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atari2600land

Super Mario 64 2600

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I don't think I've made a topic for this game yet, so here goes, and I apologize if there is one already (I checked and there wasn't, but I might have missed it)

So, I'm working on a title screen and was just wondering if there was a way to get rid of the white line at the bottom. I tried the score background trick even though there is no score, and I tried COLUBK=$82, but nothing seems to work. Other than that, I'm having the game be good so far.

supermariosixtyfour10.bas.bin

supermariosixtyfour10.bas

post-9475-0-81333400-1345162810_thumb.png

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I think the very top playfield row has to be black. I think that's the trick I used for MMSBC.

 

Oh, and the castle moving towards you and moving away effect is RAD. Nice work!

Edited by theloon

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Thanks.

Maybe it's the fact I am using a modified 2600basic.h and std_kernel.h file, the ones I found in the player0/player1 which comes before the other thread. I do know that at the title screen, COLUBK=the one-pixel line above Mario's head.

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Thanks.

Maybe it's the fact I am using a modified 2600basic.h and std_kernel.h file, the ones I found in the player0/player1 which comes before the other thread. I do know that at the title screen, COLUBK=the one-pixel line above Mario's head.

 

So, does this mean my suggestion didn't work?

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I fixed it, but I had to change a few things in order to do so.

 

Share your secrets dawg! It's not good if we keep stumbling over the same problem and reinvent the solution each time :)

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I'm back working on this again. Sprybug's Zippy demo got me inspired. There may be some bugs, but it is playable. Worked on it for like 5 hours total since last night.

sm642600v13.bas.bin

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Continuing work on this again. I don't think Nintendo should care since I'm not going to sell the game when I'm finished. Anyway, here's the latest binary file.

post-9475-0-82648100-1406722849_thumb.png

sm642600v16.bas.bin

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I don't really understand what happens to me after I get the coin in world 1. I seem to get reset after colliding with the leftmost border.

 

Is that just the end of the current build?

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All there is to do in level 1 is get the coin and stomp on the goomba. After that, there's nothing to do except walk around.

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You can go left some more. Plus, I disabled jumping when up or down is pressed. It was interfering the horizontal wall and doing strange stuff if you pressed jump + up or jump + down when you collide with the wall.

sm642600v21.bas.bin

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So I found out while testing on my Harmony cart that the screen bounces at the horizontal wall. I think I solved the problem, but the screen still jitters a little bit sometimes when you move around on the screen and you're at it. I shortened the length of the wall.

sm642600v22.bas.bin

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I worked on this for several hours again. Mario can move past the horizontal wall and he'll find an inactive Bob-Omb waiting for him. I freed up some room so I have 694 bytes left to finish level 1. After the Bob-Omb, I plan to put in a star. Once Mario gets the star, he can go in the second door of the three doors. But that's still a long ways away to program that. Level 2 will be a snow land (I forget what it's called in Super Mario 64.)

sm642600v23.bas.bin

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Well, I worked on this again while hearing the loud booms of fireworks. You must pick up the Bob-Omb, which is very much now active, and throw it to get the star. Not pressing fire and touching the Bob-Omb transports you to the beginning of the level. But you still can't go into any of the doors except the first one.

sm642600v24.bas.bin

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Thanks!

Just a quick update. Version 25 has a little tune play once you grab the star. I also discovered that you can move after grabbing the star. You can still move, but the wall has been removed from the level 1 painting room in the castle once the game takes you back there.

sm642600v25.bas.bin

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Wow it has been a while! I added some animation to Mario and goomba. The goomba in level 1 is way more hyper than he used to be. I also attempted to fix some bugs, so if you run into any, let me know.

 

sm642600v26.bas.bin

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