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Anybody Ever Port K C Munchkin?

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Just wondering. After all the debacle in the 80's it would seem like an obvious game to port to the VCS nowadays... at least just for the twisted humour of the conceit. :)

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Well, according to Atari....Magnavox "ported" Pac man and re named it KC munchkin so I guess it's been ported to nearly every stsem ever made...it was just called Pac-Man :P

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I second this. :)

 

I was thinking of attempting to port Pick Axe Pete (and I actually started it), but this would be awesome!

 

Hmmm... Ball (smart) flickered at 15Hz for the 'energizers'... Missiles 0 & 1 flickered at 15 Hz for the rest of the dots? (Usually I hate flickering for objects, but these are only dots so who cares)

That leaves Players 0 & 1 flickered at 30Hz for the three monsters and the player? Or Player 0 used for the actual player and Player 1 flickered at 20Hz for the monsters?

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I'd love to see this. Didn't KC Munchkin have a playfield that isn't mirrored? Would that make it tougher to do an accurate port?

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With SuperChip RAM the moving pellets could be reproduced with playfield pixels. Or you could multiplex the 2 missiles and ball.

 

What this topic reminds me of is that we should be making trademark free but similar games for homebrew. Call it "I.M. Hungry" or something.

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I tried. Maybe I should give it another go.

http://www.atariage....__ kc munchkin

I second this. :)

 

I was thinking of attempting to port Pick Axe Pete (and I actually started it), but this would be awesome!

 

Hmmm... Ball (smart) flickered at 15Hz for the 'energizers'... Missiles 0 & 1 flickered at 15 Hz for the rest of the dots? (Usually I hate flickering for objects, but these are only dots so who cares)

That leaves Players 0 & 1 flickered at 30Hz for the three monsters and the player? Or Player 0 used for the actual player and Player 1 flickered at 20Hz for the monsters?

 

Okay guys then get to it!! The sooner you get it done, the sooner you can get onto Pick Axe Pete! :P

 

I Know the maze is symmetrical but I thought that with today's coding knowledge that could be overcome - even if it does flicker a little. A little flicker never hurt Ladybug on the VCS. :)

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This sounds awesome, KC munchkin is a fun game, but there are almost no other good games or the system so I rarely dig out the O2 to play it

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So long as it's an improvement on the official 2600 pacman, i am all for it

 

perhaps whoever does code it should get the people of AA to put it up as a paid for download (only if it's better then pacman 2600)

 

perhaps pacmanplus or andrew davie/wickeyc or thomas jentsch might volunteer

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This sounds awesome, KC munchkin is a fun game, but there are almost no other good games or the system so I rarely dig out the O2 to play it

 

Agreed. I think the only classic console to get that was the O^2...

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What this topic reminds me of is that we should be making trademark free but similar games for homebrew. Call it "I.M. Hungry" or something.

I wonder which company holds the rights to the Odyssey2 games. Is it still Magnavox and/or Philips?

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