Fothlyrdrag #1 Posted June 29, 2013 (edited) So, i have been working on Project Z as my first 2600 programming effort and ive released many versions as the project got better and better. I now believe it is ready for a Cartridge. How might i go about putting it into a standard Atari 2600 Cart, I limited the game to 4k and it came out perfect, its not a superchipped 32k bankswitching mega game but its long enough and challenging enough to play and play and play, I showed alot of my gamer friends aswell and the owner of a huge game store (a good friend and his passion is atari) and they all say its amazing and they want copies .. So i ask you what is it going to take to get some cartriges made? or is there special hardware i can get or? I dont know, i haven't done my research on this part Haha! Any Information would be greatly appreciated! Thanks everyone for making this all possible!! ALSO how do i remove my other thread its done now.. Edited June 29, 2013 by Fothlyrdrag Quote Share this post Link to post Share on other sites
+Gemintronic #2 Posted June 29, 2013 http://atariage.com/store/index.php?l=product_detail&p=949 Quote Share this post Link to post Share on other sites
+Random Terrain #3 Posted June 30, 2013 ALSO how do i remove my other thread its done now.. Why would you want to? 2 Quote Share this post Link to post Share on other sites
OldSchoolRetroGamer #4 Posted June 30, 2013 (edited) ALSO how do i remove my other thread its done now.. In general forums threads are not removed because they "are done" if you feel the need you can make some kind of closing comment, threads just stay and either die off, turn into something else etc, don't worry about it. Edited June 30, 2013 by OldSchoolRetroGamer Quote Share this post Link to post Share on other sites
+Gemintronic #5 Posted June 30, 2013 Part of making a game is documenting the journey for others to follow. You'll see in the thread for my games how they go from small, buggy balls of gameplay mess to bigger, buggier balls of gameplay mess. 2 Quote Share this post Link to post Share on other sites
Fothlyrdrag #6 Posted June 30, 2013 Why would you want to? In general forums threads are not removed because they "are done" if you feel the need you can make some kind of closing comment, threads just stay and either die off, turn into something else etc, don't worry about it. Part of making a game is documenting the journey for others to follow. You'll see in the thread for my games how they go from small, buggy balls of gameplay mess to bigger, buggier balls of gameplay mess. Haha ok thanks i just wanted to make a new thread and didnt want a bunch of threads out and about :S and i also removed all the early beta versions of the game so i wouldnt get confused ect.. Ill keep this stuff in mind for the next one o.O Quote Share this post Link to post Share on other sites
Rabbit 2600 #7 Posted June 30, 2013 "hoping to see a Resident Evil game from you in the future" Quote Share this post Link to post Share on other sites
Fothlyrdrag #8 Posted July 1, 2013 "hoping to see a Resident Evil game from you in the future" Yeah i seen this and laughed, id call it Evil Residents 2600 o.O thinking about making this game is gonna make my head explode! Quote Share this post Link to post Share on other sites
Rabbit 2600 #9 Posted July 1, 2013 Hehe, I've been thinking about making it myself. And I don't believe it will be that difficult. If you went with the same formula for resident evil 1 I don't believe it would be that difficult. You'd make a bunch of rooms and corridors. Some rooms locked requiring certain keys to be found. Having everything completely dark with a light circle around the player so that anything coming in contact with the light becomes visible. (think the adventure light example". That would be a true horror experience. Walking around in complete darkness, never knowing when a zombie would come up and bite your head off =) Quote Share this post Link to post Share on other sites
Fothlyrdrag #10 Posted July 5, 2013 Haha, ive put alot of thought into it myself, i coded the score to say AMMO 00 the first 0 being a clip and the second 0 being bullets in the clip, so when your clip goes empty it lowers the clip number and fills the bullets, but to make the score say ammo i used 987 so clips can only be 6 bullets and you can only have 6 clips, :S.. ive also been trying to decide if the ball should be used for ammo laying around so save room for sprites and such... And i wanted to incorporate the changing camera angles in the first few games. like sidescrolling platformer to a top down eagle eye view, ect.. I think it would be epic Ive also mainly been working on a free game called DanceDance2600 that uses left right up down on the keyboard but i suck at composing music even with the editor.. Quote Share this post Link to post Share on other sites
Impaler_26 #11 Posted July 5, 2013 (edited) Ive also mainly been working on a free game called DanceDance2600 that uses left right up down on the keyboard but i suck at composing music even with the editor.. You can always ask someone else to make a few tunes for you. Here's a thread with music from Der Luchs, IIRC he is offering to compose music for games (for free): http://atariage.com/...37-a2600-music/ Edited July 5, 2013 by Impaler_26 Quote Share this post Link to post Share on other sites