Osmeroid #1 Posted February 9, 2003 Yep! Back to Sky Patrol again. I took a few screen shots with Stella today after encountering a few of the different 'enemies'. Was the point to this game meant to be more along the lines of a recon mission? I haven't found any use for the fire button so far. And no, I've not spotted any biplanes or airships either! Number one, "The Tank" which earns you 500 points. Quote Share this post Link to post Share on other sites
Osmeroid #2 Posted February 9, 2003 Next bad guy to be met is the anti-aircraft gunner. Meet him and gain 1000 points. Note - Either the gunner couldn't hit the side of a barn at two paces or the collision register hasn't been implemented. I even obliged him by flying over this unit at minimum altitude and came away unscathed. Can't say the same for the gunner, who after watching the balloon pass overhead half a dozen times felt 'a bit dizzy' and had to go for a lie down. :wink: Quote Share this post Link to post Share on other sites
Osmeroid #3 Posted February 9, 2003 Last but not least is the industrial complex, fly over this and add 2000 to your score. The Wonka factory may be at full capacity but there's no time to stop for a chocolate break - not with important balloon work to be done! Quote Share this post Link to post Share on other sites
Osmeroid #4 Posted February 9, 2003 Well, I guess that I have. There is also an airbase, 5000 points reward for that (I'll post the pic of it tomorrow) & also a crashed pilot with plane, worth a whopping 8000 points. Nicely animated too. Quote Share this post Link to post Share on other sites
Osmeroid #5 Posted February 9, 2003 As promised, the pic of the airbase but still not a whiff of another aircraft! Quote Share this post Link to post Share on other sites
Osmeroid #6 Posted February 9, 2003 These units can only be seen with ground in sight and travelling to the right. After passing the crashed pilot I flew on for a further 10 minutes without encountering anything else. I turned the balloon around and within a few seconds had come into sight of the crashed pilot again. This also works if you fly left from your start locale - no matter how far along you seem to go, there is a definite 'play area' in Sky Patrol. Could it be that the object of the game was to rescue the downed pilot and return safely home? I can't land the balloon anywhere and even returning to base simply allows the balloon to carry on. The anti-aircraft gunner will fire but only when you have reached a certain altitude. However, when you reach the height where the salvos become visible, you're out of his range. Getting shot down seems to be a pretty tough thing to do! Game variation 2 alters how your balloon responds. There is a response delay between adding hot air or dropping ballast, making the balloon more difficult to control. Game 3 is simply more difficult to control your balloon in than game 2. I still can't get any sort of response from the tanks & have no idea what the factories signify, if anything. Does anyone know if there is a more complete version of Sky Patrol around? If you fly to the left and get your 10 points for that & then fly all the way to the downed pilot, your score tops out at 28590. Quote Share this post Link to post Share on other sites