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sqoon

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If the source code is found, no reason it can't be tweaked to use POKEY.

*Sigh*

 

Let's worry about POKEY after the if. It would be a fairly large slice of awesome if the source code is found, with or without POKEY. Here's hoping for confirmation to come our way soon.

Edited by treismac
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*Sigh*

 

Let's worry about POKEY after the if. It would be a fairly large slice of awesome if the source code is found, with or without POKEY. Here's hoping for confirmation to come our way soon.

 

No need for sighing or worry, treismac. There is a lot of excitement surrounding this and I believe Synthpopalooza was offering his services, rather than just being a random poster looking for something more to be delivered by someone else, if source code is found. ;)

 

Synthpopalooza knows how to make the POKEY chip shine. :)

 

Absolutely with you on hoping for some confirmation soon; understandably though, Andy has to tackle it at his own pace with whatever available time he may have to devote to finding something, if there's anything still left to be found.

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Has anybody heard back from the developer yet? He's only made four posts so far and I'd really like to know what treasures he has tucked away in the attic. Even if a source for Paper Boy is not found, he may have other treasures. That prototype board might have some other long lost proto burned on it.

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Andy was kind enough to email myself today regarding the questions i was asked to put to him on behalf of ST Gamer and C64GTW (mini-interview submitted to C64GTW), to which i'm eternally grateful as i know he's flat out at work as is....

 

I'd wager he's simply not had time to do any 'proper' searching for any lost code etc, but he is going above and beyond to help out the retro community, period in my humble experience.

 

It would be simply amazing news, IF lost 7800 Paperboy did surface, but we all need to be realistic.It'll take time to search for and is still only a chance that it still exists at all.

 

What Andy has already given us i personally think is bloody fantastic, as it was'nt all that long ago we had NO idea 7800 Paperboy was completed and sent to Atari did we?.

 

If more coders came from nowhere with news like this...it'd make my day.

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Andy was kind enough to email myself today regarding the questions i was asked to put to him on behalf of ST Gamer and C64GTW (mini-interview submitted to C64GTW), to which i'm eternally grateful as i know he's flat out at work as is....

 

I'd wager he's simply not had time to do any 'proper' searching for any lost code etc, but he is going above and beyond to help out the retro community, period in my humble experience.

 

It would be simply amazing news, IF lost 7800 Paperboy did surface, but we all need to be realistic.It'll take time to search for and is still only a chance that it still exists at all.

 

What Andy has already given us i personally think is bloody fantastic, as it was'nt all that long ago we had NO idea 7800 Paperboy was completed and sent to Atari did we?.

 

If more coders came from nowhere with news like this...it'd make my day.

 

Yep, I see it the same way. Don't be too pushy and give the guy some time. We are waiting on Paperboy for about 25 years now, a few more weeks or months won't kill us :)

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Hope my post came across 'ok' posted in a rush.I can only really comment from personal exp.in matters like this.Over the years i've put questions to or spoken to in person over 50 people now (and counting) from the gaming industry, something i once could never of dreamed of.On subject of 'Lost Games' i thought i'd once come that close to getting an angle on truth behind Raze's claim of 7800 Turrican on show, established contact, person up for an interview, questions sent, nothing in reply, numerous chase emails sent, Darryl still even contacted on my behalf...zippo back.

Then mere months later, contact made with someone who could have answered so many Lost C64/A8 and St games i 1 foul swoop, again, he seemed dead keen, interview questions sent...nothing ever came back.Gutted on both counts.All the time, hopes raised, for nothing. :-(
Andy by comparison? an utter star.Helpful from day 1, took extra time to say he'd be up for extra questions, apoligised for delay on getting back with answers and then emailed
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(cont) answers today and thus helped out my friends C64 site, gave extra info to that community they never had before.The Atari community already benifited from Andy coming forward regarding 7800 Paperboy.I wish all the people i contacted were as kind and generous with their time.

 

IF it's a worse case scenario, nothing is found, well...at least another chapter regarding the 7800 will have been completed thanks to Andy and we will be left wondering yet again just WTF Atari was thinking.......

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Thanks for the update.

 

It's human nature to be excited. Especially among 7800 fans because prototypes are so unbelievably rare. It used to be not long ago that Atari 7800 prototypes were hoarded and hidden in order to preserve their value.

 

A lot of these programmers no doubt lead busy lives and aren't used to the excitement of us pushy classic collectors bombarding them.

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Myself, I have no sentimental attachment to the game and don't think I've ever even played it on any platform.

 

Having said that, I want to express appreciation to Andy for even entertaining the idea of looking to see if he has the old code stashed away somewhere.

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No need for sighing or worry, treismac. There is a lot of excitement surrounding this and I believe Synthpopalooza was offering his services, rather than just being a random poster looking for something more to be delivered by someone else, if source code is found. ;)

 

Synthpopalooza knows how to make the POKEY chip shine. :)

 

 

 

Thanks ... in factI might try whipping up something later this week. But absolutely, if this is found I don't mind contributing a POKEY update on the music.

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Thanks ... in factI might try whipping up something later this week. But absolutely, if this is found I don't mind contributing a POKEY update on the music.

 

The arcade original uses the POKEY for audio SFX and the music is done by the YM2151. So arcade audio could be used for an XM version and then use the XM's RAM for the speech samples since the XM doesn't have the TI synthesis chip that the arcade original had...

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I hope Andy finds it.

But if he doesnt, it was still cool to hear his story.very interesting to me because i never even hear of or had any thought that Atari ever planned on making paperboy for the 7800.

Jack Tremiel is bogus for not puting Andys hard work and efforts to waste

Im sure Andy put alot of hours and work into the game.

 

Thanks Andy for sharing your story whether you find it or not.

 

I wonder how many other games programmers were working on for the 7800.

Edited by Stun Runner 87
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Everyone i 'interview', i always ask if they ever worked on (or were asked to work om) the more 'obscure' platforms like the 7800, Konix Multisystem, NUON or Atari Panther, just trying to build up a bigger picture of who was working on what, that we never saw (if that makes sense).

No 7800 coders (as far as i know) among recent crop of interviews sent out, but 2 did work on unreleased games on unreleased hardware....
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Bill (Rehbock) would have been THE man to speak to regarding a lot of Lost 7800 and Lynx titles.Greyfox and myself had a 'chance' via a SKYPE interview, but due to work, niether of us could do it when Bill was free.Fantastic as looking into Lost games is, it simply does'nt put food on the table/pay the bills, so reality was work had to come 1st, Bill has never responded to ANY email i've sent since and like Frank Gasking with Bob Armour, i've simply given up trying to re-establish contact.

I fully believe in being 100% transparent on here, detailing who i contacted over missing games, putting up the 'press' material i have for others to view and decide for themselves on and linking to various 'interviews', rough n ready as they are (something i've never tried to calm otherwise-they are as you see, email based Q+A interviews done over email.Nothing fancy, but nothing 'charged for' either.Done in my free time for free), more to follow in coming weeks.
It is my hope to establish contact with more 7800 coders
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So according to a list someone posted on Facebook the model number was supposed to be CX7861 which does fall into an empty gap on the current 7800 list I have so that could very well be correct.

 

Is the list anything like what used to be posted at the old Atari7800.com website?

 

http://web.archive.org/web/20080724004900/http://www.atari7800.com/html/gameshistory.htm

 

Web Archive File: Atari 7800_com Institue For Advanced Atari Gaming Studies - Game History.zip

 

"Old School" MS Word Document of the list: Atari 7800 dot COM - Game History.doc

 

ATARI CORPORATION

CX GAME TITLE RELEASE DATE
 
CX7801 CENTIPEDE 1984/86 
CX7802 ASTEROIDS 1984/86 
CX7803 DIG DUG 1984/86 
CX7804 FOOD FIGHT 1984/86 
CX7805 GALAGA 1984/86 
CX7806 JOUST 1984/86 
CX7807 MS. PAC-MAN 1984/86 
CX7808 POLE POSITION II 1984/86 
CX7809 ROBOTRON: 2084 1984/86 
CX7810 XEVIOUS 1984/86 
CX7811 DESERT FALCON 1984/86 
CX7812 GREMLINS NR 
CX7813 JR. PAC-MAN NR 
CX7814 TRACK & FIELD NR 
CX7815 BALLBLAZER 1984/86 
CX7816 RESCUE ON FRACTALUS NR 
CX7817 CRYSTAL CASTLES NR 
CX7818 BENTLEY BEAR IN Q*BERT NR 
CX7819 ELEVATOR ACTION NR 
CX7820 THE EIDILON NR 
CX7821 CHOPLIFTER! 1987 
CX7822 KARATEKA 1987 
CX7823 TOUCHDOWN FOOTBALL 1987 
CX7824 ONE-on-ONE BASKETBALL 1987 
CX7825 SKY FOX NR 
CX7826 SUMMER GAMES 1987 
CX7827 GATO NR 
CX7828 SUPER HUEY UH-IX 1988 
CX7829 HAT TRICK 1987 
CX7830 SARGE NR 
CX7831 WINTER GAMES 1987 
CX7832 IMPOSSIBLE MISSION 1987 
CX7833 LODE RUNNER NR 
CX7834 REALSPORTS BASEBALL 1988 
CX7835 HARDBALL! NR 
CX7836 CRACK 'ED 1988 
CX7837 DARK CHAMBERS 1988 
CX7838 COMMANDO 1989 
CX7839 PLUTOS NR 
CX7840 BLUE MAX NR 
CX784? SIRIUS NR 
CX7842 NECROMANCER NR 
CX7843 --- NR 
CX7844 CROSSBOW 1988 
CX7845 F-15 STRIKE EAGLE NR 
CX7846 ACE OF ACES 1988 
CX7847 MEAN 18 ULTIMATE GOLF 1989 
CX7848 DONKEY KONG 1988 
CX7849 DONKEY KONG JUNIOR 1988 
CX7850 MARIO BROS. 1988 
CX7851 FIGHT NIGHT 1988 
CX7852 MOTOR PSYCHO 1990 
CX7853 OFF THE WALL NR 
CX7854 FATAL RUN 1990 
CX7855 ALIEN BRIGADE 1990 
CX7856 TOWER TOPPLER 1988 
CX7857 JINKS 1989 
CX7858 XENOPHOBE 1989 
CX7859 BARNYARD BLASTER 1988 
CX7860 MARBLE MADNESS NR 
CX7861 PAPER BOY NR 
CX7862 IKARI WARRIORS 1990 
CX7863 MAT MANIA CHALLENGE 1990 
CX7864 TOOBIN' * NR 
CX7865 --- NR 
CX7866 --- NR 
CX7867 --- NR 
CX7868 PLANET SMASHERS 1990 
CX7869 SENTINEL 1991 
CX7870 NINJA GOLF 1990 
CX7871 MIDNIGHT MAGIC NR 
CX7872 --- NR 
CX7873 GAUNTLET NR 
CX7874 ELECTROCOP NR 
CX7875 MELTDOWN 1990 
CX7876 --- NR 
CX7877 --- NR 
CX7878 --- NR 
CX7879 SCRAPYARD DOG 1990 
CX7880 BASKETBRAWL 1990 
CX7881 --- NR 
CX7882 --- NR 
CX7883 --- NR 
CX7884 --- NR 
CX7885 --- NR 
CX7886 --- NR 
CX7887 CHIP'S CHALLENGE NR 
CX7888 KLAX NR - 2002 
CX7889 MIDNIGHT MUTANTS 1990 
CX7890 RAMPART NR 
CX7891 PIT FIGHTER NR - 2002 
CX7892 CALIFORNIA GAMES NR 
CX7893 TOKI NR 

 

ACTIVISION / ABSOLUTE

CODE GAME TITLE RELEASE DATE
 
AM-049-03 RAMPAGE 1989 
AM-050-04 DOUBLE DRAGON 1989 
AM-039-04 KUNG FU MASTER 1989 
AV-041-04 TITLE MATCH PRO WRESTLING 1989 
AP-044-04 F-18 HORNET 1988 
AV-045-04 PETE ROSE BASEBALL 1989 
AV-046-04 TOMCAT F-14 1989 
AV-047-04 SUPER SKATEBOARDIN' 1988 
AM-049-0X GHOSTBUSTERS NR 
AM-049-0X RIVER RAID 2 NR 

 

FROGGO GAMES

CODE GAME TITLE RELEASE DATE
 
FG 2001 WATER SKI 1988 
FG 2002 TANK COMMAND 1988 
FG 2003 NIGHT OF THE NINJA NR 
FG 2004 SCORPION SQUAD NR 
FG 2005 PYROMANIA MFD., NO SHIP 
FG 2006 UFO NR 
FG 2007 SCRAPPER STORY NR 

 

TELEGAMES

CODE GAME TITLE RELEASE DATE
 
--- QUEST FOR QINTANA ROO NR 

 

ATARI 7800 COMPUTER KEYBOARD SOFTWARE DEVELOPMENTS

CODE2 GAME TITLE RELEASE DATE
 
CX7901 7800 BASIC PROGRAMMING NR 
CX7902 ATARI VIDEO WRITER NR 
CX7903 STARBRIDGE TYPING TUTOR NR 
CX7904 ATARILAB NR 
CX7905 ATARI TERMINAL MODEM NR 

 

UNCONFIRMED BUT LIKELY ATARI DEVELOPMENTS

CODE GAME TITLE RELEASE DATE
 
CX78XX MOON PATROL NR 
CX78XX PAC-MAN NR 
CX78XX STARGATE NR 
CX78XX HOBOGOBLIN NR 
CX78XX THE LAST STARFIGHTER NR 
CX78XX TURRICAN NR 
CX78XX FINAL LAP NR 
CX78XX NECROMANCER NR 
CX78XX PEASANT KING NR 
CX78XX PEEK -A- BOO NR 
CX78XX STEEL TALONS NR 
CX78XX CHRONOS RIFT NR 
CX78XX FINAL LEGACY NR 
CX78XX ARCHON NR 
CX78XX NEBULUS NR 
CX78XX DOUBLE DUNK NR 
CX78XX ATARI TEAM WRESTLING NR 
CX78XX MOTOR RODEO NR 
CX78XX CRIME BUSTER NR 
CX78XX IMPOSSIBLE MISSION 2 NR 
CX78XX MIDI MAZE NR 
CX78XX DEMOLITION DERBY NR 
CX78XX S.T.U.N. RUNNER NR 
CX78XX GATES OF ZENDOCON NR 
CX78XX BLUE LIGHTENING NR 

 

DEBUNKED AS RUMORED SOFTWARE DEVELOPMENTS - NON EXISTANT

CODE GAME TITLE RELEASE DATE
 
CX78XX ROADBLASTERS NR 
CX78XX ROAD RIOT 4WD NR 
CX78XX SUPER MARIO BROS. NR 
CX78XX DIRTY LARRY NR 
CX78XX TODD'S ADV. IN SLIME WORLD NR 

 

- NOTES -

* Previous working titles "Water Rage " & "White Water Madness" until Tengen license was attained.
2 Designation based off of 79XX roster order.
- Hoop Wars was the working title for Basketbrawl.
- Peasant King may very well have been the working title for Off The Wall.
- 3-D Asteroids was the original concept for Asteroids.
- Asteroids Deluxe was the working title for Asteroids.
- Crack 'ed was intended to be used with the Atari Light Gun. 

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I loved the Steel Talons Arcade game, but I can't imagine it would have been very good on the 7800. It was all 3D polygons, which wasn't exactly the 7800's forte. Even the verison for Sega Genesis was pretty lackluster.

I'm guessing they did something radically different and just slapped the Steel Talons title on it. No way the 7800 could do 3D polygons even at a very low frame rate.

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