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Luchsenstein 3D

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After countless work hours, 108 Stars and I are presenting the playable Luchstenstein 3D demo.
The main goal for us was to see what we could do with the engine and then hopefully make plan for a full content game.
Keys :
A : shoot
B : strafe
Option 1 : open doors

I would like to personally thank 108 Stars for his patience working with me painfully limiting his creative and artistic mind ! :)

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My regards go out to obschan who made this incredible piece of software possible. This may be close to how a Wolfenstein 3D version for the Lynx might have turned out had the Tramiels pulled the sticks out of their butts.

I was so impressed with obschan's 2012 demo I offered my help; such an impressive engine must not go to waste. The full game will have nothing to do with Wolfenstein of course, but we thought it was a good example for the demo as everybody knows that game and can compare. I think it looks surprisingly close, even if it is not a full featured conversion; but hey, even the Jaguar version lacks much of the PC-original's gameplay.
This was also meant to be our entry to the coding competition, but since nobody else contributed we release it just as a free goodie for everyone. :)

Also thanks to sh3-rg for helping out with some files. :)

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Wow, I had a quick look at this in the train (couldn't turn on the sound, but expect it to be there) and the graphics are amazing. I would never have thought this was possible in the Lynx.
Also, I think the name is brilliant. At first I thought it was some tribute to Der Luchs, until I realized that Luchs is the German word for Lynx. :$ Well, it only took me 20 years or so to realize that the Pentagon was a five-sided building, so this is pretty quick for me.
Congratulations to obschan and 108stars. A Herculean effort it must have been. Great stuff. Love to read the Retro Gamer Magazine homebrew article on this. Jason Kelk, are you reading this?

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[quote name='LX.NET' timestamp='1367420670' post='2745697']
Wow, I had a quick look at this in the train (couldn't turn on the sound, but expect it to be there) and the graphics are amazing.[/quote]

Thanks a lot. And yes, there is sound; a crystal clear voice sample in the disclaimer, title and end music and basic sound effects in the game.

[quote name='LX.NET' timestamp='1367420670' post='2745697']
Also, I think the name is brilliant. At first I thought it was some tribute to Der Luchs, until I realized that Luchs is the German word for Lynx. :$ Well, it only took me 20 years or so to realize that the Pentagon was a five-sided building, so this is pretty quick for me.[/quote]

Thanks again; I just thought it was a perfect fit, with the original having its name from a wolf, and the scenario being German. Also helps not to infringe a trademark. :P


[quote name='LX.NET' timestamp='1367420670' post='2745697']Love to read the Retro Gamer Magazine homebrew article on this. Jason Kelk, are you reading this?
[/quote]

Yeah, let's hope RG staff sees this. :) Edited by 108 Stars

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Don't you mean [url="http://en.wikipedia.org/wiki/Liechtenstein"]Liechtenstein[/url]?
[url="http://en.wikipedia.org/wiki/Liechtenstein"]http://en.wikipedia.org/wiki/Liechtenstein[/url]

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Thank you so much for this :)
I have already found some goodies but haven´t played through the full demo yet. This is a big leap forward from obschans very first demo shooting a ghost.
On Pandora-Handy it plays great, looking forward to get it run on the flashcart tonight!
Direct question: Are there already secret ways or can I save my energy knocking against every wall and picture in every room? ;)

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[quote name='atari2600land' timestamp='1367425794' post='2745745']
Don't you mean [url="http://en.wikipedia.org/wiki/Liechtenstein"]Liechtenstein[/url]?
[url="http://en.wikipedia.org/wiki/Liechtenstein"]http://en.wikipedia.org/wiki/Liechtenstein[/url]
[/quote]

No, Luchsenstein is just a joke. It translates to "Lynxenstein". Lynxenstein/Wolfenstein. ;)

@atari_afternoon
No secret passages sadly. But a dramatic storyline told in a cutscene in between levels. :)

EDIT: Just tweeted a screenshot to [b]John Carmack[/b] and he replied. :)
He said he had planned to use the Lynx vertically " to make efficient use of the scaling hardware for column stretching". So the official Wolfenstein 3D would have been quite different. :)

BTW, here's screenshots for people who can't play it.

[URL=http://www.pic-upload.de/view-19157982/1.png.html][IMG]http://www10.pic-upload.de/01.05.13/zfprml19s6yb.png[/IMG][/URL][URL=http://www.pic-upload.de/view-19158007/2.png.html][IMG]http://www10.pic-upload.de/01.05.13/1t2gn5j7lie8.png[/IMG][/URL]
[URL=http://www.pic-upload.de/view-19158013/3.png.html][IMG]http://www7.pic-upload.de/01.05.13/blxvb44c4vfo.png[/IMG][/URL][URL=http://www.pic-upload.de/view-19158024/4.png.html][IMG]http://www7.pic-upload.de/01.05.13/zsf79yo31erv.png[/IMG][/URL]

[quote name='GroovyBee' timestamp='1367420474' post='2745696']
:cool: Looks good. Is this a portal rendering engine or a raycast engine?
[/quote]

It's... an engine alright, the rest is up to obschan to explain.^^

BTW, we will graciously give you permisson to do Luchsenstein 7800 or Intellistein; hell, the Intellivision has a 1st person game already, might be good. :) Edited by 108 Stars

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I'm pretty sure the lack of secret passages is due to the fact Wolfenstein used real polygons for doors and such. In this engine we could simply make certain walls non-solid.

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Since the makers of Super Noah's Ark 3D, Wisdom Tree still is in business today we would get legal issues just like if we sold a Wolfenstein game, so no worries. :P

http://www.wisdomtreegames.com/

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Well, played some more and got to the end boss (nice storyline. LOL. I know about your wild and funny fantasies 108, so it was your fiction? ;) )
I lost, so it begs for more playing. I like that.
What I think is one of the great assets of this game, besides graphics, is the smooth gameplay. My oh my, does it run without hickups. A superb frame rate!! This makes it a joy to play. I mean: I really loved Steel Talons despite its slow 3 frames per second rate. But this must be well over 20, 30 maybe.

So, obschan, start bragging about the details of the engine. I would like to know what it is capable of (in numbers) after seeing it in action like this.

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[quote name='LX.NET' timestamp='1367437798' post='2745852']
Well, played some more and got to the end boss (nice storyline. LOL. I know about your wild and funny fantasies 108, so it was your fiction? ;) )
[/quote]

Fiction? This is strictly historical, just like it happened in real life! :P

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Looks great. Will break my Lynx out tonight. :)

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[quote name='GroovyBee' timestamp='1367420474' post='2745696']
:cool: Looks good. Is this a portal rendering engine or a raycast engine?
[/quote]

It's a raycasting.

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[quote name='obschan' timestamp='1367449678' post='2745960']
It's a raycasting.
[/quote]

Is it still in "C" or did you convert it to assembler?

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[quote name='108 Stars' timestamp='1367427612' post='2745766']
EDIT: Just tweeted a screenshot to [b]John Carmack[/b] and he replied. :)
He said he had planned to use the Lynx vertically " to make efficient use of the scaling hardware for column stretching". So the official Wolfenstein 3D would have been quite different. :)
[/quote]
Waaaa !
Ah yeah I thought about that too, but was wondering how to get a good gameplay in that position... Edited by obschan

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[quote name='GroovyBee' timestamp='1367450010' post='2745966']
Is it still in "C" or did you convert it to assembler?
[/quote]
Mostly in C but with some inline asm(~20%) when cc65 did not do what I expected.

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