RobertLM78 Posted June 28, 2013 Share Posted June 28, 2013 (edited) So, now that I've have a means of doing some data transfer, I'd like to release some recent programs, as promised . Please give feedback on the format - I figured it would probably be best to leave as raw TIFILEs, but if they would be better in another format, let me know. I also plan on releasing plain text XB source, but I still have to figure out how to convert DIS/VAR 80 to plain text, if that's possible (totally possible - and quite easy to do I might add). Let me know if these work, too, if you do try them out, just to make sure they transferred cleanly. Thanks - and enjoy! Library Master 3.1.2 License: GPLv3 --------------------------- Got a big home library? This application can help you keep track of over 500 books. TIFILE: https://dl.dropboxus...921622/LIBRARY3 Read Me: https://dl.dropboxus...R_3.1.2_READ_ME Text XB source file: https://dl.dropboxus...22/LIBRARY3-XBS Hexadecimal to Decimal License: GPLv3 --------------------------------- Converts hex to decimal, from 0 to FFFF (0 to 65535). Also gives binary equivalent. TIFILE: https://dl.dropboxus...921622/HEXTODEC Text XB source file: https://dl.dropboxus...22/HEXTODEC-XBS Decimal to Hexadecimal License: GPLv3 --------------------------------- Converts decimal to hex, from 0 to 65535 (0 to FFFF). Also gives binary equivalent. TIFILE: https://dl.dropboxus...921622/DECTOHEX Text XB source file: https://dl.dropboxus...22/DECTOHEX-XBS Be sure to let me know if you have trouble with the text file, they should be accessible from any Linux, Mac, or Windows text editor. Screenshots complements of MESS (and Michael for his excellent help getting MESS running ). Edited July 27, 2013 by RobertLM78 1 Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted June 29, 2013 Author Share Posted June 29, 2013 From Computes! TI Collection Volume 1, this is the Master Disk Directory. I made some changes, which I think are for the best. Text XB source file: https://dl.dropboxusercontent.com/u/95921622/MDIR-XBS Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 29, 2013 Share Posted June 29, 2013 Ha!!!! Great stuff, my friend! Please don't stop coding. 1 Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted June 29, 2013 Author Share Posted June 29, 2013 Ha!!!! Great stuff, my friend! Please don't stop coding. Thanks buddy! I had a lot of fun coding them - I'm just thinking what to do next. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 29, 2013 Share Posted June 29, 2013 Take my near-finished Calamari Carl game and finish it. It's 80% done and I think I still have the fully commented XB code to send ya. Every routine documented in full, minimal multistatement lines, just good clean code. All yours if you want it. Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted June 29, 2013 Author Share Posted June 29, 2013 (edited) Take my near-finished Calamari Carl game and finish it. It's 80% done and I think I still have the fully commented XB code to send ya. Every routine documented in full, minimal multistatement lines, just good clean code. All yours if you want it. I might be able to tackle it - I've not really written any games. So what's left to be done? Owen: I just sent you a PM Edited June 29, 2013 by RobertLM78 Quote Link to comment Share on other sites More sharing options...
OX. Posted June 29, 2013 Share Posted June 29, 2013 Take my near-finished Calamari Carl game and finish it. It's 80% done and I think I still have the fully commented XB code to send ya. Every routine documented in full, minimal multistatement lines, just good clean code. All yours if you want it. Get it uploaded Opry - all games are good 1 Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted June 29, 2013 Author Share Posted June 29, 2013 Get it uploaded Opry - all games are good Definitely - but unfortunately I think heatwave's down at the moment . Quote Link to comment Share on other sites More sharing options...
OX. Posted June 30, 2013 Share Posted June 30, 2013 Definitely - but unfortunately I think heatwave's down at the moment . What is this heatwave website? Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted June 30, 2013 Author Share Posted June 30, 2013 (edited) What is this heatwave website? It's a BBS - running on a Geneva system, if I'm not mistaken . Edit: Ox - as soon as heatwave is back up you should sign up . Edited June 30, 2013 by RobertLM78 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 30, 2013 Share Posted June 30, 2013 You can dial into it or Telnet. Marvelous little BBS running the S&T software by InsaneMultitasker. As far as Calimari Carl is concerned, there is a thread on it... About 3 years old. Most current code is available to download at the top of the thread, first post. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 30, 2013 Share Posted June 30, 2013 Sometimes 99er and jchase have contributed some good stuff to it... Graphics and enhancements. Game has alot of potential, just needs some new life breathed into it. I had hoped it would be a group project, but I didn't keep the energy going with further development. Quote Link to comment Share on other sites More sharing options...
OX. Posted June 30, 2013 Share Posted June 30, 2013 You can dial into it or Telnet. Marvelous little BBS running the S&T software by InsaneMultitasker. As far as Calimari Carl is concerned, there is a thread on it... About 3 years old. Most current code is available to download at the top of the thread, first post. Using the search function for "Calamari Carl" only brings up this thread, do you have a link to the original thread? Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 30, 2013 Share Posted June 30, 2013 Type in Calimari Carl... With an I instead of an A. Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted July 27, 2013 Author Share Posted July 27, 2013 I added some screenshots, but more importantly, changed the licenses to GPLv3 . Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted August 18, 2013 Author Share Posted August 18, 2013 (edited) Greetings 99ers! Introducing a simple program for calculating the dot product of two vectors in 3 dimensions that I whipped up the other day while the power was out. I made every attempt to make the code adaptable so that more vectors could be multiplied, and/or expanding the dimensions to something other than 3.Dot Product 1.1License: GPLv3TIFILE:https://dl.dropboxusercontent.com/u/95921622/DOTPRODText XB source file:https://dl.dropboxusercontent.com/u/95921622/DOTPROD-XBSEnjoy! Please feel free to leave suggestions on any of the programs if you feel there are better and more efficient ways. Thanks! Edited June 9, 2014 by RobertLM78 Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted June 7, 2014 Author Share Posted June 7, 2014 (edited) Hello again! Here's the logical follow up to the last program: this one for calculating the vector cross product. Cross Product 1.1TIFILE: https://dl.dropboxusercontent.com/u/95921622/CRSPROD Text XB source file: https://dl.dropboxusercontent.com/u/95921622/CRSPROD-XBS Enjoy! Edit 0: Fixed a 'bug' in both the cross product and dot product so that there won't be an error if no value is entered. Edited June 9, 2014 by RobertLM78 Quote Link to comment Share on other sites More sharing options...
Gazoo Posted June 7, 2014 Share Posted June 7, 2014 I've had the Decimal to Hex converter for some years, what would be nice is an EA5 version of it so it could be included on a utility cartridge. Gazoo 1 Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted June 7, 2014 Author Share Posted June 7, 2014 I've had the Decimal to Hex converter for some years, what would be nice is an EA5 version of it so it could be included on a utility cartridge. Gazoo You've been using this Decimal to Hex converter? Awesome! I'm glad you've gotten use out of it . (I haven't been able to find any stats from dropbox on downloads - may not even exist - so I have no idea if anyone has actually downloaded it). I tried compiling it last year with Harry's compiler, but it ran into problems after 32767 (any number greater than >7FFF) because of the integer arithmetic required by the compiler. Everything in the BASIC program is IA, but unfortunately it goes out of the bounds of the compiler's capabilities . Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted June 7, 2014 Share Posted June 7, 2014 At least one copy of each of the programs you put up has been downloaded--by me. 1 Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted June 8, 2014 Author Share Posted June 8, 2014 At least one copy of each of the programs you put up has been downloaded--by me. I'm glad to hear somebody has checked them out . Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted June 8, 2014 Author Share Posted June 8, 2014 (edited) Here is another one I wrote this afternoon, this one on 3-D straight line kinematics. Pretty simple - enter the initial conditions, set the time interval, and have some basic calculations performed, such as initial and final positions and velocities (giving norms as well as components ). 3D Straight Line Kinematics 1.1 License: GPLv3TIFILE: https://dl.dropboxusercontent.com/u/95921622/3DKIN Text XB source file: https://dl.dropboxusercontent.com/u/95921622/3DKIN-XBS Have fun! (It's no graphing calculator by any means, but it does do a little physics ). Edit: I fixed a minor bug and added the classic 'BEEP's to the 'ACCEPT AT's. Edited June 8, 2014 by RobertLM78 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted June 8, 2014 Share Posted June 8, 2014 I've had the Decimal to Hex converter for some years, what would be nice is an EA5 version of it so it could be included on a utility cartridge. Gazoo Here are a couple of E/A 5 (DV80/128 - DV128/80) converter utilities that I think might be nice on a utility cartridge. I used these two programs quite bit back in the old days. They are small, standard white on blue and work. Anyway take a look see what you think. Two TI Utilities.zip Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted June 8, 2014 Author Share Posted June 8, 2014 Well, I must apologize for the rushed release of the 3D Kinematic program. There was a major bug in line 990 (which is now fixed), and on top of that, the first version lacked some features it should have had. This version takes care of that . Have fun! 3D Straight Line Kinematics 2.0 License: GPLv3TIFILE: https://dl.dropboxusercontent.com/u/95921622/3DKIN2 Text XB source file: https://dl.dropboxusercontent.com/u/95921622/3DKIN-2.0-XBS (Note: the initial velocity and position assume an initial time of T0=0, but it will correct the initial position if T0<0). Quote Link to comment Share on other sites More sharing options...
RobertLM78 Posted June 12, 2014 Author Share Posted June 12, 2014 (me) Being so focused on creating a 3-D line calculator (of sorts), I didn't even snap to the fact that 3D Straight Line Kinematics could be used to model projectile motion as well, provided you resolve the projectile's initial velocity into its horizontal and vertical components. Indeed any motion that involves constant acceleration can be modelled using this program . Now, as am1933 alludes to in another thread, it's too bad plotting such graphs is not possible in pure BASIC. Quote Link to comment Share on other sites More sharing options...
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