Champions_2002 Posted June 25, 2013 Share Posted June 25, 2013 Hi After all these years i have had a idea for a game, so i will need to know how to move a player missile in basic, so can anybody tell what is the best book to use to start moving missiles please Quote Link to comment Share on other sites More sharing options...
feather Posted June 25, 2013 Share Posted June 25, 2013 De Re Atari http://www.atariarchives.org/dere/chapt04.php Quote Link to comment Share on other sites More sharing options...
morelenmir Posted June 26, 2013 Share Posted June 26, 2013 (edited) 'Atari Graphics and Arcade Game Design' is very, very good indeed with its treatment of pm/g. The rest of the book... Not so much... There are basic examples and also a great introduction to asm. Here is a link to the online copy at Atari Archives: http://www.atariarchives.org/agagd/chapter5.php Edited June 26, 2013 by morelenmir Quote Link to comment Share on other sites More sharing options...
ALaMothe Posted June 29, 2013 Share Posted June 29, 2013 De Re Atari is the defacto standard for graphics programmers, but it isn't the most friendly book. Another book that blew my mind was "Computer Animation Primer" by David Fox and Mitchell Waite, published by Byte Books in 1984. One of the books that took my game programming to another level. Cool related story -- 10 years later, I went on to write "The Black Art of 3D Game Programming" for Mitch Waite Group in 1994. I still had my original copy of his Computer Animation Primer book, and now he printed and published mine, so we both signed each other's books, kinda closed the circle Anyway, here's a link to: http://www.atariarchives.org/cap/ I literally ordered this book out of the back of another book, I think a PASCAL book and waited months for it -- when I got it, it was like finding Atlantis -- I read it cover to cover, over and over. AWESOME book. Andre' 1 Quote Link to comment Share on other sites More sharing options...
morelenmir Posted June 29, 2013 Share Posted June 29, 2013 I will give that one a look over ALaMothe! Sounds cool. De Re is excellent and dry as dust perhaps - but don't let that put you off. It is the last word. 90 times out of a hundred if 'De Re' and another book disagree over something then 'De Re' has it right! That's what I found with 'Atari Graphics and Arcade Game Design'. Quote Link to comment Share on other sites More sharing options...
binaryferret Posted June 29, 2013 Share Posted June 29, 2013 I've pretty much picked up the basics from 'Atari Roots - A guide to Atari assembly language' http://www.atariarchives.org/roots/ and De Re Atari http://www.atariarchives.org/dere/ (Although still going through this) Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted June 30, 2013 Share Posted June 30, 2013 Hey Champs the book that finally got PMGs through to me after years of BASIC programming was Atari Player Missile Graphics in BASIC really nice step by step book (a couple of typos here and there) and good reference tables without being too heavy going. I would be pleased to help you out if you need anything Quote Link to comment Share on other sites More sharing options...
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