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Gemintronic

HUD/Minikernels not Compatible with Multi-Sprite?

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I thought I'd ask because the Batari Basic Command Reference doesn't say yes or no.

 

I tried adding

 

inline 6lives.asm

 

or

 

inline 6lives_statusbar.asm

 

and made sure to dim the stuff documented in the bB command refernce. Yeah, I also added the lives: sprite data.

 

Doesn't seem to work with multi-sprite. Can anyone confirm?

 

UPDATE: The score kernels by CurtisP were confirmed by acousticguitar not to work with multi-bank. If the score kernel that comes with bB is related I bet they too are incompatible. Still, would be nice to get a sanity check.

Edited by theloon

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Hey,

 

The multisprite kernel, she is a harsh mistress!

 

Not sure about the inline commands, but I used Michael's Inventory strip in my multisprite kernel project and he and RevEng posted some fixes to the multisprite.asm file to get it to work with an inventory. You can see near about post #25 ish in this thread:

 

http://www.atariage....nventory-strip/

 

I will eventually get back to working on that game project but gotta take care of some other things first. :)

 

P.S. Also the scback (Score Background Color) minikernel works fine for me in multisprite kernel projects, just make sure it is at the very end of your code.

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