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Wrathchild

Infocom Adventures without disk swapping

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I did tinker first with ColourView, example in attached disk image.

Best in Altirra if you switch on frame blending.

Boot disk, from DOS menu select 'L' to load and 'COLRVIEW.OBJ' as the filename.

From the menu, select 'G' for the image type and then either 'HH' or 'CT' as the filename.

 

The idea was that once the file was chosen for the menu, this would appear for a little while before the game kicked in.

DOS25.zip

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I did tinker first with ColourView, example in attached disk image.

Best in Altirra if you switch on frame blending.

Boot disk, from DOS menu select 'L' to load and 'COLRVIEW.OBJ' as the filename.

From the menu, select 'G' for the image type and then either 'HH' or 'CT' as the filename.

 

The idea was that once the file was chosen for the menu, this would appear for a little while before the game kicked in.

Ouch!

 

COLOURVIEW pics are painful! (flicker!)

 

However, thanks. I haven't seen the images in long time (if ever).

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lol, that's why I didn't take that path ;)

 

One thing it did do however was to take me down the path of looking at colour distance algorithms as I was aiming to have a target palette of the possible colours ColourView gave you and convert an image to that and then produce the r, g & b files in one go.

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Posted (edited)
On 4/4/2013 at 6:58 PM, Wrathchild said:

Here is the six-pack :D

 

In testing that the ATRs can be embedded into a MaxFlash 8Mbit image as a self booting title, I found that I'd left within the menu code some lines that enabled the cartridge, so I had to fix this but also tidied up the switch to the menu as this occasionally resulted in the two DLIs firing in the wrong order messing up the colours. Hopefully that's all OK now.

 

The disks now also include save-state space in the lower part. You are still OK to save and load to a separate disk or drive. Those separate disks will not however be compatible with other Infocom save games (including those saved in the 3*8 game images above) as the base sector had to be shifted so that the boot-sector doesn't get overwritten.

Infocom_AtrQuads.zip 1.87 MB · 337 downloads

I'm revisiting your six-pack. I'm using AVGCart to load the each ATR (in non-SIO mode, for speed).  The cart has the ability to mount multiple ATRs.  I noticed it's possible to save to the program disk instead of the save game disk.  I don't plan to do this but it's easy for me to make a mistake.  Would accidentally saving to the program disk corrupt said disk?

 

Regards,

 

SteveS

 

p.s. Still loving these Quads!  Thanks!

 

p.p.s. I can't believe 8 years have passed!

Edited by a8isa1

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No it won't corrupt as there is space reserved in the larger ATR size for the save slots.

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38 minutes ago, Wrathchild said:

No it won't corrupt as there is space reserved in the larger ATR size for the save slots.

Thank you and best regards!

 

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