+Gemintronic #1 Posted May 21, 2013 It looks like missile1x is free for re-use when using player1colors. missile1y seems to be tied to the colors used to display the second sprite. Has this already been discovered/noted? Quote Share this post Link to post Share on other sites
+Random Terrain #2 Posted May 21, 2013 Check out the bonus item in this unfinished piece of junk: http://atariage.com/forums/topic/127258-unnamed-scrolling-game-work-in-progress/ Quote Share this post Link to post Share on other sites
+Gemintronic #3 Posted May 21, 2013 Check out the bonus item in this unfinished piece of junk: http://atariage.com/...rk-in-progress/ My reading skills are pretty poor right now. I didn't catch a .bas file to look over how you did the bonus item. The only reference related seems to be a post where you say you are "using missile1". I also just realised that missile1height may be available to use. Should test that next. Quote Share this post Link to post Share on other sites
+Random Terrain #4 Posted May 21, 2013 I was just showing it in action. Here's another one in action: http://atariage.com/...25#entry2532171 Check out this post: http://atariage.com/...s/#entry1520634 Just so you know, when the missile instructions are replaced with other kernel options, you can still access the missiles as full height bars using "ENAM0 = 2" and "ENAM1 = 2". They are still changed by NUSIZ in the same ways. The kernel options player1colors, no_blank_lines, and pfcolors cause the loss of missile1 and missile0. But missile0 and missile1 can be used as a top to bottom strip using ENAM1{1}=1 and ENAM0{1}=1 and turned off using ENAM1{1}=0 and ENAM0{1}=0. The colors of player1 will show up in missile1 at the horizontal position of player1. This color contamination can be used as a bonus item at the side, but you must be careful because the missile can be touched from top to bottom, not just at the spot where you see color. Here's a quick example with missile1 on the left and missile0 on the right using your sprite from another thread: enam_2013y_05m_21d_1536t.bin enam_2013y_05m_21d_1536t.bas 2 Quote Share this post Link to post Share on other sites