Pixelboy Posted October 17, 2012 Share Posted October 17, 2012 Was this announced already or did I miss a memo? http://www.youtube.com/watch?&v=-tsLF7nuCfc 2 Quote Link to comment Share on other sites More sharing options...
ten-four Posted October 17, 2012 Share Posted October 17, 2012 It had to come. I'm glad that Michel has started this game. It is one of many games I have on my wishlist. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted October 17, 2012 Share Posted October 17, 2012 (edited) I've saw it yesterday, I thought that bfg,gamepassion was about to publish a post in Atariage. but looks like Pixelboy was faster Looks good and player moves smoothly. Only the bombs background needs polishing. Edited October 17, 2012 by nanochess Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted October 17, 2012 Author Share Posted October 17, 2012 I've saw it yesterday, I thought that bfg,gamepassion was about to publish a post in Atariage. but looks like Pixelboy was faster I just stumbled onto it earlier today after watching Michel's footage of Lock'n Chase on YouTube. This footage of Bomb Jack has been up on YouTube since October 10th! Quote Link to comment Share on other sites More sharing options...
ColecoDan Posted October 17, 2012 Share Posted October 17, 2012 Had to look it up on youtube to see what the arcade version was like. Kinda cool, never played that game before. I wonder how well it will run with all those enemies on the screen as I see the screen can get pretty full of enemies if you take too long. Quote Link to comment Share on other sites More sharing options...
youki Posted October 17, 2012 Share Posted October 17, 2012 I created the backgrounds . That's the very begining of the development. Bfg did a really terrific work on bombjack "physic". It plays extremely well. It is very promising in term of gameplay. 1 Quote Link to comment Share on other sites More sharing options...
bfg.gamepassion Posted October 18, 2012 Share Posted October 18, 2012 I've saw it yesterday, I thought that bfg,gamepassion was about to publish a post in Atariage. but looks like Pixelboy was faster Looks good and player moves smoothly. Only the bombs background needs polishing. I won't work on this game again before 2013. I must first finish a secret project on another console before December. Then i will work on finishing HeliFire with i hope a cool cooperation mode and in parallel i'll work on Bomb Jack. This game will have graphics change, the hero is composed of 3 sprites, i want him to have only 2. And i must work on the bomb to avoid at maximum the back color appear. (Don't know if you understand my English on this explication ). For the moment, i've just focused on player physic and collision detection. I think i've succeded on this part, and it plays very well. 1 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted October 18, 2012 Author Share Posted October 18, 2012 And i must work on the bomb to avoid at maximum the back color appear. (Don't know if you understand my English on this explication ). You mean something like in the mockup I drew some time ago? 1 Quote Link to comment Share on other sites More sharing options...
bfg.gamepassion Posted October 18, 2012 Share Posted October 18, 2012 You mean something like in the mockup I drew some time ago? Yes, something like that. For the moment sprites and bomb came from ZX Spectrum version, for testing purpose. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted October 18, 2012 Share Posted October 18, 2012 I won't work on this game again before 2013. I must first finish a secret project on another console before December. Then i will work on finishing HeliFire with i hope a cool cooperation mode and in parallel i'll work on Bomb Jack. This game will have graphics change, the hero is composed of 3 sprites, i want him to have only 2. And i must work on the bomb to avoid at maximum the back color appear. (Don't know if you understand my English on this explication ). For the moment, i've just focused on player physic and collision detection. I think i've succeded on this part, and it plays very well. I've to say it again Good work! Quote Link to comment Share on other sites More sharing options...
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