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José Pereira

PUZZLE BOBBLE on A8 by JoséPereira :)

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Anywhere on screen you can have the 5colour balls together with three new ones 'my invention':

-> BLACK interrupts any colour sequence and can only be removed by the DARK REDISH Bubble

-> WHITE one act like a third colour of the sequence, so it gets you diagonal made if you place it where's already a two same colour sequence.

 

 

 

 

 

O.k.

No fancy tricks.

Just ANTIC4 one charset for the scores and Bottom Ground Floor, more another for the Main Playing Area, some DLIs on a 32Bytes wide screen and the PMGs used in 'a clever way' turn this possible.

Different gfxs for the sides Walls but also anyother gfxs with odd colours for the 'contour' Walls.

 

 

 

Any 'coding guys here may want to guess how I did it?

Post what you think or a little help if you download the file and run the Monitor:

BUST-A- MOVE on A8 Jose idea.xex

 

 

 

 

 

:)

Edited by José Pereira
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My part is here. If someone interesting in doing the code then I'll pass him what's the idea and why I know it should work this way.

 

 

P.s.- Based on the GameGear version but the bobbles are char alligned (althoug when shoting they and the cannon move and rotate at pixel perfection).

So the sides, walls and ground floor on other Levels will have different gfxs and colours like wood/trees forest,...

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Xuel the pmgs are always there all the playing area 'masked' by PFO Dark Redish.

3Bobbles 3colours are:

P2 and P3 same colour

Oring PF2

Oring PF3

OTHER TWO BOBBLES COLOURS:

PF2

PF3

 

 

 

Now try to guess how shooting each bobble it's pixel perfection possible and it isn't affected by the 'not wanted Oring'?

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