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Well, well, well... Look what I found... >:)

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I've saw it yesterday, I thought that bfg,gamepassion was about to publish a post in Atariage. :) but looks like Pixelboy was faster :-D

 

Looks good and player moves smoothly. Only the bombs background needs polishing.

Edited by nanochess

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I've saw it yesterday, I thought that bfg,gamepassion was about to publish a post in Atariage. :) but looks like Pixelboy was faster :-D

 

I just stumbled onto it earlier today after watching Michel's footage of Lock'n Chase on YouTube. This footage of Bomb Jack has been up on YouTube since October 10th!

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Had to look it up on youtube to see what the arcade version was like.

 

Kinda cool, never played that game before. I wonder how well it will run with all those enemies on the screen as I see the screen can get pretty full of enemies if you take too long.

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I created the backgrounds . :) That's the very begining of the development. Bfg did a really terrific work on bombjack "physic". It plays extremely well. It is very promising in term of gameplay.

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I've saw it yesterday, I thought that bfg,gamepassion was about to publish a post in Atariage. :) but looks like Pixelboy was faster :-D

 

Looks good and player moves smoothly. Only the bombs background needs polishing.

 

I won't work on this game again before 2013. I must first finish a secret project on another console before December. Then i will work on finishing HeliFire with i hope a cool cooperation mode and in parallel i'll work on Bomb Jack.

 

This game will have graphics change, the hero is composed of 3 sprites, i want him to have only 2. And i must work on the bomb to avoid at maximum the back color appear. (Don't know if you understand my English on this explication :D). For the moment, i've just focused on player physic and collision detection. I think i've succeded on this part, and it plays very well.

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And i must work on the bomb to avoid at maximum the back color appear. (Don't know if you understand my English on this explication :D).

 

You mean something like in the mockup I drew some time ago? :)

post-7743-0-73498100-1350556315_thumb.png

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I won't work on this game again before 2013. I must first finish a secret project on another console before December. Then i will work on finishing HeliFire with i hope a cool cooperation mode and in parallel i'll work on Bomb Jack.

 

This game will have graphics change, the hero is composed of 3 sprites, i want him to have only 2. And i must work on the bomb to avoid at maximum the back color appear. (Don't know if you understand my English on this explication :D). For the moment, i've just focused on player physic and collision detection. I think i've succeded on this part, and it plays very well.

I've to say it again :) Good work!

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