Rabbit 2600 Posted June 6, 2013 Share Posted June 6, 2013 (edited) You know what is strange? We have no gladiator games for the Atari 2600! Dreaming of doing a gladiator combat game set in the grand Colisseum has gotten me in the mood of seeing if it's possible to do a decent looking gladiator sprite. And this is what I came up with. I think it's super hard working with the 2600's sprite limitations, but it's also great fun. Concept number 1 Concept number 2 Concept number 3 Gonna see if I can do one where he holds the weapon upwards. Edited June 6, 2013 by Rabbit 2600 Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 6, 2013 Author Share Posted June 6, 2013 (edited) What about something like this? Concept1 Concept 2 Concept 3 In the arena: Edited June 6, 2013 by Rabbit 2600 Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 6, 2013 Author Share Posted June 6, 2013 (edited) Here is my version of Homer Simpson XD It would be extremely fun to make a series of 4 Simpsons games. Each featuring one character. Homer, Bart, Lisa, Marge and Maggie. I don't know what they would be about, but perhaps Homer's game could be about eating donuts. Bart would ride his skateboard. Lisa playing her saxophone in a guitar hero fashion. And Maggie - who knows >_> If I get a good idea going I'll make them =) Edited June 6, 2013 by Rabbit 2600 Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 7, 2013 Author Share Posted June 7, 2013 (edited) Ladies and gentlemen. I give you - Batman Walk cycle Punch Edited June 7, 2013 by Rabbit 2600 Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 7, 2013 Author Share Posted June 7, 2013 Marge Simpson Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted June 7, 2013 Share Posted June 7, 2013 (edited) You've got a good talent for sprites. I especially like your gladiator theme. You could also use that playfield to put ppl in the stands, like this: Edited June 7, 2013 by KevinMos3 Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted June 7, 2013 Share Posted June 7, 2013 I love your Homer and Marge! Can't wait to see more Simpsons characters. I thought the gladiators with the upright swords were better, but maybe you would use the other for the other character so it's easier to tell them apart at a glance (one holds the sword up while the other holds it flat). Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 7, 2013 Author Share Posted June 7, 2013 @KevinMos3 : Great idea about the croud! @ChillyWilly : Thanks, glad to hear that people like them =) Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 7, 2013 Author Share Posted June 7, 2013 (edited) Here's my take on Bart Simpson. Gonna make a game for Marge and Bart once I come up with an idea. I think Hungry Hungry Homer came out great =) Concept1 Edited June 7, 2013 by Rabbit 2600 Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted June 7, 2013 Share Posted June 7, 2013 Not bad... head might be a bit big. How about a game where Marge chases Bart around the house to get him outside in time for the bus. Maybe have furniture as obstacles while avoiding Marge. Have a timer counting down until the bus leaves, and if you can avoid Marge for that long you get a bonus as Marge has to drive you to school. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 7, 2013 Author Share Posted June 7, 2013 (edited) I'll see if I can fix his head. The reason his head is so large is to accomodate his headspikes. That's a good idea, and on the next screen Bart would be in class shooting spitballs at his teacher when his back is turned, if he faces you, you lose. Edited June 7, 2013 by Rabbit 2600 Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted June 10, 2013 Share Posted June 10, 2013 Hehe - good idea for the next level. Maybe the next would be recess level where you have to avoid Nelson or he steals your lunch money. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 10, 2013 Share Posted June 10, 2013 Spriting is fun but not well documented. R.T. has asked for help making a guide for 2600 sprite artists. When one of us becomes savvy enough I hope we can write our findings down. I think some of the topics would include: 1. Using negative space (absence of pixels as part of sprite) 2. Using symbiotic colors for different parts of sprite on same line 3. Reflection as animation 4. Optimizing a sprite to use multiple color schemes Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 11, 2013 Author Share Posted June 11, 2013 Symbiotic colors is something I'm highly interested in and I'd love to know how that works =) Quote Link to comment Share on other sites More sharing options...
Cybearg Posted June 11, 2013 Share Posted June 11, 2013 Amazing sprite work! Damn, wish I had that kind of vision! I can sometimes do alright for the basic shape, but when it comes to implementing colors per-line, things get clumsy in my sprites. Your knight sprites, with the hand colors and sword designs, are absolutely genius! Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 11, 2013 Share Posted June 11, 2013 Symbiotic colors is something I'm highly interested in and I'd love to know how that works =) I'm probably not using the right terminology. Basically, using a color on a line that works well for one part of an object and yet still matches another. In this screenshot the top and bottom of the shield are blue to add a nice accent. The sword shares the bottom blue of the shield but isn't different enough to cause worry. In the other screenshot the victims hand is pink but his shirt is also a complimentary color so it doesn't look amiss. UPDATE: now that I think about it, the side view of the Knights arm is a good example of negative space. The lack of pixels where his arm is indicates the arm itself - effectively using the absence of pixels as a second color. Quote Link to comment Share on other sites More sharing options...
JWinslow23 Posted June 11, 2013 Share Posted June 11, 2013 I do not have a picture of it at the current moment, but here is my first sprite (in bB Basic). player0color=30 player0: 28 42 127 119 93 34 28 end A yellow smiley face. I may come out with a game called Zombie Attack! Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 11, 2013 Share Posted June 11, 2013 I do not have a picture of it at the current moment, but here is my first sprite (in bB Basic). player0color=30 player0: 28 42 127 119 93 34 28 end A yellow smiley face. I may come out with a game called Zombie Attack! Good work! Remember: VisualbB has a decent sprite editor http://atariage.com/...r-batari-basic/ Quote Link to comment Share on other sites More sharing options...
JWinslow23 Posted June 11, 2013 Share Posted June 11, 2013 Good work! Remember: VisualbB has a decent sprite editor http://atariage.com/...r-batari-basic/ I know, and I used it. I just converted the binary values that resulted into decimal. It makes my code look shorter, and with TI-BASIC, the only other BASIC dialect I know, you need small code in order not to waste the 24 Kilobytes of RAM. Even a Guess The Number game costs 150 bytes! Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 11, 2013 Author Share Posted June 11, 2013 Hm, samurai is hard to do. Here's my not so great atempt. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted June 12, 2013 Share Posted June 12, 2013 now that I think about it, the side view of the Knights arm is a good example of negative space. The lack of pixels where his arm is indicates the arm itself - effectively using the absence of pixels as a second color. Another example is in my current avatar: Billy's fist when standing. 1 Quote Link to comment Share on other sites More sharing options...
NightSprinter Posted June 13, 2013 Share Posted June 13, 2013 Your concept is reminding me a LOT of an old game by EA for the Apple 2 called "The Last Gladiator". Very nice concepts so far. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 18, 2013 Author Share Posted June 18, 2013 Here's a hanged man. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 18, 2013 Author Share Posted June 18, 2013 Oh by the way, I take requests to those that want help with sprites for their games =) Quote Link to comment Share on other sites More sharing options...
Cybearg Posted June 19, 2013 Share Posted June 19, 2013 I'd totally take you up on that because your sprites are great... ... But then I'd feel terrible for needing help. :I Quote Link to comment Share on other sites More sharing options...
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