carlsson Posted June 22, 2017 Share Posted June 22, 2017 To celebrate that I have repaired a 9VAC transformer, I plugged in my 1050 and loaded M.U.L.E. from original floppy disk and played a round. Carlsson (Blue Humanoid) - 24076 pts Colony total - 94952 pts Rd Land Auction Event Smit Crys Food Ener Order -------------------------------------------------------------------- 1 624VC Pest attack RC 57 -- 15 10 GC VC RC BH 2 564GC Nothing 57 136 25 12 GC VC BH RC 3 504BH Fire in store 50 132 38 10 VC BH GC RC 4 -- Acid rain storm 50 56 22 68 GC VC RC BH (*) 5 444NS Sunspot activity 43 124 15 51 RC GC VC BH 6 822RC Acid rain storm 50 76 15 10 GC VC RC BH 7 762NS Pirate ship 36 -- 15 17 GC BH RC VC (**) 8 -- Sunspot activity 83 144 15 26 GC BH VC RC 9 845RC 1277RC Pirate ship 57 -- 28 45 GC BH VC RC 10 -- Planetquake 50 128 94 79 GC BH RC VC 11 -- Meteorite strike BH 50 76 235 56 BH GC RC VC (***) 12 -- Transport ship 43 144 235 73 RC BH VC GC (****)(*) I entered the auction phase with $1 and had to sell crystite at $56 to finance any sort of activities in the next round. Still failed to get enough energy for any production in round 5, when the crystite price was high again, but I didn't have any production thereof. (**) Pirates affected all but green who farmed 100% smithore and scored the jackpot (95 units * 83 = $7885) in round 6. (***) After several rounds of being ~3000 points behind, I suddenly had a 380 pts lead over green computer! (****) But red computer with > 100 units of crystite at the end of the game wins it all! 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted June 23, 2017 Author Share Posted June 23, 2017 Nice write up carlsson must be about time I beat bluecat again 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 31, 2018 Share Posted May 31, 2018 After almost one year of not playing M.U.L:E, I had another game tonight. While being far from any records, it was a decent round with energy crisis after round 5 which propelled me into the lead for the remaining 7 rounds. Carlsson (Violet Humanoid) - 24600 pts Colony Total - 71531 pts Rd Land Auction Event Smit Crys Food Ener Order -------------------------------------------------------------------- 1 616RC Sunspot Activity 50 -- 15 10 RC BC GC VH 2 572BC Crazy Mule RC 50 -- 15 10 RC GC BC VH 3 -- Pest Attack RC 57 -- 15 33 RC GC BC VH 4 512VH Meteor Strike 43 -- 19 33 RC VH BC GC 5 452NS Acid Rain Storm 57 72 17 53 RC GC VH BC 6 714RC 654NS Fire in Store 50 48 37 47 VH GC RC BC 7 319VH 259VH Crazy Mule VH 54 104 140 28 VH RC GC BC 8 -- Planetquake 36 124 173 26 VH RC GC BC 9 -- Pirate Ship 50 -- 116 39 VH RC GC BC 10 Out of land Planetquake 50 48 65 73 VH RC GC BC 11 -- Fire in Store 57 84 58 93 VH RC GC BC 12 -- Transport Ship 50 64 78 59 VH RC GC BC 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted June 1, 2018 Share Posted June 1, 2018 (edited) And another round. This one was a bit more eventful with a shortage of mules which caused the smithore price to reach 250, a shortage of food for a long while and right at the end a shortage of energy. With pirates only showing up in round 1 when there was none to collect anyway, it was just a matter of waiting for the good prices to sell off the inventory. Carlsson (Red Humanoid) - 31523 pts Colony total - 101316 pts Actually this seems to be the highest Atari 8-bit Humanoid score posted in this thread. I posted one that is a bit higher, but it was the C64 version. The difference is so small that the two should be comparable. Rd Land Auction Event Smit Crys Food Ener Order -------------------------------------------------------------------- 1 624BC 604GC Pirate Ship 57 -- 15 10 VC BC GC RH 2 544NS Crazy Mule VC 36 88 34 20 BC VC GC RH 3 -- Planetquake 43 52 78 54 VC GC RH BC 4 264NS Fire in Store 50 116 121 56 RH GC BC VC 5 468RH 584VC Sunspot Activity 124 100 195 27 GC RH BC VC 6 -- Planetquake 250 100 171 10 VC GC RH BC 7 1224GC 1164NS Pest Attack GC 250 76 235 10 VC RH GC BC 8 -- Sunspot Activity 179 128 235 10 GC RH VC BC 9 1210VC Acid Rain Storm 70 96 110 19 GC RH BC VC 10 -- Fire in Store 43 56 217 28 RH GC BC VC 11 Out of land Acid Rain Storm 71 128 139 49 RH GC VC BC 12 -- Transport Ship 50 136 84 115 RH GC VC BC Edited June 1, 2018 by carlsson 1 Quote Link to comment Share on other sites More sharing options...
tompateus Posted November 17, 2018 Share Posted November 17, 2018 (edited) Got my mule cartridge a few days ago..? Havent played this game for 25 years.. Edited November 17, 2018 by tompateus 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted November 18, 2018 Author Share Posted November 18, 2018 Got my mule cartridge a few days ago..? Havent played this game for 25 years.. "you've still got it" Try and rope in some real humanoids for a game if you can! OK I will be playing mule again soon, perfect for those dark nights so you're in Sweden too so you must know carlsson then Quote Link to comment Share on other sites More sharing options...
tompateus Posted November 18, 2018 Share Posted November 18, 2018 Jepp i will do that as soon i reach over 100k in total..? Yeah, saw that he lives in Västerås, its about 150 kilometers from Norrtälje where i live. 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted November 18, 2018 Share Posted November 18, 2018 Eh, you mean a single player with a score over 100K without using unorthodox methods in a 2+ player game? I notice the top three scores have been achieved with a Leggite, Spheroid and Packer. Normally I only try to play as Humanoid, but perhaps I should try one of the other races to see if I can score even higher. I suppose the strategy may differ a little depending on race. 1 Quote Link to comment Share on other sites More sharing options...
tompateus Posted November 18, 2018 Share Posted November 18, 2018 (edited) Jepp just 1 player normal game. Its harder with a humanoid, not just because a poor start with money, but the time goes faster when you are out and running around with mules. When i said total, ofcourse i meant the colony total Edited November 18, 2018 by tompateus Quote Link to comment Share on other sites More sharing options...
tompateus Posted November 30, 2018 Share Posted November 30, 2018 Changed strategy! After a coupple games with human, trying to reach 100k in colony total, but failed every time because shortage of energy for the computers and more or less high food price the entire game, i took a new strategy.. feeding them hardcore with energy and food, but prio to energy, with very few mining plots for my self. And then hard buying of smithore after fire to boost price up. The colony went very well, 118k, but i came in third place..☹ But today i managed to reach 109k and come in at 1 place. Same strategy, feeding them hard with energy.. and some luck, piracy in first month and fire in third. 1 Quote Link to comment Share on other sites More sharing options...
tompateus Posted November 30, 2018 Share Posted November 30, 2018 Changed strategy! After a coupple games with human, trying to reach 100k in colony total, but failed every time because shortage of energy for the computers and more or less high food price the entire game, i took a new strategy.. feeding them hardcore with energy and food, but prio to energy, with very few mining plots for my self. And then hard buying of smithore after fire to boost price up. The colony went very well, 118k, but i came in third place..☹ But today i managed to reach 109k and come in at 1 place. Same strategy, feeding them hard with energy.. and some luck, piracy in first month and fire in third. 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted November 30, 2018 Share Posted November 30, 2018 Did you not mine any crystite yourself, only concentrating on food and energy? If you consider it luck to have pirates in the first month, is that because it gives the robots more opportunities to mine crystite later and have money to pay you for food and energy, compared to if the pirates arrive mid-game and sends the whole colony into depression? Quote Link to comment Share on other sites More sharing options...
tompateus Posted November 30, 2018 Share Posted November 30, 2018 Yes i had 1 or 2 crystite plots and 1 or 2 smithore where it was mountain. Yes, depression is not desirable. I try not be to greedy, the point is to make sure that they got as much energy that they needed, but of course if they got the money, they have to pay..? But its not a benefit to the colony to milk money from the computors, just for me. So its a balance you have to make.. Quote Link to comment Share on other sites More sharing options...
tompateus Posted November 30, 2018 Share Posted November 30, 2018 Today it was a no goer..? Was feeding them good but did not manage to boost the smithore price high enough and did that to soon..? And the piratebastards came twice! 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted December 1, 2018 Share Posted December 1, 2018 Gah, I've been itching for weeks to play a round. I might treat myself later with a game of M.U.L.E. to celebrate December. Quote Link to comment Share on other sites More sharing options...
tompateus Posted December 1, 2018 Share Posted December 1, 2018 That sounds like a good plan..? Quote Link to comment Share on other sites More sharing options...
carlsson Posted December 1, 2018 Share Posted December 1, 2018 Ok, so for a break I played the Bonzoid. My initial plan was to go for smithore, but rather quickly on I entered the crystite route, with supplemental energy and mid-game also food since only one computer player was farming that. The score isn't particularly great, but perhaps what's unusual here is how the violet computer player ended up nearly strapped for cash, only $419. I'm not sure what happened to him, though an occurence of the pirate ship in times when you're short on cash can wreck rest of the game. Carlsson (Blue Bonzoid) - 21865 pts Colony Total - 68462 pts Rd Land Auction Event Smit Crys Food Ener Order -------------------------------------------------------------------- 1 792GC, 732NS Meteor Strike 50 -- 15 10 RC VC GC BH 2 530RC, 470BH Acid Rain Storm 57 52 21 33 RC BH VC GC 3 498VC, 438NS Planetquake 50 104 36 24 RC BH GC VC 4 -- Fire in Store 50 128 74 17 RC BH GC VC 5 679RC, 619BH Pirate Ship 57 -- 78 10 RC BH GC VC 6 559RC, 499NS Crazy Mule RC 50 100 66 36 BH RC GC VC 7 -- Planetquake 57 52 42 55 BH RC GC VC 8 693RC Acid Rain Storm 50 80 15 26 BH GC RC VC 9 -- (Map full) Fire in Store 43 132 15 33 BH RC GC VC 10 -- Sunspot Activity 50 96 15 83 BH RC GC VC 11 -- Pirate Ship 50 -- 15 40 BH GC RC VC 12 -- Transport Ship 43 80 39 10 BH RC GC VC Quote Link to comment Share on other sites More sharing options...
tompateus Posted December 1, 2018 Share Posted December 1, 2018 (edited) Wierd..! VC dont really have any gods neither.. so i guess he was almost all in on crystite and was struggling with energy. Edited December 1, 2018 by tompateus Quote Link to comment Share on other sites More sharing options...
carlsson Posted December 1, 2018 Share Posted December 1, 2018 Yeah. I suppose sometimes it can be nice to take a screenshot of the final map too. Something that struck me tonight but perhaps is common knowledge among the rest of you, is that every time a plot has been sold in the land auction, the next plot in the same round will start exactly $60 below the previous final price. Thus if there are only two of you going for a plot, and you want to take a chance you might save a little money by not winning the first auction. Of course there might not be a second land auction and then you have lost an opportunity. Quote Link to comment Share on other sites More sharing options...
tompateus Posted December 2, 2018 Share Posted December 2, 2018 Okay.. I have never thought about exactly how much it will reduce..? nice to know thow. Another little tip is: If you have the time and money in a landauction and dont want to buy, and specialy dont want the computor to get the land, continue to press the price after he stops, and press him down under the auction house and then you go down. But that will only work if you got the time and money. 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted December 2, 2018 Share Posted December 2, 2018 Actually the $60 below seems to happen also in the next round, or up to 2 rounds later in case there was no land auction for a round. However sometimes the starting price drops by more than $60, perhaps adjusted for the general financial situation. I can observe this through my previous stats as posted above, which perhaps can be useful for other purposes as well. Quote Link to comment Share on other sites More sharing options...
tompateus Posted December 2, 2018 Share Posted December 2, 2018 Yeah. Its something i will look in to next time ill play. Quote Link to comment Share on other sites More sharing options...
carlsson Posted December 2, 2018 Share Posted December 2, 2018 Although my sample data yet is too small to be statistically relevant (only 6 games where I saved my notes), I'm finding the distribution of events like this so far:Acid Rain Storm: 10 out of 66 possible events ~= 15% [average round 6.7]Fire in Store: 10/66 ~= 15% [average round 6.7]Pirate Ship: 10/66 ~= 15% [average round 5.6]Planetquake: 9/66 ~= 13.5% [average round 7.4]Sunspot Activity: 8/66 ~= 12% [average round 6.1]Pest Attack: 7/66 ~= 10.5% [average round 5.6]Crazy Mule: 6/66 ~= 9% [average round 3.3]Meteor Strike: 5/66 ~= 7.5% [average round 5.8]Nothing happens: 1/66 ~= 1.5% [might be a bug?]Total 99% accounted for. Somewhere I've read more detailed information about how frequent each event should be. Perhaps the likeliness depends on how far into the game one is, as suggested by the averages above. 1 Quote Link to comment Share on other sites More sharing options...
tompateus Posted December 2, 2018 Share Posted December 2, 2018 (edited) Im trying to understand the statistic but im to tired now.. Time to go to sleep.. Edited December 2, 2018 by tompateus 1 Quote Link to comment Share on other sites More sharing options...
tompateus Posted December 2, 2018 Share Posted December 2, 2018 (edited) Now when im awake i understand.. 6 plays=66 months! Edited December 2, 2018 by tompateus Quote Link to comment Share on other sites More sharing options...
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