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Tyrant

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  • 3 weeks later...
  • 3 weeks later...

Looks like there was a small error in how the joystick was initialised, which can lock up the keyboard controller on a real machine, and would always fail on newer versions of Steem (due to it accurately emulating the keyboard controller, other emulators not affected).  Have updated, now seems okay.  Newest version attached.

DROID_SE.ST

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Glad to contribute to the scene!

 

Another very minor update: after getting that working and testing with a mouse plugged in, I found an extra problem as a result of my keyboard handling code not filtering out mouse packets - the scancode for the key I used to quit the current game (ESC) could also be generated with mouse movement. "Move the mouse to die" isn't exactly a feature I want in the game, and the quickest solution to that without rewriting anything is to change the key - so that's now F10.

 

DROID_SE.ST

Edited by Junosix
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