+GroovyBee #151 Posted September 19, 2012 Sh3-rg and I have made some more progress :- - Place holder graphics have all been replaced with the real things. - Pause is working but needs a bit more work. - Music/FX volume can be adjusted on the options menu. - New high scores appear in the league table but with a fixed name. - Other tweaks, optimisations and bug fixes. I've had several ideas for high score name/initials entry. I just need to finalise on one and code it. 3 Quote Share this post Link to post Share on other sites
CD-i #152 Posted September 21, 2012 wow, really cool to see so much progress on this. didn't check here for some weeks. Looking forward to see the new graphics 1 Quote Share this post Link to post Share on other sites
+GroovyBee #153 Posted September 21, 2012 I have most of the graphics for the high score name entry screen and you can move a cursor over the selection of characters. Hopefully over the weekend it'll be fully working and saving to EEPROM too. Quote Share this post Link to post Share on other sites
+CyranoJ #154 Posted September 21, 2012 Its a lot of fun being a beta-tester instead of a coder for once! 6 Quote Share this post Link to post Share on other sites
nonner242 #155 Posted September 21, 2012 Its a lot of fun being a beta-tester instead of a coder for once! It is fun to be on the sidelines.....sometimes. I cant help myself to want to jump in tho. Its a itch I cant scratch. Quote Share this post Link to post Share on other sites
+GroovyBee #156 Posted September 21, 2012 Its good to have people that want to test too . 2 Quote Share this post Link to post Share on other sites
+GroovyBee #157 Posted September 23, 2012 Whats new? :- - High score page is fully working. You can move around the letters/digits grid, enter your initials, delete the last one etc. It needs a bit more embellishment and we haven't finalised the exact layout yet. - Pause and the options menu are pretty much done. - Plenty of optimisations. - A few bug fixes. Still to do :- - EEPROM high score and options menu settings save/restore/erase. - Tweaks to make the game more playable on a jag pad. I'm also toying with the idea of adding a frame rate speed setting. Quote Share this post Link to post Share on other sites
+GroovyBee #158 Posted September 23, 2012 EEPROM save/restore is now working in VJ. Quote Share this post Link to post Share on other sites
nonner242 #159 Posted September 23, 2012 Go Groovy! Its your Birthday! Damn you are a BUSY BEE! Great news bud. 1 Quote Share this post Link to post Share on other sites
+GroovyBee #160 Posted September 23, 2012 Damn you are a BUSY BEE! Great news bud. Yep! Its good to be on the home straight with the game. Quote Share this post Link to post Share on other sites
+GroovyBee #161 Posted September 24, 2012 Good news! If it all goes to plan you'll be able to play the game on the AtariAge stand at the Portland Retro Gaming Expo (PRGE) next weekend the 29th-30th of September. On Sunday the 30th I'll be releasing playable binaries and the GPL'd source code too. There will not be any carts or CDs produced. 1 Quote Share this post Link to post Share on other sites
CD-i #162 Posted September 24, 2012 There will not be any carts or CDs produced. Quote Share this post Link to post Share on other sites
+GroovyBee #163 Posted September 24, 2012 There is no need to be sad about the fact that its a binary and source release only. You can still play the game on a SkunkBoard, via BJL or CD (both to be confirmed - it hasn't been tested like that in a while). The game works fine in the Virtual Jaguar emulator too (maybe other emulators as well). Not all games need an official cart or CD release in my opinion. If I'd developed the game from scratch and not used a previously reverse engineered SDL version by Paul Brook as a starting point then I might have considered it. Don't forget it started as a joke (as in a fun thing!) for a homebrewer's get together to put smiles on faces and for people to laugh about. In my opinion its not fair to make money off Paul's back when all I've done is make it run at an acceptable speed on the jag. With sh3-rg's brilliant work revamping all the game's graphics its gone from a lowly "engine" to a full release. 7 Quote Share this post Link to post Share on other sites
Gaztee #164 Posted September 24, 2012 Sure there maybe some at e-jagfest 1 Quote Share this post Link to post Share on other sites
CD-i #165 Posted September 24, 2012 Sure there maybe some at e-jagfest I know, ejagfest is always worth a visit! ^^ 1 Quote Share this post Link to post Share on other sites
+GroovyBee #166 Posted September 25, 2012 Its always the way in games development. You set a deadline and you make last minute changes all the way up to it . 2 Quote Share this post Link to post Share on other sites
omf #167 Posted September 25, 2012 Sure there maybe some at e-jagfest does that mean i have automatically volunteered for some work? Quote Share this post Link to post Share on other sites
Gaztee #168 Posted September 26, 2012 does that mean i have automatically volunteered for some work? Nope, I just meant that people who attend sometimes have built cart versions of their own. That maybe the case here too! 1 Quote Share this post Link to post Share on other sites
JagChris #169 Posted September 29, 2012 Good news! If it all goes to plan you'll be able to play the game on the AtariAge stand at the Portland Retro Gaming Expo (PRGE) next weekend the 29th-30th of September. On Sunday the 30th I'll be releasing playable binaries and the GPL'd source code too. There will not be any carts or CDs produced. oh ok I got this. Quote Share this post Link to post Share on other sites
+GroovyBee #170 Posted September 29, 2012 It all went to plan . If you attend the Portland Retro Gaming Expo today/tomorrow you'll be able to play a beta of the game on the AtariAge stand. Many thanks to everybody who helped along the way. 5 Quote Share this post Link to post Share on other sites
JagChris #171 Posted September 30, 2012 It all went to plan . If you attend the Portland Retro Gaming Expo today/tomorrow you'll be able to play a beta of the game on the AtariAge stand. Many thanks to everybody who helped along the way. I played the heck out of it. I littered the cart with my highscore initials. Though its not saying much. Very fun game GB! I kept getting killed on level 3. The escalator drove me nuts. Quote Share this post Link to post Share on other sites