José Pereira #1 Posted August 12, 2012 It seems that outrun was intended to be in charmode. And that our ferrari it's pmgs then the cars and all sides gfxs are chars/soft sprites. Like this it is impossible in just 128chars/1charset... Is it really possible to have road, grass, sides gfxs and 2 or 3 cars using multiple charsets and antic4? (all people and answers welcome... All but not emkay because we all know that it's only possible if using gr.7) Quote Share this post Link to post Share on other sites
emkay #2 Posted August 12, 2012 If you have no problems with charmode movement, you could use the PMg for the road animations and put all gfx content into charmode. Caused by the low resolution, 50 refreshs per second for every moving object would be useless anyways. So you can do around 3-12 refreshs for separated objects, while the road can be build on 25fps. Quote Share this post Link to post Share on other sites
macgoo #3 Posted August 12, 2012 I thought about that with my Lotus 2 game as the trees are half all the char graphics if I updated let side on one frame then right hand side on other frame it would save on chipset bandwidth and CPU time but the effect will be undetectable if the game was to be at 20fps or better as long as the road is done properly every frame. I don't know enough about the unique features of A8 chipset to comment specifically sorry Jose but as long as your game is running about 20-25fps and the side graphics updated 10fps alternately for a combined out of sync 20fps it will work just fine visually. (many Amiga animation routines updated odd scan lines and even scan lines alternately in 320x256 non interlaced mode and you only notice it is doing this if you watch a youtube video of the demo so same principle) Quote Share this post Link to post Share on other sites