+tep392 #1 Posted October 19, 2012 I've just uploaded the final demo's. Game is complete and bug free, as far as I can tell. Testing on the XM unit went great and I've started making carts. I also put together a manual that I will be including with everyone's order. THANKS! This video has low production value, but shows the game well. All carts from the first two sets of orders are shipped! 1 NML32 Paid/shipped2 Trebor Paid/shipped - 2 carts - Box winner!3 iesposta Paid/shipped4 twoquickcapri Paid/shipped5 waggie Paid/shipped6 allpaul Paid/shipped7 corby Paid/shipped8 trekmd Paid/shipped9 gambler172 Paid/shipped10 nuclear pacman Paid/shipped11 Gandor Paid/shipped12 eddhead Paid/shipped13 Mitch Paid/shipped14 cfn Paid/shipped15 gorfcadet Paid/shipped16 JonnyBritish Paid/shipped17 Mayhem Paid/shipped 18 atarinerd Paid/shipped19 jeffgamer Paid/shipped20 streps Paid/shipped21 thursday83 Paid/shipped22 swlovinist Paid/shipped23 MetalGhost Paid/shipped24 keitaro Paid/shipped25 moon patrol Paid/shipped26 HammR25 Paid/shipped27 ckirkman Paid/shipped28 edweird13 Paid/shipped29 evg2000 Paid/shipped30 cmart604 Paid/shipped31 jwierer Paid/shipped32 kman Paid/shipped 33 AtariBrian Paid/shipped34 atarinut76 Paid/shipped35,36 lucifershalo Paid 2 carts/shipped37 ntavio Paid/shipped38 retrogmr Paid/shipped39 smagnotta Paid/shipped40 marc oberhauser Paid/shipped41 mmervine Paid/shipped42 furor Paid/shipped43 zodiacprime Paid/shipped44 san-d-2000 Paid/shipped45 jinks Paid/shipped46 Atariappleman Paid/shipped47 bizarrostormy Paid/shipped48 bennybingo Paid/shipped49 fandal Paid/shipped50 mimo Paid/shipped51 potzrebie Paid/shipped52 psw Paid/shipped53 chris leach Paid/shipped54 romeoteknik Paid/shipped55 toymailman Paid/shipped56 Defender_2600 Paid/shipped57 purenergy Paid/shipped58 kevinmos3 Paid/shipped - Box winner!59 shaky Paid/shipped60 bcprs1 Paid/shipped61 7800 emucoder Paid/shipped62 Bill Loguidice Paid/shipped63 revolutionika Paid/shipped64 madaracs Paid/shipped65 Justin42 Paid/shipped66 chocotaco Paid/shipped2nd batch1 Liduario Paid/shipped2 Jaybird3rd Paid/shipped3 phattyboombatty Paid/shipped4 7800 Paid/shipped5 atariLBC Paid/shipped6 mckafka99 Paid/shipped7 TMOSteel Paid/shipped8 atarian63 Paid/shipped9 atomickneedrop Paid/shipped10 YANDMAN Paid/shipped11 uberarcade Paid/shipped12 Ianoid Paid/shipped13 MAC-42 Paid/shipped14 Pacmanplus Paid/shipped15 diggs130 Paid/shipped16 retrogc Paid/shipped17 coleco Paid/shipped18 Mckie1 Paid/shipped19 skosh Paid/shipped20 imstarryeyed Paid/shipped21 rdemming Paid/shipped22 jdheins Paid/shipped23 pmpddytim Paid/shipped24 Allan Paid/shipped 25 sdrake Paid/shipped 26 DarthCloud Paid/shipped 27 rmaerz Paid/shipped 28 o.pwuaioc Paid/shipped 29 thetood Paid/shipped 30 jaglynx4life Paid/shipped 31 Dr Manhattan Paid/shipped 32 Doyman Paid/shipped 33 davidcalgary29 Paid - 2 carts/shipped 34 Defender2600 - Paid - 2nd cart/shipped 35 GaryH917 Paid/shipped 36 sunsetrider91 Paid/shipped I've been working on this off/on for a while but I think its time to get things rolling since the XM seems to be around the corner. Initially I was only adding the POKEY sound since I couldn't stand the original TIA stuff. But with the XM taking longer than expected, I found myself making a mod to add the "How High Can You Get?" screen. I still had space left in the 48k rom, so I decided to add the animation of Kong climbing the ladder and bouncing across the screen at the start of the game as well as him escaping with Pauline betweenlevels. After that, the knowledge that I gained about the original code gave me confidence that I could add the missing "Pie factory" screen, so I got to work on that. It's worked out and is almost ready to release for testing. The only problem was that I had to change to a bank switched cart due to lack of memory. These carts are not available new, so I will be making these from donor carts.So here are the enhancements to the game.- POKEY sound! I borrowed heavily from the 8-bit version. I had to create the tunes that play at the end of the rivet screen. Both versions are there and the game alternates between them as you progress through the levels. You can also now hear Kong beat his chest as you try to save Pauline.- "How High Can You Get?" screen is present and accounted for.- Intro and between level animations. Kong starts the game climbing the building with Pauline, hops across the girders and finishes with a laugh at Mario. He will escape with Pauline at the end of the Girder, Cement and Elevator levels.- Cement (Pie) factory! This screen has turned out pretty good. Kong moves across the top conveyor as Mario works his way up the screen while avoiding the fire balls and cement containers.- Graphics have been updated on all screens. New menu and score line. Sprites have been made more like the arcade thanks to Defender_2600.- AI for firefoxes and fireballs has been updated. It is now arcade perfect on Cement and Rivet screens. Barrel tossing on Girder screen and Bouncer patterns on elevator screen have been updated to replicate the arcade as well.- Modded colors to be a more like the arcade, thanks to KevinMos3 and Trebor's help.- HSC support has been added!I am building the carts using Jinks donor carts and they have a high quality die cut label. I won't be making manuals or boxes for this release. It will be cart plus manual only. Price is $30 plus shipping. Both Marc Oberhauser and Yandman have designed some nice boxes that can be found in this thread. PM them if you are interested.If you would like to order a cart, send me a PM with your mailing address and I'll get back to you with a total and put you on the list for the next batch. I normally ship USPS Priority in the US at $5.80 and USPS 1st class outside the US. The cost is about $6 to Canada and $8 to Europe. USPS prices have gone up a lot since I took orders for the 1st batch. Including shipping supplies, it's now $10 for Canada and $15 for UK.Regards,TEP392DEMO - Final Version - 5Sept13This is it! The final version. That is, unless Robert or Marco dig up another bug. I don't there there are any catastrophic bugs left though.Binary'sThese two files only work on Prosystem and include HSC emulation.dkxm_final_demo_ntsc_hsc.a78 dkxm_final_demo_pal_hsc.a78 These two files will work with the XM support in MESS dkxm_demo_v12_ntsc.a78 dkxm_demo_v12_pal.a78 This demo should work on the later versions of the Mateos Multi-cart with POKEY sound. dkxm_demo_mateos.zip 25 Quote Share this post Link to post Share on other sites
Yurkie #3 Posted October 19, 2012 Very cool. Is there anyway this game could play without the XM, by this I mean could a Ballblazer cart be modded? By this I mean is the reason it needs the XM for the pokey chip? Quote Share this post Link to post Share on other sites
+Mitch #4 Posted October 19, 2012 I'll take one. Mitch Quote Share this post Link to post Share on other sites
+bennybingo #5 Posted October 19, 2012 Count me in!!! :thumbsup: Quote Share this post Link to post Share on other sites
NML32 #6 Posted October 19, 2012 Yes. I want one. Quote Share this post Link to post Share on other sites
LidLikesIntellivision #7 Posted October 19, 2012 Yes, I want a copy too! I'll send you a PM when I have the money. Unfortunately it will be only in January but I don't expect to have the XM before January... Quote Share this post Link to post Share on other sites
+evg2000 #8 Posted October 19, 2012 I would like one also thanks! charles Quote Share this post Link to post Share on other sites
+tep392 #9 Posted October 19, 2012 Very cool. Is there anyway this game could play without the XM, by this I mean could a Ballblazer cart be modded? By this I mean is the reason it needs the XM for the pokey chip? It could be played if you have an XBOARD modded 7800. Unfortunately, it won't work with a Ballblazer cart because of the bank switching. I do have a version without the Pie Factory that will work on a modded Ballblazer cart. I've posted some picks of my modded cart in the other thread. Quote Share this post Link to post Share on other sites
+iesposta #10 Posted October 19, 2012 D.K. XM for me too, please. Is this the evolution of POKEY Kong? Quote Share this post Link to post Share on other sites
fernando marrin #11 Posted October 19, 2012 will you post the updated bin , for us to try on CC2 ? Quote Share this post Link to post Share on other sites
+UberArcade #12 Posted October 19, 2012 I am interested, but will we be able to order later when the xm is out? Quote Share this post Link to post Share on other sites
+TrekMD #13 Posted October 19, 2012 I am definitely taking one! Quote Share this post Link to post Share on other sites
+cmart604 #14 Posted October 19, 2012 I'd like one please! Quote Share this post Link to post Share on other sites
Corby #15 Posted October 19, 2012 GIMMIE GIMMIE GIMMIE!!! Quote Share this post Link to post Share on other sites
+Marc Oberhäuser #16 Posted October 19, 2012 Want one! Quote Share this post Link to post Share on other sites
+Atari_Warlord #17 Posted October 19, 2012 Count me in. Quote Share this post Link to post Share on other sites
gorfcadet #18 Posted October 19, 2012 Do want! I'll pm this afternoon once I get by the bank! Quote Share this post Link to post Share on other sites
+tep392 #19 Posted October 19, 2012 D.K. XM for me too, please. Is this the evolution of POKEY Kong? Yes it is. With all the additions, I thought it deserved to go back to it's rightful name. 1 Quote Share this post Link to post Share on other sites
DracIsBack #20 Posted October 19, 2012 Fantastic! Maybe we can get Curt to give us an update on the XM now that there's an XM game for pre-order! Quote Share this post Link to post Share on other sites
Jinks #21 Posted October 19, 2012 Put me in as well please!! Looks great!! Quote Share this post Link to post Share on other sites
+evg2000 #22 Posted October 19, 2012 (edited) Fantastic! Maybe we can get Curt to give us an update on the XM now that there's an XM game for pre-order! he had an update last week: Oct 12th - Sorry get sidelined by a nasty upper chest cold, took me a week or so to fight it off. Mark was pre-occupied a bit with a personal project of his which is now been made public, he took my Atari ST Star Raiders source code and ported it over to the Jag64, certainly an interesting turn of events. Okay well back to the board, I've printed out the top and bottom layers and I'm running through visual checks of the traces, things look good so far, no errors, so I'm hoping to place the order for the test boards and begin section by section population of the board, running tests until fully populated. Edited October 19, 2012 by evg2000 1 Quote Share this post Link to post Share on other sites
Bones Brigade #23 Posted October 19, 2012 (edited) You said that it can be played without the XM if you have the xboard. Is that only for pokey, or does it need the xboard ram as well? Edited October 19, 2012 by Bones Brigade Quote Share this post Link to post Share on other sites
+tep392 #24 Posted October 19, 2012 You said that it can be played without the XM if you have the xboard. Is that only for pokey, or does it need the xboard ram as well? Just for the sound. The game doesn't require any extra ram. Quote Share this post Link to post Share on other sites
DracIsBack #25 Posted October 19, 2012 Feel like posting a youtube video? Quote Share this post Link to post Share on other sites