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Images generated by RastaConverter


Philsan

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I'm no expert nor regular user of Rasterconverter - and would like to comment the following...

 

Because of the limited colours and resolution of the Atari graphics mode - if you start with pictures which are close to this already - you should have greater success - so to speak? And it is when you are using normal pictures/photographs as such - it is so much harder for any decent result to happen - without any of usual faults Rasterconverter ends up showing - those visible horizontal bands. People are only posting their successful conversions here - so you don't see the various failures that typically happen.

 

It is an amazing program - when you see what it can do - as in the various examples posted.

 

It is very much a lottery as to what picture ends up looking great - and usually you do see it pretty quickly - that you only have it running over a long period of time - just so as for it to clean up on some important detail here and there.

 

The good thing of course - is that you can have it doing this in the background - while you are doing other things on your laptop? And you can even have up to 3? windows of Rasterconverter running at the same time - if you wish to, if your laptop can handle it?

 

Harvey

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Certain pic types work better than others.

If the detail and colour changes are more oriented towards vertically, e.g. graduated mountain ranges in a sunset then it deals with it better than something like a rainforest on the left with waterfall in the middle and beach on the right.

 

High dynamic range should be better than low, ie - if the luminances are spread about rather than close shades.

 

When running the program, the destination shows a "better than best case scenario" - so you know what you'll end up with will resemble it in some way but not be as good. So if the destination looks crap it's a quick and easy way to know to just quit and either do some preprocessing of the image or try different dithering settings.

 

The program allows selecting how many threads to run. You'd probably get better throughput by single-streaming images rather than doing multiples at once though that said the nature of the thing is that you quit when a pic looks good and optionally resume processing after testing it out. To that end, then you may as well parallel process.

 

I think you'd need to make extra copies of the RC program directory as it saves work files. Alternatively you might be able to just use shortcuts with different startup directories - unsure, the program's sufficiently small to just have multiple copies of it.

 

# of threads - if you have e.g. a quad-core i7 with hyperthreading enabled then in theory you'd get best throughput on a single job by running 8 threads, though it'd bog down anything else trying to run on the machine. I've found in such cases (like MediaCoder video encoding), run with all but one or two virtual cores active or enable the affinity to all but one or 2 depending on the program.

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  • 2 weeks later...

I've been doing some "spring cleaning" of late with my Rastaconverter file folders, dusting off some pictures I never got around to converting, a final judgement of some images I was never satisfied enough with to release before, then keeping or disposing of them and lots of old source images. The recent images I've posted are new conversions, from old sources, and here are a couple of old conversions I sat on, not satisfied enough to release before, but what the hell. :P At least I don't think I posted these before...sorry if I have.

 

Battle For Sansara (Andromeda). 32 colors.

 

Ancient Spires. 46 colors.

 

post-149-0-22865300-1525300188.png

post-149-0-24794300-1525300204.png

BattleforSansara.xex

AncientSpires.xex

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At age of 93 Miki Muster, one of the greatest cartoon and comics artists from Slovenia, died. He is well known of adventures of Zvitorepec, Trdonja and Lakotnik. Many of us enjoyed and still do enjoy reading these comics and remember them well from our childhood.

 

Link to the sad news.

 

Here is original and converted pic of our heroes:

 

post-7301-0-64025500-1525941474.jpg post-7301-0-05230500-1525941547.png

mmztl01.xex

Edited by Gury
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Revisiting strong dithering (knoll, dither_val=8.0). I'm shooting for lighting versus detail.

 

post-9154-0-46095100-1525967545.png

Would someone with real NTSC hardware try this and post comments? Thank you.

 

If you wish to view with an Emulator try Atari800 using one of my palettes (see my sig)

 

In Altirra I don't know if importing a palette is possible (I can't find the option). Select NTSC mode and in 'adjust colors' default XL, hue start -44, 24.1 degrees, and Saturation 30.

a8isa1_lighthouse_2113179.xex

Edited by a8isa1
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Would someone with real NTSC hardware try this and post comments? Thank you.

 

I'll give them a try later when I get a chance. I did a few images using your NTSC 30 saturation palette @a8isa1

 

Seeing how many colors I could get in one image. 135 million evals with NTSC palette.

post-45441-0-42311500-1526000805.png

SpikedRN_color_gradient_135m.xex

post-45441-0-98321400-1526000822.png

 

Another try at Ciri but using an NTSC palette this time. Skin tones look much better on my 800xl than the other one I did.

post-45441-0-65367800-1526000883.png

SpikedRN_Witcher3_Ciri_NTSC.xex

 

Here's one of Jupiter. 100M evals with laoo palette and knoll dither.

post-45441-0-56490100-1526001135.png

Jupiter.100M.laoo.cie94.knoll.xex

post-45441-0-03138300-1526001167.png

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Here are some examples showing the output of different palettes using a common image as input. Using these should allow you to find a palette that most closely matches the actual output on real hardware. Common settings: ciede with no dithering.

 

Source image

post-45441-0-47160200-1526007816_thumb.jpg

 

Colors_ciede_altirra.xex

post-45441-0-69555500-1526007827.png

 

Colors_ciede_atari800winplus.xex

post-45441-0-04561000-1526007840.png

 

Colors_ciede_Default.xex

post-45441-0-54965900-1526007849.png

 

Colors_ciede_g2f.xex

post-45441-0-36034500-1526007860.png

 

Colors_ciede_jakub.xex

post-45441-0-44588500-1526007869.png

 

Colors_ciede_laoo.xex

post-45441-0-24267400-1526007879.png

 

Colors_ciede_NTSC.xex

post-45441-0-90318600-1526007887.png

 

Colors_ciede_NTSC30.xex a8isa1 NTSC saturation 30

post-45441-0-40519600-1526007903.png

 

Colors_ciede_NTSC40.xex a8isa1 NTSC saturation 40

post-45441-0-59331500-1526007918.png

 

Colors_ciede_NTSC50.xex a8isa1 NTSC saturation 50

post-45441-0-52436300-1526007946.png

 

Colors_ciede_OlivierP.xex

post-45441-0-68577100-1526007959.png

 

Colors_ciede_Real.xex

post-45441-0-73114100-1526007971.png

 

Colors_ciede_Xformer.xex

post-45441-0-91926200-1526007983.png

Edited by SpikedRN
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Find your beach.

 

Ocean Cave. 65 colors.

 

this pic is almost gfx compo quality. kudos!!! the previous set with rural homes kixx ass as well. basically perfect use of the technique.

Edited by pirx
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Source material makes a huge difference depending on what it is. Ocean Cave is from a photograph, the houses and bridge were from paintings.The source image medium has a huge effect on the final outcome.Photos are much easier to get good results than artistic renderings.

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this pic is almost gfx compo quality. kudos!!! the previous set with rural homes kixx ass as well. basically perfect use of the technique.

Either way, a compliment to be sure, but when you say "compo" I'm not sure if you are referring to a "competition" or a "composition."

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This one I forgot about and let it run too long, so it has a small line-segment-error (when viewed on a real Atari), but it's small and off to the side, so I didn't feel like re-doing it. Also the first attempt, so it's not as good as it might be, but I think it's good enough.

 

Atari Fuji. 88 colors.

post-149-0-66980800-1526870861.png

AtariFuji.xex

Edited by Gunstar
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