Albert #501 Posted October 6, 2013 I wasn't complaining, just very curious. Waiting for the pictures now... I may be able to post some this evening or tomorrow, but if not, they'll have to wait until I get back home. ..Al Quote Share this post Link to post Share on other sites
Joe Musashi #502 Posted October 6, 2013 Here are some photos I took yesterday of D.K. VCS (click for larger images): ..Al Thanks for the pictures, Al !!! It looks great on those 1702 monitors. I really need to mod one of my consoles. (BTW, the Circus AtariAge title screen looks quite fascinating. Can't wait to see the new version.) 1 Quote Share this post Link to post Share on other sites
+SpiceWare #503 Posted October 6, 2013 Did Michael J Fox take this photo? Yeah, that's one of the few things about iOS 7 I'm not to thrilled about. Before the iPhone wouldn't take the picture until you released the on-screen button, now it takes the photo when you press it, which increases the chance of motion blur. It's probably ok with a newer iPhone that takes a bunch of photos at once. Quote Share this post Link to post Share on other sites
Andromeda Stardust #504 Posted October 7, 2013 Here are some photos I took yesterday of D.K. VCS (click for larger images): ..Al Those monitors are awesome, btw. So I take it based on the photos nobody made it past the barrel stage? LOL on the NintendoAge handbags!!! 2 Quote Share this post Link to post Share on other sites
raindog #505 Posted October 7, 2013 What a beautiful sight that is... wish we had that kind of retro gaming convention here on the east coast. My 1702 had a 30-year life, serving as a monitor for two C64s, a C128, Amiga, NES, Genesis, two different Famiclones, Gamecube and Wii until my stepdad sold my mom's house this past spring. (Maybe it's still going somewhere else; I have no idea what he did with the stuff I left behind.) D.K. VCS has to have been the belle of that ball. Quote Share this post Link to post Share on other sites
+Random Terrain #506 Posted October 7, 2013 I have no idea what he did with the stuff I left behind. You also have no idea how he broke his leg in 3 places. Nudge nudge, wink wink. Quote Share this post Link to post Share on other sites
NE146 #507 Posted October 7, 2013 So what was the general reception of it at the show? Was there anyone who hadn't heard of it yet? Quote Share this post Link to post Share on other sites
Joe Musashi #508 Posted October 9, 2013 Now that PRGE is over, it is about time to post another update. This new version is mostly identical to the one displayed at the show, it only includes a number of additional fixes. There's just one new game feature, but we have finally a working hammer! Still there are a lot of limitations, e.g., the hammer can only be displayed on the second floor. We will see how much more accurate this can be made. At least it should be possible to add the hammering music. Have fun ! D.K.VCS_131009_NTSC.bin D.K.VCS_131009_PAL60.bin 4 Quote Share this post Link to post Share on other sites
LS_Dracon #509 Posted October 9, 2013 Looks great! I found a bug BTW, with hammer, if enemy hits you (your back) the game crashes and reset. Quote Share this post Link to post Share on other sites
Joe Musashi #510 Posted October 10, 2013 Ouch! That's a bad one. Thanks for letting me know! Keep the bug reports coming! 1 Quote Share this post Link to post Share on other sites
maiki #511 Posted October 12, 2013 This code seems very impressive. I would like to see it running on the real CRT. I think that using scrolling to match vertical arcade playfield layouts is not the best idea for home video games. For instance take the Genesis version of Ms Pac Man... I mean by using off screen playfields that scroll, the player cannot see the whole area at once, unlike in the arcade version and that obviously means diffrent gameplay and difficulty... Quote Share this post Link to post Share on other sites
raindog #512 Posted October 12, 2013 This code seems very impressive. I would like to see it running on the real CRT. I think that using scrolling to match vertical arcade playfield layouts is not the best idea for home video games. For instance take the Genesis version of Ms Pac Man... I mean by using off screen playfields that scroll, the player cannot see the whole area at once, unlike in the arcade version and that obviously means diffrent gameplay and difficulty... Donkey Kong is different than Pac-Man, though. The only screen where it matters whether you can see the top is the third one, and in this version, the springs always come down in the same location. I think this is an excellent solution to the eternal "most arcade games are portrait mode" porting problem. Quote Share this post Link to post Share on other sites
+SpiceWare #513 Posted October 12, 2013 http://statigr.am/p/561172750275413067_8784832 Quote Share this post Link to post Share on other sites
Joe Musashi #514 Posted October 12, 2013 http://statigr.am/p/561172750275413067_8784832 Be sure to also click the #prge hashtag. Quote Share this post Link to post Share on other sites
Joe Musashi #515 Posted October 12, 2013 Donkey Kong is different than Pac-Man, though. The only screen where it matters whether you can see the top is the third one, and in this version, the springs always come down in the same location. I think this is an excellent solution to the eternal "most arcade games are portrait mode" porting problem. I might also mention that the CPU is not idle in the black areas. Even if I would remove the status display to gain more room, I would not have the cycles to handle more enemies. Anyway, it's too late to change things now, but there are alternative projects that use a different approach. Quote Share this post Link to post Share on other sites
+SpiceWare #516 Posted October 12, 2013 Be sure to also click the #prge hashtag. Yep, that's how I found the DK VCS photo. Didn't see any other AA related photos. Quote Share this post Link to post Share on other sites
raindog #517 Posted October 12, 2013 I might also mention that the CPU is not idle in the black areas. Even if I would remove the status display to gain more room, I would not have the cycles to handle more enemies. Anyway, it's too late to change things now, but there are alternative projects that use a different approach. Yeah, I really wouldn't want you to change things, anyway. Glad to see others haven't been discouraged, and for bB that other one is looking pretty impressive, but what you've done is superb. Quote Share this post Link to post Share on other sites
Dr Manhattan #518 Posted October 12, 2013 I just wanted to say that I loved playing this game at PRGE! I'm really looking forward to playing the final product. Great work! You homebrew coders do things with the 2600 I never thought were possible. Quote Share this post Link to post Share on other sites
Andromeda Stardust #519 Posted October 13, 2013 Man, this is quite awesome... Two competing Donkey Kong games. Both different but both very good. I'm a big enough Donkey Kong fan that I may have to get both! Quote Share this post Link to post Share on other sites
darryl1970 #520 Posted October 14, 2013 Man, this is quite awesome... Two competing Donkey Kong games. Both different but both very good. I'm a big enough Donkey Kong fan that I may have to get both! What is the other competing DK game? I am familiar with "Jumpman", but I thought that it was no longer being worked on. Is it being worked on also, or is there something else I am unaware of. Either way, I agree. As I remember, they both have their strong points, although only this version was playable in game format. Quote Share this post Link to post Share on other sites
nanochess #521 Posted October 14, 2013 What is the other competing DK game? I am familiar with "Jumpman", but I thought that it was no longer being worked on. Is it being worked on also, or is there something else I am unaware of. Either way, I agree. As I remember, they both have their strong points, although only this version was playable in game format. The another DK game has a very complicated name and it's using DPC+ DKbBDPC+ http://atariage.com/forums/topic/216037-dkbbdpc-source-code-learn-help-needed/ Quote Share this post Link to post Share on other sites
+iesposta #522 Posted October 14, 2013 The another DK game has a very complicated name and it's using DPC+ DKbBDPC+ http://atariage.com/forums/topic/216037-dkbbdpc-source-code-learn-help-needed/Yes, I am still working on this. 1 Quote Share this post Link to post Share on other sites
+SpiceWare #523 Posted October 14, 2013 I am familiar with "Jumpman", but I thought that it was no longer being worked on. Is it being worked on also, or is there something else I am unaware of. I have Timmy!, a Jumpman inpsired game in the pipeline. I'm currently wrapping up Chun-Li, after which I plan to take a few month off from Atari projects. Next year's plans are to finish Frantic, then figure out what Timmy! will become since Think Geek is no longer involved in that project. 1 Quote Share this post Link to post Share on other sites
Brian O #524 Posted October 14, 2013 I have Timmy!, a Jumpman inpsired game in the pipeline. I'm currently wrapping up Chun-Li, after which I plan to take a few month off from Atari projects. Next year's plans are to finish Frantic, then figure out what Timmy! will become since Think Geek is no longer involved in that project. When I saw "Timmy!", I thought it was a game about the wheelchair kid on South Park -B Quote Share this post Link to post Share on other sites
Andromeda Stardust #525 Posted October 15, 2013 (edited) TIMMEH!!! Edited October 15, 2013 by stardust4ever Quote Share this post Link to post Share on other sites