Jump to content
IGNORED

A Glitch Art Experiment: Transmat


tschak909

Recommended Posts

Hey everybody,

 

I decided, since I was between work contracts, and had a little time after putting the little one to bed, that I wanted to experiment with glitch art in the same vein as the Wallflower experiments made popular on the C64, Atari 8-bit, ZX Spectrum, and other machines, and am deciding to try my hand at it with the VCS. I love the glitch scene (Alva Noto, et al), and wanted to produce something worthy of being part of this subculture.

 

What is it?

 

The goal is to produce a simple art piece, with soundtrack, that evolves organically over time, using purely 6502 code, in essence, producing algorithmic art.

 

It will probably take me a considerable amount of effort to refine the piece, to where I see fit, but I will be posting my progress and code here for all.

 

The current version is attached to this thread.

 

So far, the current challenges revolve around timing and trying to produce stochastic but interesting effects on a system with very little video abstraction, one instruction change can drastically alter the video and sound output, and the RAM is part of the same page as the hardware, so trying not to make state matter so much, much less stomp all over it, is proving to be interesting. :)

 

Let me know what you think.

 

-Thom

transmat-130625.zip

  • Like 1
Link to comment
Share on other sites

Another iteration of the code,

 

I am experimenting with periodic changes to the score, and am trying to find ways to balance glitchiness, with a predictable pattern.

 

As of now, the entire piece seems to stabilize a bit quickly into very predictable patterns, understandable, as I am doing half-LFSRs to shift patterns around, however if I change things too much, the happy accident of the rhythmical nature of the piece deteriorates, so I am having to make very small changes, and observe their results with the Stella debugger.

 

-Thom

Transmat.a26

Link to comment
Share on other sites

After a lot of experimentation, I've decided to revert back to the most recent build that I posted here (second one), and try to introduce a bit more randomness into the visual part of the kernel.

 

I am enjoying the fact that the art piece manages to stabilize itself, while still slowly evolving over time, both the audio and visual elements, but the visual elements need a little more push.

 

Once I feel I have accomplished this, I will call the piece finished.

 

Thanks for all the compliments so far, maybe i'll do more of these.

 

-Thom

Link to comment
Share on other sites

When I play transmat, it comes out in black-and-white. Is that intentional, or do I need to adjust my Stella settings?

Try toggling the "PAL colour loss" effect with Ctrl-L. When enabled, an odd scanline count in PAL mode results in B&W output.

  • Like 1
Link to comment
Share on other sites

I have posted a recording of the art piece on YouTube as a reference:

 

-Thom

Is that real hardware, or Stella? NTSC or PAL?

Mine runs a bit faster, but my Stella is 3.8.1 iOS.

Real hardware may sound a bit different also due to TIA emulation differences.

Still, I love this stuff because it sounds unlike an Atari - and like it has more than 2 channels.

Link to comment
Share on other sites

yes, 256 iterations, with 256 steps each iteration. The selective AND/OR/EORing of the initial seed seems to stabilize the piece... and, The youtube video is running on MESS, actually.

 

I have also posted this to twitter, and every glitch blog I can get my hands on, am trying to stir up some publicity. (as much as can be gotten for avant garde fringe weird art) ;)

 

-Thom

Link to comment
Share on other sites

Alva Noto.

Had never heard of him until you mentioned his name. While I was watching your YouTube clip it totally reminded me of an installation by Ryoji Ikeda (test pattern no.5) which is currently installed in a gallery down the road from me, and i might add is one of the best installations i have ever seen. I had to laugh then when I looked up Alva Noto and found that he is in a group, Signal, with him. Will definitely being doing some more reading up and listening of his work.

What you are doing here is really interesting and inspiring. When you have fine tuned and finished it you should think of doing a small run of cartridges, or grant someone permission to do it, I'd definitely buy one or two.

Cheers!

Link to comment
Share on other sites

Neat. Gives hectoByte a run for its money :)

128 B doesn't quite qualify as a wallflower though. I've been doing experiments in 32 B (16 B isn't enough to get any sort of stable behaviour, AFAICT).

 

And: why don't you assemble it as a 128 byte binary to fit into that category on pouet? Simply change

ORG $F000

to

ORG $FF80

Link to comment
Share on other sites

Here is an iPad video in my Dropbox.

The link will die when I delete the video from Dropbox.

https://www.dropbox.com/s/jsgvpgz3u99os8m/Video%20Jun%2028%2C%209%2026%2045%20PM.mov

 

Actually pretty good. Goes black and white and wavy, but mostly it is solid color.

It is about past the one minute mark.

The horizontal dark areas that move down are from videoing the tube TV scan rate and not there when viewing live.

 

Other than the black and white waviness, it is exactly what I am seeing and hearing in Stella 3.8.1.

Go Stella!

Link to comment
Share on other sites

  • 5 weeks later...
  • 2 years later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...