+Gemintronic Posted January 21, 2013 Share Posted January 21, 2013 I'd much rather a Jag C Suite for beginners. Pre-configured IDE with examples and libraries already present. Something where the newbie could launch the IDE, open the Degz example and compile a working binary straightaway. See NESICIDE as the closest example I can think of. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 21, 2013 Author Share Posted January 21, 2013 Its as simple to launch an IDE as it is a make file . However, I see your point. You could expand on the VBCC Removers stuff I did in the summer or if you want to add sprites without doing that then you'll need to look at the jags hardware dev manual or extract some of the sprite code from Duckie Egg. Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted January 21, 2013 Share Posted January 21, 2013 Its very kind to offer but gifts don't motivate me or the guys from either Reboot or U235.Speak for yourself 3 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 21, 2013 Share Posted January 21, 2013 I don't think BCX should be needed for this. Couldn't you create a project template with graphics and sound libraries accounted for? You could then create a pre-processor that turns a simple scripting language back into blocks of C code. Isn't that what batariBASIC does except in assembler? Quote Link to comment Share on other sites More sharing options...
108 Stars Posted January 21, 2013 Share Posted January 21, 2013 I heard there are gifts up for grabs here? I'm in it. You should really rename the thread to something more on-topic so others who want gifts see it too. 2 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 21, 2013 Author Share Posted January 21, 2013 I don't think BCX should be needed for this. Couldn't you create a project template with graphics and sound libraries accounted for? A makefile can be considered as a template for your project. They don't need to be very complex to get the job done. You could then create a pre-processor that turns a simple scripting language back into blocks of C code. Isn't that what batariBASIC does except in assembler? You just described what BCX does . If you want to cut out the "convert to C" phase then its best to use YACC and BISON instead of reinventing the wheel. 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 21, 2013 Author Share Posted January 21, 2013 I heard there are gifts up for grabs here? I'm in it. You should really rename the thread to something more on-topic so others who want gifts see it too. <Jedi hand wave>These are not the gifts you are looking for. 5 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 21, 2013 Share Posted January 21, 2013 You could then create a pre-processor that turns a simple scripting language back into blocks of C code. Or RMotion, which turns a simple scripting language into bytecode RAPTOR can handle Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 21, 2013 Share Posted January 21, 2013 Or RMotion, which turns a simple scripting language into bytecode RAPTOR can handle Any docs on that? Definitely interested! Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 21, 2013 Share Posted January 21, 2013 Any docs on that? Definitely interested! There will be. Just not yet 2 Quote Link to comment Share on other sites More sharing options...
+xucaen Posted June 12, 2014 Share Posted June 12, 2014 I found this link tonight during my quest for Jaguar information, thought I'd share it here. http://www.mdgames.de/jagbasic_eng.htm Quote Link to comment Share on other sites More sharing options...
GT Turbo Posted June 13, 2014 Share Posted June 13, 2014 I'm in Atari world from a long time, i know 2 things : On Atari everything is feasible, and the second thing is 'juste code it by yourself' GT 3 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted June 13, 2014 Share Posted June 13, 2014 It's got input and everything! I found this link tonight during my quest for Jaguar information, thought I'd share it here. http://www.mdgames.de/jagbasic_eng.htm 5 Quote Link to comment Share on other sites More sharing options...
TXG/MNX Posted September 24, 2014 Share Posted September 24, 2014 'CyranoJ', on 22 Jan 2013 - 12:20 AM, said: Or RMotion, which turns a simple scripting language into bytecode RAPTOR can handle There will be. Just not yet Anyupdates on Raptor or RMotion ? Or BCX ? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted September 24, 2014 Share Posted September 24, 2014 Anyupdates on Raptor or RMotion ? Or BCX ? Raptor - Yes. Tilemap support (16x16/32x32) with 16 bit subpixel precision and horizontal splits Multiple font definitions QR code generation Full DSP audio implementation (U235) RNG, Pad and Rotary reading (both controllers) handled by DSP under interrupt Dynamic Object List culling BRanch ObjectList defines now allowed in the markup language lists (readable plain text list deifnes) MaxObjects now 512 per list (x16 lists) Jagtopus support Optimized GPU core. Rmotion - No idea. BXC - No idea. 2 Quote Link to comment Share on other sites More sharing options...
TXG/MNX Posted September 24, 2014 Share Posted September 24, 2014 Oke thanx for the detailed update looks impressive can you give u an idea how far this stuff is from a first release ? Quote Link to comment Share on other sites More sharing options...
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