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Potential new hardware

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Foft, it works beautifully now :) thank you and the keyboard support in the menu is great. One thing I've to check yet is if Action! cart works on Mist with Freezer.

 

The sc anlines option, wasn't it on by default previously? (looks better if it's off by default now, picture quality even through cheap video converter is superb).

 

My personal wishlist for the future would be:

- Basic off/on option with settings preserved between shutdowns (F8 must be pressed now during loading of a program which needs Basic off)

- Core loading (and with this option, atari800 would be my default core on Mist)

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@foft: I was testing latest DE1 core, and it seems keyboard-driver menu navigation doesn't work here. Is it supposed to be available in the venerable DE1 too?

Also, could you release as POF for the DE1 instead of SOF? My DE1 is an Atari800 and having to boot it from the PC is clunky...

Or maybe there's a SOF loader for the DE1 I don't know about?

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I'm planning on getting a Altera DE0-nano to play with. Would this design work with a de0-nano? It has a newer/bigger FPGA than the DE1. I think a lot of mechanical work would be involved wiring up VGA and all the goodies. A PCB with ports, cart slot, SIO, etc with a socket to drop a DE0-nano board into would be awesome though.

 

This one is destined for a 12-bit DEC PDP-8/e clone. Will have a full blinkenlights front panel console. I may get another later for an Atari clone.

 

The 8/e had a similar MIPS rating to 6502 but was a 12-bit machine and was capable of some interesting things with its tiny instruction set.

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@foft: I was testing latest DE1 core, and it seems keyboard-driver menu navigation doesn't work here. Is it supposed to be available in the venerable DE1 too?

 

Not yet, only wired up for mist for now. But it will be...

 

Also, could you release as POF for the DE1 instead of SOF? My DE1 is an Atari800 and having to boot it from the PC is clunky...

Or maybe there's a SOF loader for the DE1 I don't know about?

They can be converted, but this is actually a mistake. I'll include the pof.

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I'm planning on getting a Altera DE0-nano to play with. Would this design work with a de0-nano? It has a newer/bigger FPGA than the DE1. I think a lot of mechanical work would be involved wiring up VGA and all the goodies. A PCB with ports, cart slot, SIO, etc with a socket to drop a DE0-nano board into would be awesome though.

 

Yes it is running on cyclone iv without issue. Let me know if you need help when you get to this:)

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Thanks, I'll have a look. Expect DMA clock/display shift register timing is off for these modes.

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Farb has been working hard on a manual for this core. The first version is now available at:

 

http://www.scrameta.net

 

Please thank Farb! Either of us would be very happy to hear suggestions for improvements/fixes.

 

---

Some other core news... USB is now working on MCCTV and MCC216. Just need to fix a few remaining issues - ETA about a week.

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Very nice guide Farb. I have a correction for the MCC-216 and MCC-TV SD card layout.

 

MCC-216 and MCC-TV SD card
Both the MCC-216 and MCC-TV need the atari800core.arg flashed.
+---System
| \---Core
| \---atari800
| \---atari800core.arg 1
|
| \---Rom
| \---Atari800
| \---ataribas.rom
| \---atariosb.rom
| \---atarixl.rom
| \---freezer.rom 2
|
|---atari800
| \---user 3

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Thanks, NML32. I've updated the document and sent it off to foft.

 

Thanks Farb - posted. Sorry for the delay...

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Hi Foft! how are you. I just realize that there it is no MCC-216 ARG core files on the release 20141109, can you add them? thanks!

No, but there will be a new build tonight:-)

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I have written the one button game "SPEEDmaza" in Action!. However, there are some hscroll problems (vertical gaps) in low-graphics modes (40x24). Could you look into it?

http://www.pouet.net/prod.php?which=64096

 

Fixed in tonights build - will if I stop playing the game and make the build :-)

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Hi Foft, thanks for the new release! It works very well on the Chameleon and the keyboard navigation on the menus is much better than using the joystick.


It would be great if you could cut the display of the screen on the left and right borders of the VGA core, since the glitches doesn’t look very nice!


Thanks again and best regards,

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Edit: moving post to "Atari 5200 in FPGA?" section.

 

PS: working great

Edited by NML32

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From the release details:


20141213:

...

MCC216/TV:5200 build

MCC216/TV:USB support (hid,5200daptor,hub,joystick,2600daptor)

...


Can we use paddles in the MCC-216 with a 2600daptor? this would be pretty cool.


As commented by NML32, now the Buffalo Classic USB Gamepad also works with the MCC-216 (USB direct attached)?

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Can we use paddles in the MCC-216 with a 2600daptor? this would be pretty cool.
As commented by NML32, now the Buffalo Classic USB Gamepad also works with the MCC-216 (USB direct attached)?

 

 

Hey Juan,

I haven't tested it but I'm pretty sure that paddles will work with the 2600daptor. My iBuffalo Classic USB gamepad works directly connected to the MCC but currently only works with foft's cores. Still a big plus for the MCC.

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Hey Juan,

I haven't tested it but I'm pretty sure that paddles will work with the 2600daptor. My iBuffalo Classic USB gamepad works directly connected to the MCC but currently only works with foft's cores. Still a big plus for the MCC.

 

The 'paddle mode' needs selecting when using paddles with the 2600daptor. This is to map the fire buttons to the joystick directions. Unfortunately the 2600daptor does not say when its got paddles connected - I might try and guess in a future version.

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@farb here is an updated folder layout for the MCC-216. Added paths for Atari 5200.

 

Thanks, NLM32. I've updated the manual and sent a link off to foft.

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Fixed in tonights build - will if I stop playing the game and make the build :-)

Haha, I knew it!

What's the score?

 

Thanks for the quick fix.

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