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Tank Command (Color Edit)

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Have you ever wanted to change the pinkish color of Tank Command to something different? Well, here is a solution.

update: I didn't realize how out-dated the ROMs were, so I've added updated ROMs for the regular 64K and 128K game that includes a title screen edit.

The 32K roms (moved to the spoiler section) are condensed versions of the 64K rom. They are missing the buildings and missile silos from levels 2 & 3 and there is no flag at the end of level 3. So, I've uploaded 128K versions of the latest color changes. The 128K roms are the same as the original 64K roms, but doubled so they will work with the prosystem emulator (which has problems with 64K roms).

post-9364-0-67114200-1419215774_thumb.png post-9364-0-46886000-1349451650_thumb.png post-9364-0-68580000-1349451654_thumb.png

Tank Command (Color+Sprite+Title)128K.a78

Tank Command (Color+Sprite+Title)128k.bin
Note: please let me know if the 128K bin works on a CC2.

Here is the 64K rom, which works fine in MESS.

Tank Command (Color+Sprite+Title)64K.a78

Tank Command (Color+Sprite+Title)64K.bin

 

edit yet again: Here's a fun hack just goofing around. Tank Command: Midnight Run
This time you're attacking at night under moonlight.
post-9364-0-61428400-1419222130_thumb.png post-9364-0-50234800-1349452551_thumb.png
Tank Command - Midnight Run (MESS).a78

Tank Command - Midnight Run (MESS).bin


If anyone wants to make a cart, here is a label to use with an Atari style shell:
post-9364-0-01954800-1350449234_thumb.jpg post-9364-0-02361200-1350451969_thumb.jpg


Click the "spoiler" button for versions that imitate the colors from screenshots in the manual and back of box:


Here is a scheme to imitate the colors seen in the screenshots of the manual.
post-9364-0-73712200-1349335534_thumb.png
Tank Command 32K (Scheme 4).a78


And here is a version that attempts to mimic the screenshot on the back of the box. I made no attempt to make it look "good," only to mimic that screenshot, so don't expect it to be pretty.
post-9364-0-65455800-1349382188_thumb.png
Tank Command 32K (Box).a78
Tank Command 32K (Box).bin




Click the "spoiler" button for older versions:


Previous Version with stock title screen:

post-9364-0-66421200-1349451646_thumb.png

128K

Tank Command (color edit) 128K.a78
Tank Command (color edit) 128K.bin

64K

Tank Command (color+sprite edit) 64K.a78
Tank Command (color+sprite edit) 64K.bin

Old Midnight Run:

post-9364-0-89252600-1349389334_thumb.png

Tank Command - Midnight Run.a78

When I tried it with the Xbox emulator (based on MESS), the colors were green instead of blue (I need feedback about real hardware), so here's a version for the MESS palette:
Tank Command - Midnight Run (MESS).a78

 

 

There are 3 versions of this one. One with normal explosions, one where the colors are now yellow/orange/red (this means player/enemy shots are red/yellow & bombs are red/orange/yellow as well), and one that is a combination of the two so that the body of the bombs remain gray.

post-9364-0-32228800-1349382197_thumb.png post-9364-0-24218400-1349385661_thumb.png post-9364-0-52910800-1349382192_thumb.png
Tank Command 32K (Scheme 8).a78
Tank Command 32K (Scheme 8).bin

Tank Command 32K (Explosions1).a78
Tank Command 32K (Explosions1).bin

Tank Command 32K (Explosions).a78
Tank Command 32K (Explosions).bin

Older:
In color Scheme 1, the background is $F8, hills are $F4, shading is $F2, and hilltops are green $C4.
In color Scheme 2, the background is $F8, hills are $F6, shading is $F2, and hilltops are light beige $FC.
In color Scheme 3, the background is $28, the hills are $26, the shading is $F2, and the hilltops are $FC.
The player tank has been darkened in all versions (from $C8 to $C6 in Scheme 1 and to $C4 in Schemes 2 and 3).

There are 32K and 128K versions in the archives. I don't know what the difference is. The 32K roms are listed as [b1] meaning they may be bad, but I haven't noticed anything wrong with them yet. However, I'm not good enough at this game to play all the way through, so further testing is needed. The 128K roms are the ones hosted here at AA and are listed as overdumps, but they work. The 64K ones listed as good don't seem to work with Prosystem, so they've not been included.

I'd like to get some clarification about the 32K roms if anyone knows anything about them.

Anyway, here are some pics and downloads. NOTE: I don't expect the 128K bins to work on a CC2, but if you try them, please let me know the result.

post-9364-0-44807200-1349335539_thumb.png post-9364-0-81983300-1349335546_thumb.png post-9364-0-10999200-1349335531_thumb.png
Tank Command A78s.zip
Tank Command BINs.zip

post-9364-0-56768400-1349340781_thumb.png
Tank Command 32K (Scheme 7).a78
Tank Command 32K (Scheme 7).bin


Tank Command 32K (Midnight Run).a78
Tank Command 32K (Midnight Run).bin

Tank Command 32K (Midnight Run MESS).a78
Tank Command 32K (Midnight Run MESS).bin

 

Edited by KevinMos3
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The first time I ran the game all the tan things were green on the real thing. After my 7800 sat while I was getting the pictures off my camera the dirt fixed itself and at the moment it works fine. It'sstill correct even after turning off my 7800 and turning it back on so I'll assume that was actually my 7800.

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Thanks for the feedback. I was especially curious about how the F chroma values (the "tan" colors) look on a 7800, because on a 2600 they can sometimes have green hue.

 

I've noticed that a couple of my TVs show slightly different colors when I first turn them on. For example, one TV shows the slight color variations in the garage in the opening screen of my Double Dragon hack when first powered on, but after a few minutes, the orange & brown colors blend together. Could it be your television causing the color change you experienced?

 

NOTE: 64K rom fixed and added to first post.

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Wow, I didn't realize how out-dated the ROMs were. I thought I uploaded the new title screen a long time ago, but was mistaken... so I've added them to the first post.

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Kevin, unlike your Activision hacks, this can be put on cart, for a long time by now. I was just pointed to this by someone a couple of days ago, here is the pudding (I have some more of these)...

 

EDIT: May I also mention, this is far superior to the original. Nice work. The label was modified to match Marc's box, placing your credit at the top right, inside the yellow triangle. What is on these carts, is the latest version of the title screen and does not match the back of the box though.

TankCommand.JPG

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If you are looking to order one of these here is the link

http://atariage.com/forums/topic/237211-tank-command-special-edition-order-info/

 

I can't view the link for some reason.

 

Anyway, I've been wanting to do a run for about 2 years... I ordered the eproms (about 2 years ago), bought plenty of carts for shells (again, about 2 years ago), and have just been waiting on the boards (yep, for about 2 years). While my general attitude is to claim no credit for hacks, I'd appreciate if this went through me since I've already invested in it.

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I sent you a PM, to get you hooked up with boards to make your run a reality. :)

 

Shame you have not been paying attention to the 7800 hardware scene in the last 2 years. The basic bankswitch board to run this game was done about 2 years ago. I've made other, more powerful boards since then, even one that can handle a POKEY at a non-standard address (also has other fancy features, like saving and copy protection etc.). :P

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Awesome work. I just found this post. Yours looks much better than the old version.

 

I was just playing the old version and captured the flag.

post-37734-0-09455400-1430871410_thumb.jpg

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On 10/4/2012 at 2:43 AM, KevinMos3 said:

...... If anyone wants to make a cart, here is a label to use with an Atari style shell:
post-9364-0-01954800-1350449234_thumb.jpg post-9364-0-02361200-1350451969_thumb.jpg


Click the "spoiler" button for versions that imitate the colors from screenshots in the manual and back of box:

  Reveal hidden contents


Here is a scheme to imitate the colors seen in the screenshots of the manual.
post-9364-0-73712200-1349335534_thumb.png
Tank Command 32K (Scheme 4).a78


And here is a version that attempts to mimic the screenshot on the back of the box. I made no attempt to make it look "good," only to mimic that screenshot, so don't expect it to be pretty.
post-9364-0-65455800-1349382188_thumb.png
Tank Command 32K (Box).a78
Tank Command 32K (Box).bin
 




Click the "spoiler" button for older versions:

  Reveal hidden contents


Previous Version with stock title screen:

post-9364-0-66421200-1349451646_thumb.png

128K

Tank Command (color edit) 128K.a78 128.13 kB · 267 downloads
Tank Command (color edit) 128K.bin 128 kB · 265 downloads

64K

Tank Command (color+sprite edit) 64K.a78 64.13 kB · 268 downloads
Tank Command (color+sprite edit) 64K.bin 64 kB · 274 downloads

Old Midnight Run:

post-9364-0-89252600-1349389334_thumb.png

Tank Command - Midnight Run.a78 128.13 kB · 284 downloads

When I tried it with the Xbox emulator (based on MESS), the colors were green instead of blue (I need feedback about real hardware), so here's a version for the MESS palette:
Tank Command - Midnight Run (MESS).a78

 

 

There are 3 versions of this one. One with normal explosions, one where the colors are now yellow/orange/red (this means player/enemy shots are red/yellow & bombs are red/orange/yellow as well), and one that is a combination of the two so that the body of the bombs remain gray.

post-9364-0-32228800-1349382197_thumb.png post-9364-0-24218400-1349385661_thumb.png post-9364-0-52910800-1349382192_thumb.png
Tank Command 32K (Scheme 8).a78
Tank Command 32K (Scheme 8).bin

Tank Command 32K (Explosions1).a78
Tank Command 32K (Explosions1).bin

Tank Command 32K (Explosions).a78
Tank Command 32K (Explosions).bin

Older:
In color Scheme 1, the background is $F8, hills are $F4, shading is $F2, and hilltops are green $C4.
In color Scheme 2, the background is $F8, hills are $F6, shading is $F2, and hilltops are light beige $FC.
In color Scheme 3, the background is $28, the hills are $26, the shading is $F2, and the hilltops are $FC.
The player tank has been darkened in all versions (from $C8 to $C6 in Scheme 1 and to $C4 in Schemes 2 and 3).

There are 32K and 128K versions in the archives. I don't know what the difference is. The 32K roms are listed as [b1] meaning they may be bad, but I haven't noticed anything wrong with them yet. However, I'm not good enough at this game to play all the way through, so further testing is needed. The 128K roms are the ones hosted here at AA and are listed as overdumps, but they work. The 64K ones listed as good don't seem to work with Prosystem, so they've not been included.

I'd like to get some clarification about the 32K roms if anyone knows anything about them.

Anyway, here are some pics and downloads. NOTE: I don't expect the 128K bins to work on a CC2, but if you try them, please let me know the result.

post-9364-0-44807200-1349335539_thumb.png post-9364-0-81983300-1349335546_thumb.png post-9364-0-10999200-1349335531_thumb.png
Tank Command A78s.zip
Tank Command BINs.zip

post-9364-0-56768400-1349340781_thumb.png
Tank Command 32K (Scheme 7).a78
Tank Command 32K (Scheme 7).bin


Tank Command 32K (Midnight Run).a78
Tank Command 32K (Midnight Run).bin

Tank Command 32K (Midnight Run MESS).a78
Tank Command 32K (Midnight Run MESS).bin

 

Stumbled upon this old thread. Is it still possible to make/order cart from AA for this Hack? (Tried the link above and it's dead) 

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On 11/8/2019 at 3:16 PM, Kaboomer said:

Stumbled upon this old thread. Is it still possible to make/order cart from AA for this Hack? (Tried the link above and it's dead) 

 

I'm fairly certain you can order a custom cart from the AA store.  The links above still work for me.  You got me thinking though -- I bought a couple hundred old carts several years ago for making runs of this and other games.  They are in storage and I've not really had the heart to sacrifice them.  I still have the EPROMs.  If I get an stl file for a 3D printed cart, I could see what the cost would be to do it that way with custom colored shells.

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11 hours ago, KevinMos3 said:

 

I'm fairly certain you can order a custom cart from the AA store.  The links above still work for me.  You got me thinking though -- I bought a couple hundred old carts several years ago for making runs of this and other games.  They are in storage and I've not really had the heart to sacrifice them.  I still have the EPROMs.  If I get an stl file for a 3D printed cart, I could see what the cost would be to do it that way with custom colored shells.

Yeah, I think I and others might be interested in that! Maybe a different colored shell for the midnight v. color versions! I saw there is a 128K and a 64K but looks like the 64K versions would be for the cart then from reading above. Let me know if you really would do a run, otherwise I'll contact Al with the bins and labels in this post.

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You have me interested in this again. I’m going to try printing some shells at the library and see how they turn out and how much they’ll cost (they charge by the hour). Their selection of colors is lacking, but I know they have green (kind of a lime shade), silver (which doesn’t turn out as cool as you’d think), dark blue (which could be suitable for the Midnight variant), medium gray, and of course black. There are a few other colors (like red and yellow), but I can’t think of any that would be appropriate.  I’d like to order my own colors, but the printer they have that does a decent job takes an uncommon size. All the colors I like on amazon would only work with their printer that does a really crappy job.

Edited by KevinMos3
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On 10/4/2012 at 9:43 AM, KevinMos3 said:

Have you ever wanted to change the pinkish color of Tank Command to something different? Well, here is a solution.

update: I didn't realize how out-dated the ROMs were, so I've added updated ROMs for the regular 64K and 128K game that includes a title screen edit.

The 32K roms (moved to the spoiler section) are condensed versions of the 64K rom. They are missing the buildings and missile silos from levels 2 & 3 and there is no flag at the end of level 3. So, I've uploaded 128K versions of the latest color changes. The 128K roms are the same as the original 64K roms, but doubled so they will work with the prosystem emulator (which has problems with 64K roms).

post-9364-0-67114200-1419215774_thumb.png post-9364-0-46886000-1349451650_thumb.png post-9364-0-68580000-1349451654_thumb.png

Tank Command (Color+Sprite+Title)128K.a78 128.13 kB · 276 downloads

Tank Command (Color+Sprite+Title)128k.bin
Note: please let me know if the 128K bin works on a CC2.

Here is the 64K rom, which works fine in MESS.

Tank Command (Color+Sprite+Title)64K.a78 64.13 kB · 232 downloads

Tank Command (Color+Sprite+Title)64K.bin 64 kB · 223 downloads

 

edit yet again: Here's a fun hack just goofing around. Tank Command: Midnight Run
This time you're attacking at night under moonlight.
post-9364-0-61428400-1419222130_thumb.png post-9364-0-50234800-1349452551_thumb.png
Tank Command - Midnight Run (MESS).a78

Tank Command - Midnight Run (MESS).bin


If anyone wants to make a cart, here is a label to use with an Atari style shell:
post-9364-0-01954800-1350449234_thumb.jpg post-9364-0-02361200-1350451969_thumb.jpg


Click the "spoiler" button for versions that imitate the colors from screenshots in the manual and back of box:

  Reveal hidden contents


Here is a scheme to imitate the colors seen in the screenshots of the manual.
post-9364-0-73712200-1349335534_thumb.png
Tank Command 32K (Scheme 4).a78


And here is a version that attempts to mimic the screenshot on the back of the box. I made no attempt to make it look "good," only to mimic that screenshot, so don't expect it to be pretty.
post-9364-0-65455800-1349382188_thumb.png
Tank Command 32K (Box).a78
Tank Command 32K (Box).bin
 




Click the "spoiler" button for older versions:

  Reveal hidden contents


Previous Version with stock title screen:

post-9364-0-66421200-1349451646_thumb.png

128K

Tank Command (color edit) 128K.a78 128.13 kB · 268 downloads
Tank Command (color edit) 128K.bin 128 kB · 266 downloads

64K

Tank Command (color+sprite edit) 64K.a78 64.13 kB · 269 downloads
Tank Command (color+sprite edit) 64K.bin 64 kB · 275 downloads

Old Midnight Run:

post-9364-0-89252600-1349389334_thumb.png

Tank Command - Midnight Run.a78 128.13 kB · 285 downloads

When I tried it with the Xbox emulator (based on MESS), the colors were green instead of blue (I need feedback about real hardware), so here's a version for the MESS palette:
Tank Command - Midnight Run (MESS).a78

 

 

There are 3 versions of this one. One with normal explosions, one where the colors are now yellow/orange/red (this means player/enemy shots are red/yellow & bombs are red/orange/yellow as well), and one that is a combination of the two so that the body of the bombs remain gray.

post-9364-0-32228800-1349382197_thumb.png post-9364-0-24218400-1349385661_thumb.png post-9364-0-52910800-1349382192_thumb.png
Tank Command 32K (Scheme 8).a78
Tank Command 32K (Scheme 8).bin

Tank Command 32K (Explosions1).a78
Tank Command 32K (Explosions1).bin

Tank Command 32K (Explosions).a78
Tank Command 32K (Explosions).bin

Older:
In color Scheme 1, the background is $F8, hills are $F4, shading is $F2, and hilltops are green $C4.
In color Scheme 2, the background is $F8, hills are $F6, shading is $F2, and hilltops are light beige $FC.
In color Scheme 3, the background is $28, the hills are $26, the shading is $F2, and the hilltops are $FC.
The player tank has been darkened in all versions (from $C8 to $C6 in Scheme 1 and to $C4 in Schemes 2 and 3).

There are 32K and 128K versions in the archives. I don't know what the difference is. The 32K roms are listed as [b1] meaning they may be bad, but I haven't noticed anything wrong with them yet. However, I'm not good enough at this game to play all the way through, so further testing is needed. The 128K roms are the ones hosted here at AA and are listed as overdumps, but they work. The 64K ones listed as good don't seem to work with Prosystem, so they've not been included.

I'd like to get some clarification about the 32K roms if anyone knows anything about them.

Anyway, here are some pics and downloads. NOTE: I don't expect the 128K bins to work on a CC2, but if you try them, please let me know the result.

post-9364-0-44807200-1349335539_thumb.png post-9364-0-81983300-1349335546_thumb.png post-9364-0-10999200-1349335531_thumb.png
Tank Command A78s.zip
Tank Command BINs.zip

post-9364-0-56768400-1349340781_thumb.png
Tank Command 32K (Scheme 7).a78
Tank Command 32K (Scheme 7).bin


Tank Command 32K (Midnight Run).a78
Tank Command 32K (Midnight Run).bin

Tank Command 32K (Midnight Run MESS).a78
Tank Command 32K (Midnight Run MESS).bin

 

Got your daylight-grfx-update!

 

Super-cool!

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I've done two 3D prints of different shell designs so far.  One won't work for larger PCB 7800 games, and the other requires a lot of work to make it acceptable.  Both took roughly 5 hours to print which is also not good for anything more than a very small run.  I'm going to try some different settings to see if I can get a better print with less work afterward.

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On 11/17/2019 at 9:45 PM, KevinMos3 said:

I've done two 3D prints of different shell designs so far.  One won't work for larger PCB 7800 games, and the other requires a lot of work to make it acceptable.  Both took roughly 5 hours to print which is also not good for anything more than a very small run.  I'm going to try some different settings to see if I can get a better print with less work afterward.

Ok, keep us posted! 

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