You know, Bankswitching is your friend. If you decide to use a fixed background, the combinations of possible different pictures to store will be relatively low. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 20, 2012 Share Posted July 20, 2012 (edited) ilmenit_mk.xex If this was possible to use on the game!... You know, Bankswitching is your friend. If you decide to use a fixed background, the combinations of possible different pictures to store will be relatively low. Would like to see that working on Mortal Kombat... P.s.- My name changed and I didn't notice:"José Pereira, on Fri Jul 20, 2012 12:24 PM, said:" Edited July 20, 2012 by José Pereira Quote Link to comment Share on other sites More sharing options...
R4ngerM4n Posted July 20, 2012 Share Posted July 20, 2012 I like the Ilmenit vs. MK picture... Quote Link to comment Share on other sites More sharing options...
miker Posted July 20, 2012 Share Posted July 20, 2012 (edited) Ok, not much an artism but here's some mine: miker_NinjaEyes.xex miker_friends31.xex Done using /s=10000 and "laoo" pallette and oh, for "friends" I've also used /filter=box /dither=chess. Both after over 80 million evals, still WIP but I'll rather give up. Enjoy! Edited July 20, 2012 by miker 2 Quote Link to comment Share on other sites More sharing options...
Eagle Posted July 20, 2012 Share Posted July 20, 2012 In progress. So far 6 million evals.... 2 Quote Link to comment Share on other sites More sharing options...
Marius Posted July 20, 2012 Share Posted July 20, 2012 (edited) Large collection of my conversions It is NOW time that someone starts porting Secret of Monkey Island! Can someone btw. explain me how to quote someone with picture in the quotation? Edited July 20, 2012 by Marius1976 1 Quote Link to comment Share on other sites More sharing options...
Roydea6 Posted July 21, 2012 Share Posted July 21, 2012 (edited) this is just a TEST.. Edited July 21, 2012 by rdea6 Quote Link to comment Share on other sites More sharing options...
emkay Posted July 21, 2012 Share Posted July 21, 2012 Old version test, run to 2000 Million evaluations. It took a while C64 hires into Atari "Hold and Modify" mode ... emkay-aaaten2000.xex 1 Quote Link to comment Share on other sites More sharing options...
snicklin Posted July 21, 2012 Share Posted July 21, 2012 (edited) Work in progress. Park-scene, 150M evaluations. snicklin_park_scene.xex Edited July 21, 2012 by snicklin 6 Quote Link to comment Share on other sites More sharing options...
snicklin Posted July 21, 2012 Share Posted July 21, 2012 Work in progress again... Scene from Royksopp's 'What Else is There?' video. snicklin_schroder.xex 1 Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted July 21, 2012 Share Posted July 21, 2012 Mrs Wrathchild Original image pre-processed with xn-view (cropped and reduced to 160 * 200) and then Timanthes (mapped to 'gray' palette). Processed overnight using: /pal=laoo /filter=box /dither=none /s=1 /h=200 (This highlighted an issue when processing using palette 'gray' as the resulting xex uses colours > $0F in the palette which then come out in the running xex as non-gray scale colours) output.xex 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted July 22, 2012 Share Posted July 22, 2012 Work in progress. Park-scene, 150M evaluations. snicklin_park_scene.xex Awesome pic. Can I have the source pic for that please? I want to try some stuff with it ... Quote Link to comment Share on other sites More sharing options...
snicklin Posted July 22, 2012 Share Posted July 22, 2012 Awesome pic. Can I have the source pic for that please? I want to try some stuff with it ... Yes, of course you can. I'm not a person that tests out every combination of parameters, so I guess that you could get some better results. Here you go: Quote Link to comment Share on other sites More sharing options...
ZebCorpse Posted July 22, 2012 Share Posted July 22, 2012 What a fascinating tool! Here's, some results some of my little experiments. By the way, if someone is looking for the "inspiration" for "quantinizning", the site - http://www.pixeljoint.com/default.asp - has a many "low colour/low resolution" examples of really great pixel art works. gothic.xex bike.xex butcher.xex city.xex dragon.xex wolf.xex meadow.xex monster.xex robots.xex trees.xex 2 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted July 22, 2012 Author Share Posted July 22, 2012 Nice pictures ZebCorpse and welcome on AA! As written in the first post, could you please use filenames format "Author's name_imagename"? Eg. "ZebCorpse_Gothic.xex" Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted July 22, 2012 Share Posted July 22, 2012 Yes, of course you can. I'm not a person that tests out every combination of parameters, so I guess that you could get some better results. I was actually going to try to render the pic in that MIN 80 color flicker mode (Graphics 12 + 9) to see what it would look like in 16 shades, in addition to trying my own Rasta render, to compare. I'm going to post the results in my own thread tho, don't want to hijack this thread too much. Quote Link to comment Share on other sites More sharing options...
ZebCorpse Posted July 23, 2012 Share Posted July 23, 2012 Well, some further "experiments". If I understand correctly, this all the Atari power (sprites, DLI's, interrupts, etc.) has, throwing at once on the static screen. Is this mode (new?) has a name? zebcorpse_art.xex zebcorpse_autumn.xex zebcorpse_airplane.xex zebcorpse_experiment1.xex zebcorpse_explosion.xex zebcorpse_green1.xex zebcorpse_green2.xex zebcorpse_spider.xex zebcorpse_vader.xex zebcorpse_vangogh.xex zebcorpse_dragon2.xex 4 Quote Link to comment Share on other sites More sharing options...
emkay Posted July 24, 2012 Share Posted July 24, 2012 Well, some further "experiments". If I understand correctly, this all the Atari power (sprites, DLI's, interrupts, etc.) has, throwing at once on the static screen. Is this mode (new?) has a name? This is a software generated mode.... nothing new, but never used that way before. Which means in that automated way. It uses a linear graphics mode and puts all PM ito the overlay with "on the fly" CPU commands. The limits were in the linear graphics mode, while charset mode give a colour more. And the limits depend on the used algorithm of the converter's author. You know Graph2Font? Quote Link to comment Share on other sites More sharing options...
ilmenit Posted July 24, 2012 Share Posted July 24, 2012 ilmenit_surreal1.xex ilmenit_surreal2.xex ilmenit_surreal3.xex 2 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 24, 2012 Share Posted July 24, 2012 ilmenit_surreal1.xex ilmenit_surreal2.xex ilmenit_surreal3.xex Those are awesome! How many evaluations are you running? Are you doing any pre-processing? 1 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted July 24, 2012 Share Posted July 24, 2012 (edited) Those are awesome! How many evaluations are you running? Are you doing any pre-processing? About 500M evaluations in Beta5.1 No preprocessing other than setting RastaConverter parameters (laoo palette, more contrast for the ship picture, knoll or 2d dithering, 10000 solutions). I should have used the details mask for the ship, btw. Edited July 24, 2012 by ilmenit Quote Link to comment Share on other sites More sharing options...
ZebCorpse Posted July 24, 2012 Share Posted July 24, 2012 (edited) 500M...! I usually stuck about 30-60M and then my patience ends... Anyway, I'm sure, careful prepared pictures (masks etc) can be really amazing. Btw, Emkay, yes, I know G2F, but that program requires fairy amount knowledge of Atari inner work (and has a "lower" detail resolution overall, because of characters use, if I understand correctly how it works, but please, don't cite me...). Rasta is wonderful easy to use. Anyway, some of pictures, reminds me a bit Amiga HAM mode (those stripes (sprites?) artifact...). zebcorpse_castle.xex zebcorpse_dude.xex Edited July 24, 2012 by ZebCorpse 4 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 24, 2012 Share Posted July 24, 2012 I guess Emkay mentioned "HAM"-like, too. I only know HAM decades ago while using Personal Paint on my A1200. Quote Link to comment Share on other sites More sharing options...
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