Der Luchs Posted April 7, 2013 Share Posted April 7, 2013 Hi Folks, I think I've figured it out I've used 2 Channels. Now I need a Coder who can tell me, that my Data works in his Code. Music currently occupies 226 bytes of data. But first I need to know, should I save it as a .bas File? Here's how it should Sounds like: Horror Game Music: http://www.atari-lynx.de/A2600/a2600song1.mp3 1 Quote Link to comment Share on other sites More sharing options...
jdrose Posted April 7, 2013 Share Posted April 7, 2013 Hey, that is nice tune! Good composition. And it does sound like "Horror" music. Is your data binary or stored as bBasic code? To avoid confusion, I think you would only use .bas if the music is part of bB compiler compatible code? What do you mean will your data work in someone elses code? Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 7, 2013 Author Share Posted April 7, 2013 Thanks, I thought you need a Musician too here ^^ I used the "Music and Sound Editor" in VisualbB for this Melody. I'm not a Coder, just Musician, if I compose something for the Lynx, I export the Project as a ASM Data for the Coder, so what do you need for the A2600 or better how should I export it, if I want to send someone the "Melody" for a Game? Quote Link to comment Share on other sites More sharing options...
jdrose Posted April 7, 2013 Share Posted April 7, 2013 Oh, yeah, I think a lot programmers appreciate input from artists. Especially musicians. Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 7, 2013 Author Share Posted April 7, 2013 (edited) But how can I export the Music from VisualbB for a Coder? Or do a Coder only needs the Stuff the VisualbB is writing? Is it enough to send this Code as a txt? 8,4,23 0,0,0 15 2,4,23 0,0,0 8 8,4,26 0,0,0 11 8,4,23 0,0,0 11 8,4,21 0,0,0 9 2,4,21 0,0,0 8 8,4,23 0,0,0 9 2,4,23 0,0,0 8 8,4,26 0,0,0 11 8,4,29 0,0,0 9 2,4,29 0,0,0 8 Edited April 7, 2013 by Der Luchs 1 Quote Link to comment Share on other sites More sharing options...
jdrose Posted April 7, 2013 Share Posted April 7, 2013 You can save the data two ways: As a .dat file using Music and Sound "Save" button. And as a .bas file using the "Create .bas" button. I guess it would depend on the format your programmer would want to receive it in. Quote Link to comment Share on other sites More sharing options...
jdrose Posted April 7, 2013 Share Posted April 7, 2013 If you are sending the music to a programmer coding specifically in bBasic then saving it in .bas would probably be best. That is how I would want it. Less hassle than reformatting the data from a ASCII text file. Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 7, 2013 Author Share Posted April 7, 2013 That's all I need to know, Thanks!!! So, if anyone needs Music, send me a PM Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 7, 2013 Author Share Posted April 7, 2013 (edited) Example: You tell me, that you wanna make a Moon Patrol Clone and you need the Music, so I would just send this to you and you can put it in the Game: MoonPatrolTest.bas Edited April 7, 2013 by Der Luchs Quote Link to comment Share on other sites More sharing options...
jdrose Posted April 7, 2013 Share Posted April 7, 2013 Cool. I do not have any projects in mind currently. However, for future reference, what are your fees generally for producing a new composition? Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 7, 2013 Author Share Posted April 7, 2013 Fees??? Don't be ridiculous Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 7, 2013 Author Share Posted April 7, 2013 Can you test the BAS Data if I've done everything right? You should hear the first "Riff" of the Theme Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 7, 2013 Author Share Posted April 7, 2013 Yeah, 8 bitting all around the A2600 http://www.atari-lynx.de/a2600/a2600song3.mp3 Rock N Roll Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 8, 2013 Author Share Posted April 8, 2013 ... and the beat goes on ^^ http://www.atari-lynx.de/a2600/a2600song4.mp3 Quote Link to comment Share on other sites More sharing options...
Cybearg Posted April 8, 2013 Share Posted April 8, 2013 I don't understand... How is that actually quiet-awesome music possible on the Atari 2600? Are you just being super-creative with the sounds or is there some trick up your sleeve? Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 8, 2013 Author Share Posted April 8, 2013 (edited) " actually quiet-awesome music"... did i linked the wrong mp3s?... let's see... nope It's just the sounds from the VisualbB and I'm using 2 Channels that's all... To answer your questions, let's change the sides How is to possible to code a game on the A2600? Are you guys just super-creative or is there some trick up your sleeve? The answer of both questions: you spend most of your time on coding and theory and I spend my time on making music and theroy That's the deal Edited April 8, 2013 by Der Luchs Quote Link to comment Share on other sites More sharing options...
jdrose Posted April 8, 2013 Share Posted April 8, 2013 The artist is composing music using the "Music and Sound Editor" available in Visual bB. They are taking full advantage of the flexibilty and sophistication of that editor. Including the "dual channel" mode I assume. It really is a good tool for producing impressive 2600 music. Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 8, 2013 Author Share Posted April 8, 2013 But it would be easier if it's a real Tracker, I needed some time to understand how it works Quote Link to comment Share on other sites More sharing options...
iesposta Posted April 8, 2013 Share Posted April 8, 2013 I fumbled to put in the notes to "Ride of the Valkyries" or "Kill da Wabbit" in my Satan's Hollow demo. I sometimes have to use "Expert Mode" because the notes are there, just sometimes not shown on the keys. Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 8, 2013 Author Share Posted April 8, 2013 Or just transpose it to a scale where you already have all notes you need Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 8, 2013 Author Share Posted April 8, 2013 K, over 150 Views, I think most of the Coders know this Topic now. Because of this, to all A2600 Coders: Do you need me here, to compose some Tunes for your Games or will you handle it by yourself? No problem if you wanna compose by yourself, then I will concentrate on the Lynx Coders and don't need to look here anymore Or as "the Clash" would say: "Should I stay or should I go" 1 Quote Link to comment Share on other sites More sharing options...
enthusi Posted April 8, 2013 Share Posted April 8, 2013 Hehe, I may sooner or later need some nice tune. Do you do SFX as well? I know this is more doable to us coders, I was just wondering. That would require a) having a 1 channel only tune and the 2nd chan reserved for SFX or rather b) have a tune on 2 chans that can live with one of them being occupied every now and then by SFX. B means: keep beat on one chan, melody on the other, i.e. I assume all of your tunes update ONCE per frame? Im not too familiar with BatariBasic but 1x speed tunes would be the only reasonable thing. So if this question sounds weird, the answer is 'yes' Composers for the 2600 are somewhat I rare I think (for a reason I have one game-project and one demo-project pending. Both my first attempts on the 2600, neither using Batari Basic. But I guess it's player is rather simple and the format seems okayish too (judging by your ASCII post). There ARE 'tracker' styled players around. like http://www.qotile.net/sequencer.html But you'd need some simple 'Assembler Setup' for a proper test-loop... Cheers! Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 8, 2013 Author Share Posted April 8, 2013 Ahhh, very good, a coder who can explain me everything in my language I may sooner or later need some nice tune. Do you do SFX as well? I know this is more doable to us coders, I was just wondering. I don't know if I could make some SFX for the A2600, I would say if VisualbB allows me to do it, "yes I can" ^^ I do the SFX for Lynx Games as well. That would require a) having a 1 channel only tune and the 2nd chan reserved for SFX or rather b) have a tune on 2 chans that can live with one of them being occupied every now and then by SFX. B means: keep beat on one chan, melody on the other, i.e. Yes, it's the same as for the Lynx A whole Channel for SFX or the SFX "overwrites" the Instrument I assume all of your tunes update ONCE per frame? Im not too familiar with BatariBasic but 1x speed tunes would be the only reasonable thing. So if this question sounds weird, the answer is 'yes' YES :-D Composers for the 2600 are somewhat I rare I think (for a reason That's why I wanna help you out I have one game-project and one demo-project pending. Both my first attempts on the 2600, neither using Batari Basic. But I guess it's player is rather simple and the format seems okayish too (judging by your ASCII post). Ok There ARE 'tracker' styled players around. like http://www.qotile.net/sequencer.html But you'd need some simple 'Assembler Setup' for a proper test-loop... Don't need another Tracker anymore, now I figured it out how it works and it's really funny to make music this way too Quote Link to comment Share on other sites More sharing options...
enthusi Posted April 8, 2013 Share Posted April 8, 2013 Personally I prefer 'melodic' tunes alot. I.e. I love the MoonPatrol tune or the short part in Commando during gameplay The songs you linked here seem to have some 'quirks' or glitches sometimes, is that an issue of recording or just my browser freaking out? Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 8, 2013 Author Share Posted April 8, 2013 (edited) It's because of the Emulator. If you want to listen to it at VisualbB, you need to test it in "Stella". I think the Soundcart/chip emulation isn't the best. If I play a game in it, it shows the same glitches. I don't have a Flashcart for the A2600, so this is the only way for me to listen and record it. That's why I want someone who test the BAS Data I'd posted. Edited April 8, 2013 by Der Luchs Quote Link to comment Share on other sites More sharing options...
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