Brian O #76 Posted November 11, 2012 He DID make that Kong... I found it in an old thread. Oh, I wasn't aware of that. Looks great, regardless. -B Quote Share this post Link to post Share on other sites
sqoon #77 Posted November 24, 2012 Any updates lately? Quote Share this post Link to post Share on other sites
Kosmic Stardust #78 Posted November 24, 2012 Yes, this would be an epic game if we can only get it off the runway and into the air... Quote Share this post Link to post Share on other sites
+iesposta #79 Posted November 25, 2012 Any updates lately? I am trying to find the time to work on this. Some update info here: http://www.atariage.com/forums/blog/516-iespostas-blog/ 1 Quote Share this post Link to post Share on other sites
fernando marrin #80 Posted November 28, 2012 please, give us more,.i'm begging... Quote Share this post Link to post Share on other sites
+iesposta #81 Posted November 28, 2012 Latest work. Still a mess. . New start tune! My first sounds, so exciting. Girder animation idea. . New How High music. Loops. Fire button to Level 1 . New fire ball & animation . All 4 Levels in ROM. Get to top for next Level. . Top of Pie Level 2 extended on right (cheat to appear more symetrical) Note: Still not a game. No game logic. Jumpman1234_20121127.bas.bin 1 Quote Share this post Link to post Share on other sites
littleman jack #82 Posted November 28, 2012 This looks great. I hope you get it to where you want it. I'll be happy to play it. Quote Share this post Link to post Share on other sites
Brian O #83 Posted November 28, 2012 This looks great. I hope you get it to where you want it. I'll be happy to play it. X 2! It's looking pretty amazing. Definitely keep it going! -B Quote Share this post Link to post Share on other sites
+TrekMD #84 Posted November 28, 2012 Very impressive! Quote Share this post Link to post Share on other sites
xybot67 #85 Posted November 29, 2012 Wow, this is looking great! I really hope you complete it! Quote Share this post Link to post Share on other sites
Kosmic Stardust #86 Posted November 29, 2012 Lookin' Good, although I'm a little concerned about the amount of flicker in the ROM. Quote Share this post Link to post Share on other sites
The Usotsuki #87 Posted November 29, 2012 Can't be remotely as bad as Pac-Kong. Quote Share this post Link to post Share on other sites
+iesposta #88 Posted November 29, 2012 Can't be remotely as bad as Pac-Kong. Wow, just tried PAC-Kong. They released THAT!? I love flicker, but that is just ridiculous. Quote Share this post Link to post Share on other sites
vazquezrick #89 Posted November 30, 2012 Nice! Quote Share this post Link to post Share on other sites
sqoon #90 Posted November 30, 2012 Nice! You mean Pac-kong? 1 Quote Share this post Link to post Share on other sites
+iesposta #91 Posted November 30, 2012 New opening tune, used the correct notes this time, and 2 channels for the trill part at the end. Neat cheat idea that worked if I do say so myself. A bit of fade in the How High tune. Added / removed a few ape pixels, darker values, still heavy flicker, but you got to love that graphic, no? How can I not use it? New walk sound on Level 1 when moving left or right. Tried to base it off what I hear in the arcade game, didn't come close, but it is unique. The arcade sound, at least in MAME, is a kind of down/up metallic ring. If I go with it I'll keep it quiet and make the 5-note ditty louder. What do you think of the walk sound? All this is a first try for me. Make a walk sound with VbB, I'd love to hear what others can contribute. Jumpman1234_20121129.bas.bin 1 Quote Share this post Link to post Share on other sites
+TrekMD #92 Posted November 30, 2012 Nice work! Quote Share this post Link to post Share on other sites
Bentley Bear! #93 Posted November 30, 2012 Awesome work Iesposta, keep it up! I'm looking forward to a playable alpha or beta build with baited breath! THIS is how DK for the Atari 2600 should have been! Quote Share this post Link to post Share on other sites
Kosmic Stardust #94 Posted November 30, 2012 Awesome work Iesposta, keep it up! I'm looking forward to a playable alpha or beta build with baited breath! THIS is how DK for the Atari 2600 should have been! I seriously doubt they could have afforded the luxury of 32kb bank-switched ROM chips in 1982. Quote Share this post Link to post Share on other sites
Bentley Bear! #95 Posted November 30, 2012 I seriously doubt they could have afforded the luxury of 32kb bank-switched ROM chips in 1982. Hey a man can dream can't he? You're smashing my dreams good sir, SMASHING THEM TO PIECES! (LOL ) Quote Share this post Link to post Share on other sites
Kurt_Woloch #96 Posted December 22, 2012 Very nice work so far. I actually didn't think of the possibility of flickering the background graphics in order to make it more complex, but I think it works very nicely, and definitely looks better than Coleco's effort. Back then, I think they could have done better, but out of some odd reason, they seem to have had a deadline and rushed their 4K version to market. In contrast to that, their Colecovision version has 16K of ROM, which is four times as much! (And they still don't use it optimally as you can see on Atarisoft's TI-99 version which has got all 4 screens and generally more fluid animation, but only has 16K of ROM as well) I think (at the danger of getting slightly off topic) they generally could have done better back then. What hints at this is that the first screen in Coleco's 2600 version is represented relatively well, as are the graphics for Mario and the barrels. It seems to me that Gary Kitchen (he was the programmer, right?) was off to a good start when they told him he had to make it quicker than he thought, and in 4K. I reasonably think with 8K and more time for programming, the following enhancements could have been done: - Generally better physics with Mario jumping - Better representation of the rivets screen regarding the arcade's screen structure and enemy movements. I think it could have been done roughly on par with the first screen, but probably with the bonus items still missing - Addition of the pie factory as a 3rd screen, with monochrome background graphics on par with the first screen. This shouldn't have been too hard because it's symmetric. - A bit more music and more accurate sound effects But now we're off to a fresh start. I hope work on this continues... Quote Share this post Link to post Share on other sites
StephenJ #97 Posted December 22, 2012 Iesposta, Just wanted to chime to say that I'm very glad that you are working on this project. I like to show off to my friends what the 2600 is capable of...in the hands of clever programmers like yourself. I've been hoping for a new 2600 DK for long time and your efforts certainly look promising. Hope you can maintain the enthusiasm. StephenJ Quote Share this post Link to post Share on other sites
sqoon #98 Posted December 23, 2012 Ieposta's work is excellent, but there is another guy doing some equally amazing work on a new version of DK for VCS. http://www.atariage.com/forums/topic/206497-dk-vcs/page__st__25 Maybe these two threads should be combined? Quote Share this post Link to post Share on other sites
StephenJ #99 Posted December 23, 2012 Whoa!! That's really impressive stuff. I'm going to be following both threads. Can't wait till the final game. Thanks Dragonstomper, StephenJ Quote Share this post Link to post Share on other sites
+tep392 #100 Posted December 23, 2012 New opening tune, used the correct notes this time, and 2 channels for the trill part at the end. Neat cheat idea that worked if I do say so myself. A bit of fade in the How High tune. Added / removed a few ape pixels, darker values, still heavy flicker, but you got to love that graphic, no? How can I not use it? New walk sound on Level 1 when moving left or right. Tried to base it off what I hear in the arcade game, didn't come close, but it is unique. The arcade sound, at least in MAME, is a kind of down/up metallic ring. If I go with it I'll keep it quiet and make the 5-note ditty louder. What do you think of the walk sound? All this is a first try for me. Make a walk sound with VbB, I'd love to hear what others can contribute. Is this supposed to work in Stella? It's not working for me. Maybe a setting I'm missing? Quote Share this post Link to post Share on other sites