Trebor Posted July 26, 2014 Share Posted July 26, 2014 Oh, another one that I've been playing on my PC lately. Silpheed. It came out in 1988 but a 7800 port would have been cool Another Sierra 'collaboration' bringing back to mind this as well. 1 Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted July 26, 2014 Share Posted July 26, 2014 Silpheed came out in Japan in '86 Back in the day I made it to the last boss ship and could never beat it. Gonna try doing that with my USB Atari stick. Plays like a dream in DosBox but weirdly enough if you have it windowed you can't see your own shots. Luckily today's computers can handle full screen and no frame skip without breaking a sweat. Quote Link to comment Share on other sites More sharing options...
Prosystemsearch Posted July 27, 2014 Share Posted July 27, 2014 Tetris, Whodunit(from Exidy) a 7800 version of shooting arcade, a Jem video game with POKEY, and Chiller. Quote Link to comment Share on other sites More sharing options...
Prosystemsearch Posted July 28, 2014 Share Posted July 28, 2014 Oh, and alien Syndrome from Tengen! Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted July 29, 2014 Share Posted July 29, 2014 Star League Baseball! Quote Link to comment Share on other sites More sharing options...
Crazy Climber Posted July 30, 2014 Share Posted July 30, 2014 Indiana Jones and the temple of doom arcade port Some Capcom stuff 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted July 30, 2014 Share Posted July 30, 2014 Pacman Jr and Burger Time. Oh, wait a minute... http://atariage.com/store/index.php?l=product_detail&p=899 http://atariage.com/store/index.php?l=product_detail&p=879 Quote Link to comment Share on other sites More sharing options...
DocEss Posted July 31, 2014 Share Posted July 31, 2014 If they haven't been mentioned yet - Pac & Pal, and Gaplus. Hell, I've spent the last 30 years wondering why the C64 (and only in Europe) was the only home system to get a port of Gaplus. Every other game in the Galaxian series saw a home release, usually on every possible system of the time. Always seemed odd to me that Gaplus never came home. 2 Quote Link to comment Share on other sites More sharing options...
Prosystemsearch Posted August 1, 2014 Share Posted August 1, 2014 Don't forget rolling thunder, and RBI baseball 1& 2 1 Quote Link to comment Share on other sites More sharing options...
Prosystemsearch Posted August 1, 2014 Share Posted August 1, 2014 Maniac Mansion would have been nice for the 7800 Library. 1 Quote Link to comment Share on other sites More sharing options...
David Alexander Posted August 3, 2014 Share Posted August 3, 2014 Maniac Mansion would have been nice for the 7800 Library. yes I second that Quote Link to comment Share on other sites More sharing options...
David Alexander Posted August 3, 2014 Share Posted August 3, 2014 There's so many great 8 bit games out there that would be great fun on the 7800, I would like to see the original Archon. 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted August 3, 2014 Share Posted August 3, 2014 If they haven't been mentioned yet - Pac & Pal, and Gaplus. Hell, I've spent the last 30 years wondering why the C64 (and only in Europe) was the only home system to get a port of Gaplus. Every other game in the Galaxian series saw a home release, usually on every possible system of the time. Always seemed odd to me that Gaplus never came home. I just read the Wikipedia article. Looks like a very intriguing game. I just noticed it was released on Wii VC arcade. Except for Retro city Rampage in January 2013, I haven't purchased Wiiware or VC since I transferred my software over to Wii-U. I'll have to check out if GA-Plus is still available. Quote Link to comment Share on other sites More sharing options...
David Alexander Posted August 3, 2014 Share Posted August 3, 2014 (edited) Can anybody tell me if someone has thought about having a 7800 version of tempest, I already have a 7800 and don't want to own another console for a hand full of games, thanks Edited August 3, 2014 by Protestari Quote Link to comment Share on other sites More sharing options...
8th lutz Posted August 3, 2014 Share Posted August 3, 2014 Can anybody tell me if someone has thought about having a 7800 version of tempest, I already have a 7800 and don't want to own another console for a hand full of games, thanks There was a couple people that planned during a 7800 of Tempest. I know Groovybee started the game, but he's hasn't worked on it for 3 or 4 years. I know he's very busy with the Intellivision and I think he's back helping on the Atari 7800 XM. There was another person who planned to do Tempest last year, but it was scrapped since Groovybee started his version. Quote Link to comment Share on other sites More sharing options...
David Alexander Posted August 3, 2014 Share Posted August 3, 2014 There was a couple people that planned during a 7800 of Tempest. I know Groovybee started the game, but he's hasn't worked on it for 3 or 4 years. I know he's very busy with the Intellivision and I think he's back helping on the Atari 7800 XM. There was another person who planned to do Tempest last year, but it was scrapped since Groovybee started his version. Thanks for the info. Quote Link to comment Share on other sites More sharing options...
supercat Posted August 3, 2014 Share Posted August 3, 2014 Can anybody tell me if someone has thought about having a 7800 version of tempest, I already have a 7800 and don't want to own another console for a hand full of games, thanks I don't think Tempest would not have been practical on the 7800 with 1980's memory prices unless the cartridge included some interesting custom hardware. The hardware to create good-looking backgrounds while using a modest amount of memory might not have been too outrageous (it would probably be possible to combine connect four reasonable-sized ROMs and a little extra logic to generate background graphics) but I'm not sure how to handle the spikes at high enough resolution to avoid horrible jaggies without using 8K or more of RAM to hold a bitmapped screen. One of the ARM-based 7800 cartridges might be able to pull off a good Tempest clone, but that would seem like "cheating". Actually, I wouldn't be surprised if one of those carts could pull off a 7800 version of Wolf3d or even Doom, but that would really be cheating. Quote Link to comment Share on other sites More sharing options...
Trebor Posted August 3, 2014 Share Posted August 3, 2014 Thanks for the info. More Tempest specifics here if curious. I already have a 7800 and don't want to own another console for a hand full of games, thanks If you're a 'Vector games' fan, although it can become quite pricey/costly, I highly recommend a unique console in your collection - Vectrex; it indeed would not be just "another console". There is no console system like it and nothing home-based has come closer to the Vector game arcade experience. Its graphics are all vector based, just like the arcade games. Sites of interest: http://vectrexmuseum.com/vectrexsystem.php http://www.vectrexworld.com/ http://www.atarihq.com/vectrex/ 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted August 3, 2014 Share Posted August 3, 2014 (edited) I just read the Wikipedia article. Looks like a very intriguing game. I just noticed it was released on Wii VC arcade. Except for Retro city Rampage in January 2013, I haven't purchased Wiiware or VC since I transferred my software over to Wii-U. I'll have to check out if GA-Plus is still available. I downloaded this to my Wii-U. I also got Zaxxon though I haven't played it yet. GaPlus is really freakking intense and it's even hard not to die in the intros of the levels, because of the swarms, and if you die you have to start the Parsec over unlike Galaga where the enemie formations continue where they left off. It seems like they made this change so the game would eat more quarters. Still, I couldn't stop taking another whack at it so I'd definitely be down with another arcade port by our awesome friend Bob. I don't think Tempest would not have been practical on the 7800 with 1980's memory prices unless the cartridge included some interesting custom hardware. The hardware to create good-looking backgrounds while using a modest amount of memory might not have been too outrageous (it would probably be possible to combine connect four reasonable-sized ROMs and a little extra logic to generate background graphics) but I'm not sure how to handle the spikes at high enough resolution to avoid horrible jaggies without using 8K or more of RAM to hold a bitmapped screen. One of the ARM-based 7800 cartridges might be able to pull off a good Tempest clone, but that would seem like "cheating". Actually, I wouldn't be surprised if one of those carts could pull off a 7800 version of Wolf3d or even Doom, but that would really be cheating. Well they made a very good and mostly arcade accurate Tempest port to the 5200. The 7800 hardware is much more powerful than 5200 on the graphics side and can handle a boatload more sprites so I don't see why the same would be any more difficult on the 7800. I think joystick control could be handled well enough to make the game playable, with built in support for for the rarely utilized 2600 trackball controller. I would love to be able to play an arcade accurate port of Tempest for the 7800. Not the extremely neutered 2600 prototype which they included on the Flashback units despite the fact that it is beyond broken. Edited August 3, 2014 by stardust4ever Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted August 3, 2014 Share Posted August 3, 2014 More Tempest specifics here if curious. If you're a 'Vector games' fan, although it can become quite pricey/costly, I highly recommend a unique console in your collection - Vectrex; it indeed would not be just "another console". There is no console system like it and nothing home-based has come closer to the Vector game arcade experience. Its graphics are all vector based, just like the arcade games. Sites of interest: http://vectrexmuseum.com/vectrexsystem.php http://www.vectrexworld.com/ http://www.atarihq.com/vectrex/ And the best classic system controller ever. wish someone would rig those for use on Atari Systems. Quote Link to comment Share on other sites More sharing options...
David Alexander Posted August 3, 2014 Share Posted August 3, 2014 I downloaded this to my Wii-U. I also got Zaxxon though I haven't played it yet. GaPlus is really freakking intense and it's even hard not to die in the intros of the levels, because of the swarms, and if you die you have to start the Parsec over unlike Galaga where the enemie formations continue where they left off. It seems like they made this change so the game would eat more quarters. Still, I couldn't stop taking another whack at it so I'd definitely be down with another arcade port by our awesome friend Bob. Well they made a very good and mostly arcade accurate Tempest port to the 5200. The 7800 hardware is much more powerful than 5200 on the graphics side and can handle a boatload more sprites so I don't see why the same would be any more difficult on the 7800. I think joystick control could be handled well enough to make the game playable, with built in support for for the rarely utilized 2600 trackball controller. I would love to be able to play an arcade accurate port of Tempest for the 7800. Not the extremely neutered 2600 prototype which they included on the Flashback units despite the fact that it is beyond broken. I agree if it was possible to have a decent Tempest port for the 5200 then the 7800 should do just fine. Quote Link to comment Share on other sites More sharing options...
Trebor Posted August 3, 2014 Share Posted August 3, 2014 ...wish someone would rig those for use on Atari Systems. Some encouragement/motivation (perhaps) for those with the technical ability (and interest) to convert... Vectrex Controller Pinout . Button 1 Button 2 Button 3 Button 4 Horizontal pot Vertical pot +5v Gnd -5v "The joystick potentiometers work by voltage division between -5V and +5V. Actually, it uses a couple of resistors on each side to make it more like -3.4V to 3.4V." Vertical Pin 6 Up +3.4v Center 0v Down -3.4v Horizontal Pin 5 left -3.4v Center 0v right +3.4v Source: http://www.gamesx.com/controldata/vectrex.htm The reverse was performed... http://www.playvectrex.com/vectech/da_converter.txt Well at least a Genesis controller to use on a Vectrex Finally, this document's second part is entitled: "How to make a Sega Genesis Controller to Vectrex Adaptor." It may be useful to reference/reverse/modify (as needed) to create a 'Vectrex controller to Atari (7800) adaptor.' 1 Quote Link to comment Share on other sites More sharing options...
8th lutz Posted August 3, 2014 Share Posted August 3, 2014 (edited) yes I second that The thing is Maniac Mansion shouldn't be even tried as a homebrew or any Lucasfilms or Lucasarts game for that. I am saying that because Disney is as strict as Nintendo is. I am going by info that read at a Disney message board that I am a member of. Disney owns the rights to all the game Lucas did including Maniac Mansion. I wouldn't even bother Disney for offering money to do a homebrew of Maniac Mansion matter of fact. Edited August 3, 2014 by 8th lutz Quote Link to comment Share on other sites More sharing options...
David Alexander Posted August 3, 2014 Share Posted August 3, 2014 The thing is Maniac Mansion shouldn't be even tried as a homebrew or any Lucasfilms or Lucasarts game for that. I am saying that because Disney is as strict as Nintendo is. I am going by info that read at a Disney message board that I am a member of. Disney owns the rights to all the game Lucas did including Maniac Mansion. I wouldn't even bother Disney for offering money to do a homebrew of Maniac Mansion matter of fact. I know Colecovision Homebrew has made Mario Bros & Donkey Kong is coming out so I don't see any copyright stopping those Homebrews from coming out. Maybe Disney is more on top of things then Nintendo Quote Link to comment Share on other sites More sharing options...
8th lutz Posted August 4, 2014 Share Posted August 4, 2014 I know Colecovision Homebrew has made Mario Bros & Donkey Kong is coming out so I don't see any copyright stopping those Homebrews from coming out. Maybe Disney is more on top of things then Nintendo That is true on the coleco side, but not on the Atari side when it comes to Nintendo. Intellivision and colecovision homebrew scenes didn't get the coverage from the gaming media like the Atari 2600 is capable of in terms of the internet. The Atariage store received a C&D for Princess Rescue last year from Nintendo. Princess Rescue had Mario characters, music from Super Mario Bros. and levels similar to Super Mario Bros. Princess Rescue got a lot of coverage from the internet last year including youtube and Ign as examples. Nintendo found out about Princess Rescue as a result and only allowed the rom to be downloaded for free. Quote Link to comment Share on other sites More sharing options...
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