Heaven/TQA #1 Posted December 17, 2012 not sure but likely that it is included in the Numen source code archive but today I found an folder called "numen old" where there is an alternative version of the Numen demo and what makes me wonder includes an email written by me to the Numen team with my explanation regarding the transparency fx and some code by me... strange feeling to see this email written around 1999... jesus... but you can start the files and have a look. most stuff should run on 128k machines. Numen old.zip 3 Quote Share this post Link to post Share on other sites
Heaven/TQA #2 Posted December 17, 2012 and the folder fx contains the 3d interactive "games" simply start game.obx and old.obx and move joystick around something for Emkay. Quote Share this post Link to post Share on other sites
Heaven/TQA #3 Posted December 17, 2012 o... i just pressed 1-3 in the "games"... I have the source code now for many many years and never come across... 1 Quote Share this post Link to post Share on other sites
+CharlieChaplin #4 Posted December 17, 2012 not sure but likely that it is included in the Numen source code archive but today I found an folder called "numen old" where there is an alternative version of the Numen demo and what makes me wonder includes an email written by me to the Numen team with my explanation regarding the transparency fx and some code by me... strange feeling to see this email written around 1999... jesus... but you can start the files and have a look. most stuff should run on 128k machines. Well, tested the demo stuff on the emulator and most demo stuff did not run at all with 128k RAM (no visible screen) or with some "bugs" (visible screen but partially filled with garbage, etc.), only the game stuff worked well with 128k RAM. The demo stuff worked best with a min. of 320k RAM and Rambo setting. It was really nice to see some unreleased demo-parts of Numen (as well as the "game" parts)... Now, it looks like the strange+short ATR images were created with XBoot (XEX=>ATR) by FoX, is there a tool to convert the data back into XEX / COM files again ? For MakeATR there is UnMakATR, but this does not work here (some kind of "Unmake-XBoot" would be nice)... -Andreas Koch. Quote Share this post Link to post Share on other sites
devwebcl #5 Posted December 24, 2012 o... i just pressed 1-3 in the "games"... I have the source code now for many many years and never come across... Nice, different guns, but no shooting Quote Share this post Link to post Share on other sites
Gury #6 Posted December 24, 2012 Great! I tried the demos and had some fun walking around the 3D scene area and circling around enemies. I like the idea of landscape behind the walking area. Quote Share this post Link to post Share on other sites
gorgh #7 Posted December 24, 2012 the game would of been freaking playable! Quote Share this post Link to post Share on other sites
+JAC! #8 Posted December 26, 2012 >strange+short ATR images were created with XBoot (XEX=>ATR) Converting back to XEX is simple (just removed 96 bytes at the start and padding at the end) but still they won't load because they load directly below the OS ($c000-$ffff). That's the reasony why the special loader is there. Quote Share this post Link to post Share on other sites