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What have you actually PLAYED tracker for 2013 (Season 6)


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Here's the summary for Week 18, running from April 29 - May 5. We logged 1879 minutes of eligible play, playing 33 games on a total of 12 systems.

 

Top 10:

 

1. Pirates (NES/Famicom) - 360

2. RBI Baseball 3 (Genesis) - 355

3. Q*Bert's Qubes (Arcade) - 231

4. Kaboom (Atari 2600) - 208

5. Super Burnout (Atari Jaguar) - 135

6. Qix (Atari 5200) - 125

7. River Raid (ColecoVision) - 60

8. 1942 (NES/Famicom) - 45

9. Squares! (ColecoVision) - 40

10. CGE Adventures (Atari 2600) - 30

10. Golgo 13 (ColecoVision) - 30

 

Pre-NES top 10:

 

1. Q*Bert's Qubes (Arcade) - 231

2. Kaboom (Atari 2600) - 208

3. Qix (Atari 5200) - 125

4. River Raid (ColecoVision) - 60

5. Squares! (ColecoVision) - 40

6. CGE Adventures (Atari 2600) - 30

6. Golgo 13 (ColecoVision) - 30

8. EMR 2 (Atari 2600) - 25

8. Shark! Shark! (Intellivision) - 25

10. Astroblast (Atari 2600) - 15

 

Top 10 systems:

 

1. NES/Famicom (427)

2. Genesis (426)

3. Atari 2600 (291)

4. Arcade (231)

5. Atari 5200 (135)

5. Atari Jaguar (135)

7. ColecoVision (130)

8. PlayStation (30)

9. Intellivision (25)

10. C64 (15)

10. Game Boy (15)

 

It's down to the wire this week, as the pirates edge the Pirates by 5 minutes, while NIntendo edges Sega by a mere 1 minute.

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Atari 2600

Asteroids: 15 min

Jr. Pac Man: 24 min

Racing Car: 6 min

Return of the Jedi: 10 min

 

Game Boy Classic

Taz: 5 min

Bugs Bunny Crazy Castle: 4 min

 

Game Boy Color

Battletanx: 9 min

 

PS1

Baphomets Fluch: 15 min

Mickey's wild Adventure: 8 min

 

Not so much gaming this week, but at least the Atari got a little more love. This is mainly due to the two HSC rounds that are running right now: Jr Pac Man (unofficial) and Asteroids. Great fun!

 

"Baphomets Fluch" is a point & click adventure I picked up on a flea market for two Euro. And I have to say it's utterly awful. I love p&c adventures (see my signature), and the Baphomet series is considered one of the great classics. But this one is borderline unplayable. Not because it has a bad story or bad graphics, but because the PS1 is totally not up to the job. Can't handle the graphics and dialogues without loading, and loading, and loading, and loading.... and fornicating loading!

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Here are my times for this past week (May 6th through 12th)...

 

Arcade:

APB - 70 min. in 3 sessions

Q*Bert's Qubes - 198 min. in 6 sessions

 

TI-99:

Cerberus - 2 min.

 

I played some more rounds of Q*Bert's Qubes. In some of them, I got to Level 8, but not beyond that.

Then I played some APB after I read a page among 20 of the best open-world games in which APB was mentioned.

Finally, I played a bit of Cerberus on this week's TI-99 meeting. Actually, I planned showing it on the real TI-99 using Klaus's nanoPEB, but somehow the compact flash card didn't work, so I installed a TI-99 emulator on my own laptop which I had with me and ran the program on that. Johann Peschetz, the author of Cerberus, was there (that's why I showed it) and was interested in seeing his creation again after about 28 years of TI-99 neglection.

Edited by Kurt_Woloch
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My times for the week:

 

Atari 2600:

15 - 3 min.

 

Genesis:

Caliber .50 - 29 min.

Iraq War 2003 - 2 min.

It Came From The Desert - 20 min.

Mortal Kombat II - 5 min.

Operation Europe 1939-1945: Path to Victory - 31 min.

Out of this World - 4 min.

Quad Challenge - 3 min.

RBI Baseball 3 - 117 min.

Sampras Tennis '96 - 2 min.

Wardner - 2 min.

Wimbledon Championship Tennis - 78 min.

 

3DO:

B.C. Racers - 8 min.

Crime Patrol - 19 min.

Hell: A Cyberpunk Adventure - 15 min.

Plumbers Don't Wear Ties - 4 min.

Super Street Fighter II Turbo - 6 min.

Trip'd - 25 min.

Wacky Races 2: In Space (Chiki Chiki Machine Mou Race 2) - 8 min.

 

Beat Wimbledon this week, and also finished RBI Baseball 3 on Medium. I also made it to the final boss (I think) in mediocre overhead run-'n'-gun Caliber .50, made some progress in the unreleased It Came from the Desert, and found myself still totally at sea in Operation Europe.

 

My other half and I also played some 3DO for a bit, but the console really is kind of a dud for 2P gaming. Trip'd is fun, and Crime Patrol had some entertainment value, but BC Racers is literally unplayable with two players, and Wacky Races 2 wasn't the Mario Kart-style effort we hoped it'd be. We also tried out Hell in hopes of finding a fun FMV/adventure game, but it was bogged down by endless exposition and we weren't in the right frame of mind.

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NES

Adventure Island - 60 minutes

 

Intellivision

Shark! Shark! - 75 minutes

 

Colecovision

Jeepers Creepers - 30 minutes

Steamroller - 120 minutes

Gulkave - 20 minutes

Lock n Chase - 20 minutes

Golgo 13 - 20 minutes

Mouse Trap - 10 minutes

Gorf - 10 minutes

 

I just received Jeepers Creepers and Steamroller (black box release) today! I'm going to be playing these a lot, especially Steamroller! What a well programmed and addicting game! I am truly impressed and proud to have it in my collection!

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Here's the summary for Week 19, running from May 6 - 12. We logged 1544 minutes of eligible play, playing 48 games on a total of 16 systems.

 

Top 10:

 

1. Kaboom (Atari 2600) - 227

2. Q*Bert's Qubes (Arcade) - 198

3. SteamRoller (ColecoVision) - 120

4. RBI Baseball 3 (Genesis) - 117

5. Berzerk (Atari 5200) - 85

6. Wimbledon Championship Tennis (Genesis) - 78

7. Shark! Shark! (Intellivision) - 75

8. A.P.B. (Arcade) - 70

9. Adventure Island (NES/Famicom) - 60

10. Ultra Vortek (Atari Jaguar) - 45

 

Pre-NES top 10:

 

1. Kaboom (Atari 2600) - 227

2. Q*Bert's Qubes (Arcade) - 198

3. SteamRoller (ColecoVision) - 120

4. Berzerk (Atari 5200) - 85

5. Shark! Shark! (Intellivision) - 75

6. Jeepers Creepers (ColecoVision) - 30

7. Jr. Pac-Man (Atari 2600) - 24

8. Golgo 13 (ColecoVision) - 20

8. Gulkave (ColecoVision) - 20

8. Lock N Chase (ColecoVision) - 20

 

Top 10 systems:

 

1. Genesis (293)

2. Atari 2600 (285)

3. Arcade (268)

4. ColecoVision (230)

5. 3DO (85)

5. Atari 5200 (85)

7. Intellivision (75)

8. NES/Famicom (60)

9. Atari Jaguar (45)

10. Atari Lynx (35)

 

While the Genesis edges the VCS for the top system spot, Kaboom returns to its perennial pinnacle at #1 on the individual charts.

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Burnt out, man. Take a break, or change to other paddle games. Circus Atari or Demons to Diamonds come to mind. A change of pace, but keeps the juices flowing. We need you in shape, not as a burnt-out wreckage :-)

 

Thanks for the advice even though I didn't follow it this past week. Maybe I will this week.

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Atari

Asteroids: 135 min

Decathlon: 2 min

Defender: 5 min

Missile Command: 40 min

River Raid: 12 min

Time Race: 2 min

Weltuntergang: 4 min

 

NES

Metroid: 10 min

 

Game Boy Classic

Burai Fighter: 8 min

Mega Man II: 5 min

R-Type: 5 min

 

Game Boy Color

Smurfs Nightmare: 8 min

Missile Command: 5 min

Walt Disney's Magical Racing Tour: 7 min

 

I've been mostly testplaying recent flea market finds this week, that's why there is quite some variety of games and systems. I got lucky because I found some Atari carts in the wild - an extremely rare event these days here.

 

Most of the playtime went into the 2600. High Score Club has started, and the first two games on schedule are Asteroids and Missile Command. Vocelli really chooses cool game variants to play. Competition is hard as nails, and I have no hope ending up anywhere near the top ranks. But it's great fun.

 

(edit) @ Atarian7: Your score is better than last week. That's something, I guess. You could join us in the HSC for a week and leave Kaboom alone, you know... ;)

Edited by karokoenig
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Oh, someone else who has discovered the beauty of Steamroller! ;-)

 

Anyway... here are my times for this past week (May 13th through 19th)...

 

Arcade:

Q*Bert's Qubes - 285 min. in 8 sessions

 

Atari 2600:

Q*Bert's Qubes - 30 min.

 

Colecovision:

Q*Bert's Qubes - 67 min.

 

Total qubing time: 382 min. (55 min. per day)

 

Obviously, I only played a single game this week, but in three different versions (as far as I know in all released versions, although there is also an MSX version of the game which is a bit different to the others and goes by the name of Q*Bert).

 

The Colecovision version is much slower, doesn't have some of the extras and tends to crash, which it did on the second game, so I gave it up.

The Atari 2600 is not quite as slow, but reduces the 5x5 cube grid to 4x4 and has some changes regarding your goals. It starts out from the beginning with the qubes having all 6 colors present, and it only advances the number of tic-tac-toes needed every other level. At the level where I failed, there's a big number of Wrongways coming down so you don't manage to complete the puzzle before they destroy it again.

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Addition:

 

MSX:

Q*Bert - 34 min.

 

Just tried this version too. As I said, it's actually Q*Bert's Qubes, but they changed around many things. You don't always play on a 5x5 or 4x4 grid, but the setup of the cubes varies. There are cubes you can't turn right without falling off and losing a life. And all the sprites look totally different from the arcade version. Some also give you some extras which weren't there in the arcade version like invincibility where the enemies continue to move, but any enemy you touch falls off. However, the bonus round of the arcade has been recreated pretty faithfully... actually more so than in the Colecovision and Atari 2600 versions of Q*Bert's Qubes (except for the setup of the cubes).

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Question: is this the Hot Shot/Goliath cart (a Space Jockey hack), or the Funvision cart (which is AKA Time Warp)?

 

Oh sorry, I forgot to mention that. It's the dreadful Goliath cart.

 

You ca also add another 20 minutes of Asteroids to my playtimes, if it's not too late. I tried to raise my highscore one last time, without success.

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^Not too late at all, we don't close until 3:00 PM EST on Monday at the earliest. :)

 

Meanwhile, my times for the week:

 

CoCo 1/2:

Canyon Climber - 6 min.

Color Baseball - 3 min.

Draconian - 6 min.

Galagon - 2 min.

Gold Runner - 8 min.

Module Man - 4 min.

Monster Maze - 35 min.

Pitfall II: The Lost Caverns - 2 min.

Skiing - 5 min.

Spidercide - 3 min.

Tennis - 3 min.

 

CoCo 3:

Defender of Castle Darwin - 5 min.

RoboCop - 2 min.

Zenix - 15 min.

 

Genesis:

ATP Tour Championship Tennis - 15 min.

Double Dragon V: The Shadow Falls - 121 min.

Fantastic Dizzy - 29 min.

Normy's Beach Babe-O-Rama - 60 min.

 

SNES:

Mortal Kombat II - 7 min.

 

Sega CD:

Crime Patrol - 5 min.

Shadow of the Beast II - 10 min.

Sol-Feace - 2 min.

StarBlade - 20 min.

 

PlayStation:

Tennis - 19 min.

 

Dreamcast:

Slave Zero - 5 min.

 

Beat Double Dragon V on all difficulties this week; thoughts here. (I also recently posted a big update for other games I've beaten in the past couple months.)

 

Otherwise I explored a couple Genesis platformers, noodled around with tennis games on a few different systems, tried out a couple of new acquisitions, and loaded a bunch of different games onto my CoCo using DriveWire (plus a few real carts).

 

On the CoCo I spent the most time on two games: first, Monster Maze, a Berzerk clone that offers a strange combination of brutally hard (since the computer has the ability to shoot through walls) and trivially easy (since the game hands out extra lives like candy). The CoCo's analog joystick is tolerable for this kind of game, but it takes way too long to build up the challenge level and offers nothing new as the game progresses, and I stuck with it out of sheer stubborness (and disbelief that the game wouldn't come up with something to change things up). I played up to about 18k points, and half-wanted to push it to 20k to see if anything new would happen, but whether through poor play or indifference I ended up losing my remaining lives at 18k.

 

That made quite a contrast with Zenix, an impressive shooter whose 60fps framerate, extensive eye-candy, and multivoice music makes a welcome change from the dreary, near-silent, slow-paced fare that's all too commonplace on the CoCo. Of course Zenix was made for the more advanced CoCo 3 platform, and is a disk-based title made by a hobbyist who wasn't working under corporate pressure, so it's an unfair comparison. Still, much as I love the CoCo (and its most memorable games like Dungeons of Daggorath and Downland), it's nice to play a CoCo game that doesn't feel like it has an asterisk attached to it.

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Here's the summary for Week 20, running from May 13 - 19. We logged 1929 minutes of eligible play, playing 49 games on a total of 16 systems.

 

Top 10:

 

1. SteamRoller (ColecoVision) - 310

2. Q*Bert's Qubes (Arcade) - 285

3. Kaboom (Atari 2600) - 273

4. Asteroids (Atari 2600) - 155

5. Double Dragon V: The Shadow Falls (Genesis) - 121

6. Dragonfire (Intellivision) - 90

6. Adventure Island (NES/Famicom) - 90

8. Q*Bert's Qubes (ColecoVision) - 67

9. Berzerk (Atari 8-bit) - 65

10. Normy's Beach Babe-O-Rama (Genesis) - 60

 

Pre-NES top 10:

 

1. SteamRoller (ColecoVision) - 310

2. Q*Bert's Qubes (Arcade) - 285

3. Kaboom (Atari 2600) - 273

4. Asteroids (Atari 2600) - 155

5. Dragonfire (Intellivision) - 90

6. Q*Bert's Qubes (ColecoVision) - 67

7. Berzerk (Atari 8-bit) - 65

8. Missile Command (Atari 2600) - 40

9. Monster Maze (CoCo 1 & 2) - 35

10. Q*bert (MSX) - 34

 

Top 10 systems:

 

1. Atari 2600 (523)

2. ColecoVision (402)

3. Arcade (285)

4. Genesis (225)

5. NES/Famicom (100)

6. Intellivision (90)

7. CoCo 1 & 2 (77)

8. Atari 8-bit (65)

9. Sega CD (37)

10. MSX (34)

 

ColecoVision game SteamRoller takes #1 in both individual charts, but doesn't quite lead the CV to the top spot -- instead, the Atari 2600 reclaims that throne. If only it'd had some help from Pancake Boy, Snapperoo, or (for the kids) Sunshine Lady!

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Atari 2600

High score of the week: don't know

 

I took a little bit off this week.

 

How about joining us in the High Score Club during the Paddle Weeks? Should be great fun, and with that amount of training on the paddles, you should kick butt.

 

Oh, and here are my playtimes for this week:

 

Atari

Alices Abenteuer: 12 min

Kampf im Asteroidengürtel: 9 min

Missile Command: 147 min

Space Invaders: 75 min

 

"Alice" and "Kampf..." are my flea market finds of today. Alice is the Quelle version of "Lily Adventure", i.e. Bobby in a skirt. For a kid's game, it is relentless. I can still hear the cracking of smashed controller plastic echoing through the aeons... Kampf im Asteroidengürtel, Quelle as well, is a clone/hack of Meteor Defense, aka Astrowar, aka... etc... you get the idea.

Missile Command and Space Invaders playtimes are due to my (quite mediocre) performance in the HSC.

 

Mega Drive

Ristar: 10 min

Sonic 2: 17 min

 

Two more flea market finds from this weekend testplayed. I got Sonic super cheap together with the Atari carts, Ristar was a tad more pricy. Cost me 10 Euro, but the game is sweet and clever.

 

Game Boy Classic

Duck Tales: 5 min

Mega Man: 5 min

Super Mario Land: 6 min

 

Not a lot to say. Mega Man is still super hard and I still don't get why everyone's so crazy about Mario.

 

PS1

Hidden & Dangerous: 15 min

Tigershark: 15 min

 

Two absolute turds, in my opinion. After trying out those games, I was about to lose my faith in the PS1 as a console I could grow to like. Meanwhile I got quite a few tips for games that are actually good - from you, goldenband as well, if I remember correctly. Thanks for that. So the console will not be flipped just yet.

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