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Images generated by RastaConverter


Philsan

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:(

If this was possible to use on the game!...

:woozy:

 

You know, Bankswitching is your friend.

If you decide to use a fixed background, the combinations of possible different pictures to store will be relatively low.

Would like to see that working on Mortal Kombat...

 

 

P.s.- My name changed and I didn't notice:"José Pereira, on Fri Jul 20, 2012 12:24 PM, said:"

Edited by José Pereira
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Ok, not much an artism but here's some mine:

 

post-4727-0-41408000-1342814384_thumb.jpg post-4727-0-95198500-1342814381_thumb.png miker_NinjaEyes.xex

 

post-4727-0-86869400-1342814382_thumb.gif post-4727-0-57778300-1342814383_thumb.png miker_friends31.xex

 

Done using /s=10000 and "laoo" pallette and oh, for "friends" I've also used /filter=box /dither=chess. Both after over 80 million evals, still WIP but I'll rather give up. :P

 

Enjoy!

Edited by miker
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Mrs Wrathchild

 

:love:

 

Original image pre-processed with xn-view (cropped and reduced to 160 * 200) and then Timanthes (mapped to 'gray' palette).

Processed overnight using: /pal=laoo /filter=box /dither=none /s=1 /h=200

 

(This highlighted an issue when processing using palette 'gray' as the resulting xex uses colours > $0F in the palette which then come out in the running xex as non-gray scale colours)

post-1822-0-16720000-1342898839_thumb.png

output.xex

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What a fascinating tool! Here's, some results some of my little experiments. By the way, if someone is looking for the "inspiration" for "quantinizning", the site - http://www.pixeljoint.com/default.asp - has a many "low colour/low resolution" examples of really great pixel art works.

gothic.xex

post-33448-0-16808400-1342961484_thumb.png

bike.xex

post-33448-0-99621400-1342961485_thumb.png

butcher.xex

post-33448-0-85526400-1342961487_thumb.png

city.xex

post-33448-0-55193900-1342961489_thumb.png

dragon.xex

post-33448-0-35799600-1342961491_thumb.png

wolf.xex

post-33448-0-24040000-1342961506_thumb.png

meadow.xex

post-33448-0-01484600-1342961508_thumb.png

monster.xex

post-33448-0-66903000-1342961509_thumb.png

robots.xex

post-33448-0-32268000-1342961511_thumb.png

trees.xex

post-33448-0-96356300-1342961512_thumb.png

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Yes, of course you can. I'm not a person that tests out every combination of parameters, so I guess that you could get some better results.

 

I was actually going to try to render the pic in that MIN 80 color flicker mode (Graphics 12 + 9) to see what it would look like in 16 shades, in addition to trying my own Rasta render, to compare. I'm going to post the results in my own thread tho, don't want to hijack this thread too much.

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Well, some further "experiments". If I understand correctly, this all the Atari power (sprites, DLI's, interrupts, etc.) has, throwing at once on the static screen. Is this mode (new?) has a name?

post-33448-0-94761700-1343075172_thumb.png

post-33448-0-17072800-1343075174_thumb.png

post-33448-0-27029500-1343075175_thumb.png

post-33448-0-40929600-1343075176_thumb.png

post-33448-0-50338200-1343075177_thumb.png

post-33448-0-57035500-1343075178_thumb.png

post-33448-0-59012800-1343075179_thumb.png

post-33448-0-61701500-1343075180_thumb.png

post-33448-0-44943100-1343075181_thumb.png

post-33448-0-52729900-1343075182_thumb.png

zebcorpse_art.xex

zebcorpse_autumn.xex

zebcorpse_airplane.xex

zebcorpse_experiment1.xex

zebcorpse_explosion.xex

zebcorpse_green1.xex

zebcorpse_green2.xex

zebcorpse_spider.xex

zebcorpse_vader.xex

zebcorpse_vangogh.xex

zebcorpse_dragon2.xex

post-33448-0-78171500-1343075293_thumb.png

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Well, some further "experiments". If I understand correctly, this all the Atari power (sprites, DLI's, interrupts, etc.) has, throwing at once on the static screen. Is this mode (new?) has a name?

 

This is a software generated mode.... nothing new, but never used that way before. Which means in that automated way.

It uses a linear graphics mode and puts all PM ito the overlay with "on the fly" CPU commands.

The limits were in the linear graphics mode, while charset mode give a colour more. And the limits depend on the used algorithm of the converter's author.

You know Graph2Font?

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Those are awesome! How many evaluations are you running? Are you doing any pre-processing?

 

About 500M evaluations in Beta5.1

No preprocessing other than setting RastaConverter parameters (laoo palette, more contrast for the ship picture, knoll or 2d dithering, 10000 solutions). I should have used the details mask for the ship, btw.

Edited by ilmenit
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500M...! I usually stuck about 30-60M and then my patience ends... ;) Anyway, I'm sure, careful prepared pictures (masks etc) can be really amazing. Btw, Emkay, yes, I know G2F, but that program requires fairy amount knowledge of Atari inner work (and has a "lower" detail resolution overall, because of characters use, if I understand correctly how it works, but please, don't cite me...). Rasta is wonderful easy to use. Anyway, some of pictures, reminds me a bit Amiga HAM mode (those stripes (sprites?) artifact...).

zebcorpse_castle.xex

zebcorpse_dude.xex

post-33448-0-27231300-1343136969_thumb.png

post-33448-0-14240300-1343136970_thumb.png

Edited by ZebCorpse
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