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Hi everybody. I'm the creator of Bugs'n Bots (my first game for Colecovision and which will be available in december by CollectorVision), and I present you my new game I actually programming : Mindwalls, a breakout game.

 

- 24 levels.

- 11 good/bad options to collect/avoid.

- No sounds.

 

 

mindwalls1.png mindwalls2.png mindwalls3.png

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About Roller Controller, I hope to use it. However, only the latter version of Daniel Bienvenue DevKit support that. Actually, I programming with an older version because I have errors compilations with the latter version (I have a : Error - No Memory).

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Great news : Mindwalls is finished and a video is available

.

 

Finally, this game contents 24 levels and a boss, 10 good and bad options to collect or avoid (I planned 11 options, I deleted one because it made the game more easier) and, the most important, roller controller is supported.

By the way, about the idea, I'm more inspired from DX-Ball than Arkanoid.

Edited by Nicam_Shilova
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Congrats on completing the game and looking forward to hearing word of a release. It looks like another winner and supporting the Roller Controller is a very welcome addition, glad you were able to add support for it.

.

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Yes it's an old topic, but I just want to confirm that this game can actually be played with a standard Coleco control stick. I know someone suggested as such earlier here, but the cvaddict.com website listing for the game says "Roller Controller (Trackball) Required. " Also, does it play well with the stick? Strike It failed miserably because the movement was too quick and by the time you got to screen 3 it was near impossible to play properly.

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