Mikes360 Posted June 24, 2013 Share Posted June 24, 2013 Hi Guys, I am looking to do some 2600 dev on a Mac OS X Intel machine. I cannot seem to get a build of DASM that works for me. I have tried the build int the following thread which runs and seems to output a .bin file but it fails to run in Stella. http://atariage.com/forums/topic/185212-dasm-for-intel-macs/ I was wondering if anyone else uses DASM on mac and has a working DASM? Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted June 24, 2013 Share Posted June 24, 2013 (edited) I'm pretty sure that's the build of DASM I'm using on my Mac. Are you setting the output format to RAW by using -f3? The output format defaults to 1, which puts 2 additional bytes (for the origin) at the start of the file. Stella's not expecting those so it would shift everything in memory by 2 bytes. The RAW option does not include those bytes. When I compile these are the options I use: dasm game.asm -f3 -sgame.sym -lgame.lst -ogame.bin -s outputs a symbol list, which can be handy at times to figure out problems. -l outputs a detailed listing, which likewise can be handy to figure out problems. Here's the manual for DASM: dasm.txt Edited June 24, 2013 by SpiceWare Quote Link to comment Share on other sites More sharing options...
Mikes360 Posted June 24, 2013 Author Share Posted June 24, 2013 Ahh yes now the binary works perfectly! Thanks for pointing out my obvious mistake. Quote Link to comment Share on other sites More sharing options...
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