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Bubble Bobble Arcade Sprites -> 7800


PAC-MAN-RED

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Hey all!

 

I've often wondered what Bubble Bobble would look like if it was on the 7800. I decided to stop wondering and do something

about it, and so here they are - Bubble Bobble arcade sprites converted for the 7800:

post-26314-0-55644300-1341952489_thumb.png

Bubble Bobble Arcade - 7800 Comparison.zip

 

Just the 7800 Converted Sprites:

post-26314-0-49036000-1341952290_thumb.gif

Bubble Bobble 7800 Sprites.zip

 

Level Tile Comparison:

post-26314-0-12461100-1341952532_thumb.png

Bubble Bobble Wall-Platform block Comparison.zip

 

Don't worry, I wouldn't expect ALL of the sprites to be used; Even the NES version didn't have everything the

arcade version did. In fact, I've left a few out(Bub and Bob w/signs and thought bubbles saying Insert coin, Game Over, Thank

you, etc.) as they were really not necessary.

 

Thanks to Tezz for posting his Bubble Bobble WIP for the Atari 8-Bit Computers, as his work was my inspiration:

http://www.atariage....-bubble-bobble/

 

Original Sprite Sheet can be found at:

http://spriters-reso...obl/sheet/14077

 

Level Guide showing the level layouts is here:

http://www.adamdawes...uide/index.html

 

Illya

Edited by PAC-MAN-RED
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For the layman, what's the difference between the original and your conversions? Amount of colors? Resolution?

 

I reduced the amount of colors by, at most, 10-15 colors out of the entire original palette. The resolution has definitely changed when dealing with high color use and the 7800.

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Having worked on a port of Bubble Bobble I can say that it's not one of those games that can be faithfully reproduced as easily as some other old classics. While there's nothing technically stunning in the game, there are quite a few elements that you have to get just right for it to play in a way people will recognise. It wouldn't be one of those port-in-a-few-weeks kind of games, but it's one people really love, especially the 2-player team-up.

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