+CyranoJ Posted March 11, 2013 Author Share Posted March 11, 2013 Still don't like the physics . Maybe up on the d-pad should also be thrust as well? Well, no shock there - they haven't changed Up - can do But remember, it's a Jagpad, not a precision micro switched thingamy-whatsit. Expect cludginess! Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted March 11, 2013 Share Posted March 11, 2013 Maybe up on the d-pad should also be thrust as well? ewwww Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 12, 2013 Author Share Posted March 12, 2013 Fixed the 'floating fuel' and the rocket flashing issues, also tightened up the inertia a bit, and made up an alias for thrust - Maybe GB will be happy now? RAPAPP.ABS Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 12, 2013 Author Share Posted March 12, 2013 sh3 was quite correct - you couldn't shoot some of the baddies. This was a typo in the laser object generation code not flagging the object as 'can hit' to raptor. I've fixed it in my builds, next binary posted will have this corrected. 2 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted March 13, 2013 Share Posted March 13, 2013 Wow, more games for the Jag! 5 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 13, 2013 Author Share Posted March 13, 2013 Mr three has painted some nice pixels, now the only graphics to replace are the fuel pods and the space ship. No binary, but here's a picture 5 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 13, 2013 Author Share Posted March 13, 2013 Oh, go on then. Have a binary to play with. Not sure what we'll add next. sh3 has designed a bunch of enemies and graphics for the backdrop, so possibly work on more enemy types... or maybe start on the particle effects. Who knows? RAPAPP.ABS 1 Quote Link to comment Share on other sites More sharing options...
masematte Posted March 13, 2013 Share Posted March 13, 2013 Wow look Great, and i played it around 20 Screens, . i like the music it would be Great when there are different Screens, not the Background , but the Plattforms. Let see when it is finished 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 13, 2013 Author Share Posted March 13, 2013 Wow look Great, and i played it around 20 Screens, . i like the music Thank you! And thanks to 505 for the music. Not sure it'll be the final module, but for now... yeah it's excellent. it would be Great when there are different Screens, not the Background , but the Plattforms. Both already planned. Let see when it is finished Hope we don't disappoint ! Quote Link to comment Share on other sites More sharing options...
ggn Posted March 13, 2013 Share Posted March 13, 2013 . i like the music Well, if you want to listen it to slightly better quality.... Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted March 13, 2013 Share Posted March 13, 2013 3 Quote Link to comment Share on other sites More sharing options...
Shinju Posted March 13, 2013 Share Posted March 13, 2013 (edited) Looks amazing and I second or third the BMG gives it that outter space ambiance! As for a name, Take Off, Spaced Out, On Empty, Marooned, Stranded on Planet X, Meteorite Scramble, Rocket ship Down, OMG Space bees! Edited March 13, 2013 by Shinju 1 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted March 13, 2013 Share Posted March 13, 2013 I like OMG Space Bees... ZOMGWTF Space Bees even better! 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted March 13, 2013 Share Posted March 13, 2013 Bees are groovy not spacey . 4 Quote Link to comment Share on other sites More sharing options...
Christos Posted March 13, 2013 Share Posted March 13, 2013 Wow! This game has changed quite a lot since I presented it at Outline.. with 64-bits of problems.. 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 14, 2013 Author Share Posted March 14, 2013 The new fleet! 4 Quote Link to comment Share on other sites More sharing options...
Shinju Posted March 14, 2013 Share Posted March 14, 2013 Couple more names! No Beer Here, Got to go!, Orly Srsly?, Jagaroids, Oh no... not again!, Sabotaged Leap. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted March 14, 2013 Share Posted March 14, 2013 The new fleet! The rightmost one looks very Russian to me. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted March 14, 2013 Share Posted March 14, 2013 The rightmost one looks very Russian to me. It's the only one directly based on the original gfx Quote Link to comment Share on other sites More sharing options...
108 Stars Posted March 14, 2013 Share Posted March 14, 2013 Damn, you guys are fast. So much progress within a couple of days! And sh3-rg, that's a fancy background. Being used to hardware that has such a low res and so few colors that you usually put in pixel per pixel I must admit I wouldn't even know how to do something so colorful on a PC. Now what's the story of this? You started this 20 years ago and gave up or what? And now out of some mood you get this game so much further within a few days!? 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 14, 2013 Author Share Posted March 14, 2013 Now what's the story of this? You started this 20 years ago and gave up or what? And now out of some mood you get this game so much further within a few days!? 20 year old version was done really quickly to get used to the Jaguar after getting my developer kit. Not surprisingly, it's crap. This is just me deciding that I wanted to do a proper version (ie, one that doesn't play like shit) using the RAPTOR engine. 5 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted March 14, 2013 Share Posted March 14, 2013 Now what's the story of this? You started this 20 years ago and gave up or what? And now out of some mood you get this game so much further within a few days!? When CJ was handed a Jaguar dev kit he decided to make JetPac. It took a couple of days, used gfx ripped from a spectrum emulator by screen grabbing and it played terribly :-) A couple of years ago CJ & I secretly planned to remake the game and do it properly but didn't get very far before we got distracted and went off doing something else. Then for some reason last week CJ decided to start all over again and this time he's got a bit further. Some of the gfx used so far I've drawn in the last few days, others are recycled form other games that didn't make it (e.g. 2 of the the foreground plaent surfaces, some enemies) and are used directly or adapted and CJ found some stuff on the svn repo that I didn't even remember making Bah, CJ just replied before I finished... 5 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 14, 2013 Author Share Posted March 14, 2013 Damn, you guys are fast. Wait for AC 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 16, 2013 Author Share Posted March 16, 2013 Ok, so now all the horrible ZX craptrum graphics are gone, replaced with glorious 16 bit pixels! I've increased the enemy spawn rate, added explosions, tweaked a few things, made the backdrops generate from ascii maps (instead of hand drawn bitmaps) and added the particle engine (for the rocket fuel) Lots more *bling* to add, but it's really getting there now. RAPAPP.ABS 3 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted March 16, 2013 Share Posted March 16, 2013 I think it needs more asteroids on screen at once and I'm still not getting on with the physics . Quote Link to comment Share on other sites More sharing options...
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