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Spriting is fun!


Rabbit 2600

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You know what is strange? We have no gladiator games for the Atari 2600!

 

Dreaming of doing a gladiator combat game set in the grand Colisseum has gotten me in the mood of seeing if it's possible to do a decent looking gladiator sprite. And this is what I came up with. I think it's super hard working with the 2600's sprite limitations, but it's also great fun.

 

Concept number 1

namnloumls_zps035948b0.png

 

Concept number 2

namnloumls_zps49e077f7.png

 

Concept number 3

namnloumls_zps2214e7fb.png

 

Gonna see if I can do one where he holds the weapon upwards.

Edited by Rabbit 2600
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Here is my version of Homer Simpson XD

 

namnloumls_zpsef35a3b0.png

 

It would be extremely fun to make a series of 4 Simpsons games. Each featuring one character. Homer, Bart, Lisa, Marge and Maggie.

I don't know what they would be about, but perhaps Homer's game could be about eating donuts. Bart would ride his skateboard. Lisa playing her saxophone in a guitar hero fashion. And Maggie - who knows >_>

 

If I get a good idea going I'll make them =)

Edited by Rabbit 2600
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I love your Homer and Marge! Can't wait to see more Simpsons characters. I thought the gladiators with the upright swords were better, but maybe you would use the other for the other character so it's easier to tell them apart at a glance (one holds the sword up while the other holds it flat).

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Not bad... head might be a bit big. How about a game where Marge chases Bart around the house to get him outside in time for the bus. Maybe have furniture as obstacles while avoiding Marge. Have a timer counting down until the bus leaves, and if you can avoid Marge for that long you get a bonus as Marge has to drive you to school.

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I'll see if I can fix his head. The reason his head is so large is to accomodate his headspikes.

 

That's a good idea, and on the next screen Bart would be in class shooting spitballs at his teacher when his back is turned, if he faces you, you lose.

Edited by Rabbit 2600
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Spriting is fun but not well documented. R.T. has asked for help making a guide for 2600 sprite artists. When one of us becomes savvy enough I hope we can write our findings down. I think some of the topics would include:

 

1. Using negative space (absence of pixels as part of sprite)

2. Using symbiotic colors for different parts of sprite on same line

3. Reflection as animation

4. Optimizing a sprite to use multiple color schemes

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Amazing sprite work! Damn, wish I had that kind of vision! I can sometimes do alright for the basic shape, but when it comes to implementing colors per-line, things get clumsy in my sprites. Your knight sprites, with the hand colors and sword designs, are absolutely genius!

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Symbiotic colors is something I'm highly interested in and I'd love to know how that works =)

 

I'm probably not using the right terminology. Basically, using a color on a line that works well for one part of an object and yet still matches another.

 

In this screenshot the top and bottom of the shield are blue to add a nice accent. The sword shares the bottom blue of the shield but isn't different enough to cause worry.

 

In the other screenshot the victims hand is pink but his shirt is also a complimentary color so it doesn't look amiss.

 

UPDATE: now that I think about it, the side view of the Knights arm is a good example of negative space. The lack of pixels where his arm is indicates the arm itself - effectively using the absence of pixels as a second color.

post-13304-0-67644000-1370921680_thumb.png

post-13304-0-23199400-1370921736_thumb.png

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I do not have a picture of it at the current moment, but here is my first sprite (in bB Basic).

 

player0color=30

player0:

28

42

127

119

93

34

28

end

 

A yellow smiley face.

 

I may come out with a game called Zombie Attack!

 

Good work! Remember: VisualbB has a decent sprite editor

http://atariage.com/...r-batari-basic/

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Good work! Remember: VisualbB has a decent sprite editor

http://atariage.com/...r-batari-basic/

 

I know, and I used it. I just converted the binary values that resulted into decimal. It makes my code look shorter, and with TI-BASIC, the only other BASIC dialect I know, you need small code in order not to waste the 24 Kilobytes of RAM. Even a Guess The Number game costs 150 bytes!

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now that I think about it, the side view of the Knights arm is a good example of negative space. The lack of pixels where his arm is indicates the arm itself - effectively using the absence of pixels as a second color.

 

Another example is in my current avatar: Billy's fist when standing.

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