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Games with bugs stopping the game being finished thread


Magic Knight

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@ devwebcl - Are these all fixed from being buggy? or any ones which are different from Atarionline or Atarimania being listed would be handy.. :)

 

 

 

 

I see that there are often several versions of the same game on Atarionline.pl - can someone tell me whats different about most of them? apart from the obvious polish language changes or stereo versions.

 

Richard

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Supposedly, the original MGI version of Spelunker cannot be finished due to a bug which makes the game crash after the second level. This seems to have been fixed in the Brøderbund release.

 

While various releases of Montezuma's Revenge have circulated, I do believe a fully working version of MR exists. You can tell which one it is by the sound that is made when the hero uses a sword on one of the skulls, if I remember correctly. I think there were some other differences, but I don't recall.

 

The MR with the intro music and more detailed graphics is much less playable.

 

There is no true "fully working" version of Montezuma's Revenge as Robert Jaeger originally intended, and he never really completed the game. He talked about the game's development a bit in this interview a few years back.

 

I believe Montezuma's Revenge was sold during the final months of Parker Brothers' existence.

 

Yes, in fact most (if not all) of their in-house development had stopped by that point. The trimmed-down 16K version of MR was designed by Bob Halliday and Chase Sebor at Base Two in Bedford, MA.

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I have several fixed or modified games that I've found in the inet.

Most from this forum.

 

http://devwebcl.atarionline.pl/fix/

A useful resource :thumbsup: I've been playing the new and much improved Amaurote+ (checkout the current High Score Club round folks - classic old games and some new plus a chance to catch-up on any missed rounds this season) but it was rc1 do you know what was fixed in rc2?

 

Also Electrician - it has been fixed/patched to correct a bug - but when we played no one managed to beat it so not sure if the final house is really possible to do?

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@ devwebcl - Are these all fixed from being buggy? or any ones which are different from Atarionline or Atarimania being listed would be handy.. :)

 

 

 

 

I see that there are often several versions of the same game on Atarionline.pl - can someone tell me whats different about most of them? apart from the obvious polish language changes or stereo versions.

 

Richard

Often they have versions that have been compressed, have both ATRs and XEXs and versions that work on different menus - It's a very good Atari site too folks :thumbsup: Atarimania seems to have official versions but they often miss better versions such as Ixion (where Fandal patched a better copy I had to look like the original). Also 'mania has a bunch of protected ATX files which aren't so useful to those of us creating real disks :ponder: My experience is that Fandal and Homesoft seem to have the best versions of files that are tricky to get working etc.

 

:)

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The last level of Darkness hour. There is one screen where you can jump 'wrong' ... then your player leaves the game-area and walks through timer/score/keys part of screen. Eventually the player dies. This is a bug which is never fixed as far as I know.

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Miner 2049'er - if you get to the 5th skill/round (we did!) there are impossible bug placements on a few screens - might be same on higher rounds too :( would love to see this fixed ;)

 

Phantom impossible to complete the 2nd? level as not enough energy - I remember some sort of disk patch util out there, but I never managed to get a copy to work that I could use on real hardware (think the patched version or 130XE version crashed) ?? Does anyone know of a fully working version as it's another good game that I would like to play complete?

 

Stretching the topic but I'll re-re-mention The Tail of Beta Lyrae - still no working disk version with the gravity balls feature as far as I know (screen greys out intermittenlty) :(

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Phantom impossible to complete the 2nd? level as not enough energy - I remember some sort of disk patch util out there, but I never managed to get a copy to work that I could use on real hardware (think the patched version or 130XE version crashed) ?? Does anyone know of a fully working version as it's another good game that I would like to play complete?

 

 

This may be on some early releases, i had this on a compilation (4 Great Games II or something like that) - i remember completing this.(or getting close to completion)

Edited by Magic Knight
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Huh,the attached one does not work? That would surprise me.

this could be awesome - the tape copy (that is also on disk) doesn't have the gravity balls... will hook up APE now :)

 

This may be on some early releases, i had this on a compilation (4 Great Games II or something like that) - i remember completing this.(or getting close to completion)

Was that a tape only release - atarimania has it but doesn't have all 4 levels...

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IIRC, all tape versions of Phantom, including the re-releases, are faulty as the last level appears to be missing.

 

 

Was that a tape only release - atarimania has it but doesn't have all 4 levels...

 

Yes - Tape and very possible i ran out of steam before reaching the last buggy part, was a good alternative to Gauntlet with better graphics!

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I have several fixed or modified games that I've found in the inet.

Most from this forum.

 

http://devwebcl.atarionline.pl/fix/

Neat place there... would be better if there was a description of what is fixed with the games. From what I can see...Graphic hacks/fixes.Sound initialization fix (for games that did not properly initiate pokey).XL/XE compatibility fix? (I know there exist some for games that ran on 400/800 but not XL/XE series but don't remember seeing any here from my quick scan).I only saw a couple that I know for sure I can identify as fixing unwinnable games.On another note.. reading that interview on the creator of Montezuma's revenge.

Robert Jaeger: Utopia Software had a tiny booth at the 1983 or 1984 C.E.S. This was pre-E3 when all home electronics, games, and adult entertainment all shared the same show. We had a tiny booth, away from all the major players in games and near the porn stars. I had an early version of Montezuma on display and it created a lot of buzz. People from Parker Brothers convinced me that this game deserved an international marketing effort.
Maybe what shows these days declining in popularity need is a little bit of pr0n thrown back in. :lol:Anywho it'd be great to see some combined version of the various Montezuma's Revenge. Especially the opening screen of the unfinished version which is absolutely fabulous. Shame PB took it out.
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[TOBL]

suprise! It doesn't... well it doesn't load - from either DOS or MYDOS (blank screen) tried using on 130XE/1050 drive/PAL :(

 

Sorry, forgot a patch for the XL, this version should do. BTW, you do need a game-dos for loading this as it expects the RAM it loads into to be zero'd out. The black holes are normal in level one, they disappear in all later sectors.

 

Have fun!

a.zip

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I know it's a lot to ask, but is it possible for someone to finish up the original proto version? Maybe make it move on to the next level if you avoid Montezuma long enough or something (I'm not sure what the original goal of that screen was).

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Sorry, forgot a patch for the XL, this version should do. BTW, you do need a game-dos for loading this as it expects the RAM it loads into to be zero'd out. The black holes are normal in level one, they disappear in all later sectors.

 

Have fun!

Thanks, this works, I guess someone tweaked them balls to be on max :thumbsup: but the firing sound is spluttery should be really beefy...

 

Beta Lyrae has been discussed before but would still be nice to have the full ATR working with the intro etc and game variability : I think the discussion was about the game having some advanced features such as difficulty that changed over time based on # of plays etc - I have an original Databyte disk but it has the 'grey out' issue - suspect a combination of this disk updating each time it loads / different (sometimes dodgy) drives, may have made it think it was a copy and it's part of the copy protection that causes the grey screens...

post-19705-0-20076800-1366536574_thumb.jpg

 

Phantom

The disk version plays fine but it seems somebody completely assed up the mastering for the tape version.

 

Atari Frog

Thanks will give this a try (hope it has all 4 parts) - the problem with the original disk game is having enough energy to complete the 2nd part "The Dungeon" - I had a go but didn't get near the end to try it! If anyone has beaten this (or completed the game) I would be interested to hear?

post-19705-0-98618100-1366536495_thumb.jpg

 

 

Montezumas Revenge(s)

There may be some info here when we played it a while ago in the High Score Club?

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Thanks, this works, I guess someone tweaked them balls to be on max :thumbsup: but the firing sound is spluttery should be really beefy...

That's not any different from the version I got.

 

Beta Lyrae has been discussed before but would still be nice to have the full ATR working with the intro etc and game variability : I think the discussion was about the game having some advanced features such as difficulty that changed over time based on # of plays etc -

That should be all in the file you have, except that it lacks the intro because that just wastes space and doesn't add to the game play. But here is a full version with the intro from which the file version was made. It's an xfd, not an atr. And I changed the colors of the "flicker" screen because the originals look just wrong.

 

But anyhow: The "original original" is of course not an ATR. You find an atx copy here:

 

 

http://www.atarimania.com/atari-vapi.html

 

which plays on the emulator of your choice. It seems to be a bit different from what I have, but it works.

 

Greetings from Incheon.

tail.zip

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@ devwebcl - Are these all fixed from being buggy? or any ones which are different from Atarionline or Atarimania being listed would be handy.. :)

 

Most of these games had issues to finish it.

however few is about sound issues from 400/800, like Moon Patrol, Gremlins. You know, sound is the half of a game experience ;)

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That's not any different from the version I got.

 

 

 

That should be all in the file you have, except that it lacks the intro because that just wastes space and doesn't add to the game play. But here is a full version with the intro from which the file version was made. It's an xfd, not an atr. And I changed the colors of the "flicker" screen because the originals look just wrong.

 

But anyhow: The "original original" is of course not an ATR. You find an atx copy here:

 

 

http://www.atarimani...atari-vapi.html

 

which plays on the emulator of your choice. It seems to be a bit different from what I have, but it works.

 

Greetings from Incheon.

TTOBL

thanks but I only play on real hardware (from floppy). Like I said I think the original disk writes something every time you play so a file version wouldnt do this - think the programmer may have done something special with this game re game changing over time?.

 

The firing? definitely better more bass/boom firing sound on the original disk (databyte) ;)

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  • 4 years later...

Mastertronic has more games that don't play right in NTCS land!

"The last V8" the timer is too fast, you just die!

"Panther" the game plays just fine at the start but by time you get to the lake the game is too fast that makes it unplayable!

"Elektra Glide" the timer is too fast by time you get in the first tunnel you have no time left to make it to the checkpoint!

Edited by walter_J64bit
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  • 3 years later...
On 4/16/2013 at 12:13 AM, CharlieChaplin said:

Koronis Rift: original european disk version by Activision, one level (rift) cannot be solved, since they destroyed a data sector with their copy protection... ?

Where did you get this information?

I was just told about this fact(?) by @abbotkinneydudeand cannot confirm it.

 

The game loads up to sector 702. The protection uses only track 39, starting with sector 703. There are no other in any way bad or duplicate sectors outside track 39.

Furthermore the Epyx and Activision releases share identical sectors 528-702 (among many others).

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