MeneerJansen #651 Posted November 21, 2015 Have you tried the latest version? Currently, this is how close a barrel must get to produce a hit. hit.png I don't think there should be a full overlap (i.e., the centers match), but I guess I could allow one more pixel if this doesn't make it too easy. I'll have a look... You're right. I must have downloaded an old version. Re-downloaded it. Played it. Love it! 2 Quote Share this post Link to post Share on other sites
KAZ #652 Posted November 21, 2015 I like going through the version history It is fun to watch the improvements each version! 1 Quote Share this post Link to post Share on other sites
sandmountainslim #653 Posted November 28, 2015 Absolutely LOVE it! Quote Share this post Link to post Share on other sites
Joe Musashi #654 Posted December 17, 2015 So, it's now exactly three years since the first public version was posted. To celebrate the anniversary it's fitting to post another update What's new: Mario can now jump immediately after getting off a ladder. Note that you still have to get the timing right. You cannot jump while still being on a ladder. Increased the horizontal collision overlap interval. Now Mario can overlap enemies by three pixels without getting hit. And finally, level progression for all stages. As there cannot be more enemy sprites, this is done by increasing the speed. Note that difficulty only depends on the level number. This means that if you play the US stage order, the elevator will already be fast when you encounter it the first time. This is in line with the arcade version. If you want to experience level 9 but do not want to train to reach it, you can also push the joystick up when starting the game from the title. It will then start with level 9. There is always room for improvements, but as far as features go, everything that was originally planned is now there. If development couldn't continue, this is now a version I could live with. I will now focus on some tweaking (e.g., colors) and it may even be possible to squeeze in one or more additional features (e.g., Pauline's items). In any case, I am shooting for a release candidate next year, right in time for D.K.'s 35th anniversary. Merry Christmas! D.K.VCS_151217_NTSC.bin D.K.VCS_151217_PAL60.bin 18 Quote Share this post Link to post Share on other sites
+Trebor #655 Posted December 17, 2015 Merry Christmas! Merry Christmas, Joe...And thank you! Quote Share this post Link to post Share on other sites
xybot67 #656 Posted December 18, 2015 Wow, this is great! Thanks Joe, Happy Holidays 1 Quote Share this post Link to post Share on other sites
+sramirez2008 #657 Posted December 18, 2015 So, it's now exactly three years since the first public version was posted. To celebrate the anniversary it's fitting to post another update What's new: Mario can now jump immediately after getting off a ladder. Note that you still have to get the timing right. You cannot jump while still being on a ladder. Increased the horizontal collision overlap interval. Now Mario can overlap enemies by three pixels without getting hit. And finally, level progression for all stages. As there cannot be more enemy sprites, this is done by increasing the speed. Note that difficulty only depends on the level number. This means that if you play the US stage order, the elevator will already be fast when you encounter it the first time. This is in line with the arcade version. If you want to experience level 9 but do not want to train to reach it, you can also push the joystick up when starting the game from the title. It will then start with level 9. There is always room for improvements, but as far as features go, everything that was originally planned is now there. If development couldn't continue, this is now a version I could live with. I will now focus on some tweaking (e.g., colors) and it may even be possible to squeeze in one or more additional features (e.g., Pauline's items). In any case, I am shooting for a release candidate next year, right in time for D.K.'s 35th anniversary. Merry Christmas! Thank you Quote Share this post Link to post Share on other sites
+TrekMD #658 Posted December 18, 2015 Excellent! Thanks and Merry Christmas! Quote Share this post Link to post Share on other sites
Jinroh #659 Posted December 18, 2015 Wow Merry Christmas! Thanks so much for the update it's awesome! Just played through a round. Quote Share this post Link to post Share on other sites
phattyboombatty #660 Posted December 18, 2015 This just about brings a tear to my eye... for THIS is what I, as a 10-year-old kid, expected to see on my TV screen in 1982/1983. THIS. Thank you Joe!!! Quote Share this post Link to post Share on other sites
MeneerJansen #661 Posted December 18, 2015 Thanks for the early Xmas present man! Quote Share this post Link to post Share on other sites
Thomas Jentzsch #662 Posted December 18, 2015 Very nice! Are you going to animate the fire in the first stage? Quote Share this post Link to post Share on other sites
Andromeda Stardust #663 Posted December 19, 2015 Exceptional masterpiece, Joe! Quote Share this post Link to post Share on other sites
Joe Musashi #664 Posted December 19, 2015 Very nice! Are you going to animate the fire in the first stage? Let's just say it's still on my wishlist Quote Share this post Link to post Share on other sites
Joe Musashi #665 Posted February 4, 2016 I'm currently spending some time tweaking the flicker colors for the Kong graphics. To check how different variations look on a CRT TV, I built a small test ROM where the colors can be changed interactively with the left controller. (The image below shows the color values used in all released versions for NTSC. This image here is from Stella with phosphor blend set to 50.) I played around a bit, and for PAL60 I'm now leaning towards $48, $44 or $48, $46. Unfortunately, I can only test PAL. I'm therefore looking for some help. It would be great if some people with a Harmony and an NTSC CRT TV could give it a try and post the color combinations that look best here (of course it's also appreciated to test the PAL version as not all TVs look the same). Thank you very much in advance. ColorTest_160204_NTSC.bin ColorTest_160204_PAL60.bin 2 Quote Share this post Link to post Share on other sites
Thomas Jentzsch #666 Posted February 4, 2016 (edited) PAL: $46/$42 or $26/$42 (I prefer the latter) The dark brown contrasts well enough with the black background and the flicker is minimized. $46/$26 are required to provide a good contrast to the dark brown. Tested on a PAL 14" Sony Trinitron KV-14LT1E CRT[/size] Edited February 7, 2016 by Thomas Jentzsch Quote Share this post Link to post Share on other sites
Jinroh #667 Posted February 5, 2016 (edited) Too late atm, but I'll give it a try on my NTSC tomorrow. Edited February 5, 2016 by Jinroh Quote Share this post Link to post Share on other sites
KAZ #668 Posted February 5, 2016 So the pal version costs $46? j/k lol 1 Quote Share this post Link to post Share on other sites
Andromeda Stardust #669 Posted February 6, 2016 I'll give it a whirl on my Harmony, thanks... Quote Share this post Link to post Share on other sites
Andromeda Stardust #670 Posted February 6, 2016 So the pal version costs $46? j/k lol It was gonna be 25€, but that was before Dr Evil decided he had to have the only existing copy... Quote Share this post Link to post Share on other sites
Joe Musashi #671 Posted February 6, 2016 So the pal version costs $46? j/k lol Yes, but that's only for the color tester. And manual and box cost extra. Quote Share this post Link to post Share on other sites
Turbo-Torch #672 Posted February 7, 2016 For NTSC, I find 28,30 or 26,20 easy on the eyes. 26,20 is a bit dark but with very little flicker. This is on my 4 switch with a 20" CRT TV. Quote Share this post Link to post Share on other sites
Joe Musashi #673 Posted February 8, 2016 Thanks, guys! This has been very helpful! PAL: $46/$42 or $26/$42 (I prefer the latter) The dark brown contrasts well enough with the black background and the flicker is minimized. $46/$26 are required to provide a good contrast to the dark brown. Tested on a PAL 14" Sony Trinitron KV-14LT1E CRT[/size] 26,42 is a bit yellowish on my Philips 27PT543S 27". 46,42 looks really good though. This or 46,44 are my current favorites. P.S. The next release will also have an animated oil fire For NTSC, I find 28,30 or 26,20 easy on the eyes. 26,20 is a bit dark but with very little flicker. This is on my 4 switch with a 20" CRT TV. Both look quite nice, in Stella 28,30 seems closer to the arcade. I think I'll use that for now. Hopefully, we get a few more data points to cover a broader range of TVs. Quote Share this post Link to post Share on other sites
almightytodd #674 Posted February 11, 2016 I thought I had replied to this thread ages ago, telling Joe how impressed I am with this awesome interpretation, but it doesn't seem to be coming back into "My Content". So I may be repeating myself when I say that the approach to use vertical scrolling to compensate as a way of playing a portrait-oriented arcade on a landscape-oriented home console is brilliant! I know some are anxious to get the final product, but I just love being along for the ride... 2 Quote Share this post Link to post Share on other sites
KAZ #675 Posted March 12, 2016 (edited) Joe, could you please post a preview video of your latest D.K. VCS on your first post? Perhaps linked to youtube or something. Time permitting of course. I like discussing this game various places, and want to have a high quality video of it (preferably from you). I love this version! Edited March 12, 2016 by KAZ Quote Share this post Link to post Share on other sites