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BASIC on the jag - Is it feasible?


GroovyBee

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Its as simple to launch an IDE as it is a make file :P. However, I see your point. You could expand on the VBCC Removers stuff I did in the summer or if you want to add sprites without doing that then you'll need to look at the jags hardware dev manual or extract some of the sprite code from Duckie Egg.

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I don't think BCX should be needed for this. Couldn't you create a project template with graphics and sound libraries accounted for?

 

A makefile can be considered as a template for your project. They don't need to be very complex to get the job done.

 

You could then create a pre-processor that turns a simple scripting language back into blocks of C code. Isn't that what batariBASIC does except in assembler?

 

You just described what BCX does ;). If you want to cut out the "convert to C" phase then its best to use YACC and BISON instead of reinventing the wheel.

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  • 1 year later...
  • 3 months later...

 

 

Anyupdates on Raptor or RMotion ? Or BCX ?

 

Raptor - Yes.

 

Tilemap support (16x16/32x32) with 16 bit subpixel precision and horizontal splits

Multiple font definitions

QR code generation

Full DSP audio implementation (U235)

RNG, Pad and Rotary reading (both controllers) handled by DSP under interrupt

Dynamic Object List culling

BRanch ObjectList defines now allowed in the markup language lists (readable plain text list deifnes)

MaxObjects now 512 per list (x16 lists)

Jagtopus support

Optimized GPU core.

 

Rmotion - No idea.

 

BXC - No idea.

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