+intvsteve #251 Posted August 28, 2014 A collector for Intv can't afford $5-$10 for a new reader . Oh, affordability isn't the issue. Cheapness is. After all, why by an SD card reader when I could by another Lock 'n' Chase hoping for the mythical Collapsing Lupin. Gotta have priorities. Quote Share this post Link to post Share on other sites
ianoid #252 Posted September 2, 2014 I want. It sell? Preorder me? Want Rocketeer too. No sorry too late? Helps? 1 Quote Share this post Link to post Share on other sites
jum #253 Posted September 8, 2014 (edited) I just dislike the process of: build program, remove SD card, put in adapter, put in PC, browse to SD card folder (if OS can't remember where it was), copy file, say yes, I want to replace the darn thing!, remove SD card, remove from adapter, put in CC3 (or whatever ), lather rinse repeat. .... I usually use an emulator for retro-dev (to avoid these issues), or am I missing something here...? PS: Definitely interested in getting the GroovyBee multicart (if the price is right); what's the release timeframe? Will it be open-source? Edited September 8, 2014 by jum Quote Share this post Link to post Share on other sites
+intvsteve #254 Posted September 8, 2014 I usually use an emulator for retro-dev (to avoid these issues), or am I missing something here...? You missed the part where it was pointed out that (paraphrasing) 'when it's time to test on actual hardware'. Yes, most development happens using an emulator for fastest iteration. But if you're planning to claim a program works on hardware, it's a good idea to run it there. More than once, some strange quirk in hardware has caused trouble. And sometimes if you're doing some experiment to see how emulation compares to hardware you'll cycle rapidly, too. Quote Share this post Link to post Share on other sites
+GroovyBee #255 Posted September 8, 2014 I usually use an emulator for retro-dev (to avoid these issues), or am I missing something here...? Emulators will get you a long way but they aren't a match for testing on real hardware. For example, I have Inty code that works fine both on jzintv and real hardware but crashes in Nostalgia and Bliss. Once you get into those kinds of scenarios you tend to trust emulation far less. The other important aspect of testing on real hardware is your game's control method using the disc. Its very easy to develop games that work fine on a PC keyboard, using the arrow keys for movement, but they don't respond that well to disc input. PWill it be open-source? Could you elaborate on this a bit more? Do you mean a programmers API for BeeX BIOS functionality or do you mean the ability to build a multi-cart yourself? Quote Share this post Link to post Share on other sites
jum #256 Posted September 8, 2014 OK so I was missing something. True, emulators are not perfect for final dev. @groovybee: By open source I mean the ability to build a multicart (in the same way that Arduino is open source). Not a deal-breaker, just a bonus. Quote Share this post Link to post Share on other sites
+GroovyBee #257 Posted September 8, 2014 @groovybee: By open source I mean the ability to build a multicart (in the same way that Arduino is open source). Not a deal-breaker, just a bonus. Its something to think about, but I hadn't planned for that to happen. 1 Quote Share this post Link to post Share on other sites
DZ-Jay #258 Posted September 8, 2014 (edited) Emulators will get you a long way but they aren't a match for testing on real hardware. For example, I have Inty code that works fine both on jzintv and real hardware but crashes in Nostalgia and Bliss. Once you get into those kinds of scenarios you tend to trust emulation far less. The other important aspect of testing on real hardware is your game's control method using the disc. Its very easy to develop games that work fine on a PC keyboard, using the arrow keys for movement, but they don't respond that well to disc input. As a perfect example, consider the "PAL" recall of the Christmas Carol game. There was a bug in the code that went unnoticed during the extensive testing of the game, done mostly on emulators and the "NTSC" version of the console. However, a very slight timing difference between these two versions caused the bug to manifest, causing the game to crash. The jzIntv emulator includes a "PAL" mode which emulates the hardware with a high degree of accuracy--but it also did not reproduce the bug. Apart from timing idiosyncrasies, there's all sorts of bus related quirks that are not part of the specifications and may not be understood well enough to be included in emulators. There's also bugs within the emulators themselves; after all, they are complex software applications and therefore imperfect. jzIntv does an exceptional job at simulating the real hardware, but it is most definitely not the real thing. -dZ. Edited September 8, 2014 by DZ-Jay 1 Quote Share this post Link to post Share on other sites
+GroovyBee #259 Posted October 10, 2014 I guess its time for an update. I'd like to present HIVE :- The key features are :- No DRM bullshit . microSD based so it works on Windows/Linux and MAC without additional software. Based on Bee3 cart technology. Professionally manufactured. Support for *.bin+*.cfg, *.int, *.rom game ROMs. Legacy games and prototypes do not need a *.cfg because they are auto-identified. Support for long file names and folders. 512K of on-board flash for game saves. Provides hardware accelerated features for new homebrew games. Upgradeable by the user. Load/save menu/bios configuration settings. How much am I asking for these bad boys when they go on general sale? A gougetastic $75 + P&P for the basic version. I don't have a price for the deluxe version, which will include a pre-loaded microSD card yet. The microSD card will most likely contain some of my utilities and game demos. The Hives that you see in the right hand picture are some of the pre-production versions which I'll be letting go for the same price but without a box. They will function exactly the same as the final version and I'll post a box out to the purchaser when that part of the project is ready. The pre-production versions will be ready before the bulk of the multi-carts. As soon as the Hive BIOS is finished I'll be offering around 20 pre-production units for sale to random people that expressed an interest in this thread. Others will have to wait a little while longer for a full release. 18 Quote Share this post Link to post Share on other sites
+cmart604 #261 Posted October 10, 2014 Me please Quote Share this post Link to post Share on other sites
Hyperboy #262 Posted October 10, 2014 1 for me please! Quote Share this post Link to post Share on other sites
Rev #263 Posted October 10, 2014 "offering around 20 pre-production units for sale to random people" Im changing my AA name to RANDOM! 3 Quote Share this post Link to post Share on other sites
Hyperboy #264 Posted October 10, 2014 "offering around 20 pre-production units for sale to random people" Im changing my AA name to RANDOM! I guess I'll change mine to "people"! We can corner the market 2 Quote Share this post Link to post Share on other sites
IntellivisionDude #265 Posted October 10, 2014 Can't wait. I don't think i posted in this thread. I just lurked. lol 1 Quote Share this post Link to post Share on other sites
Rev #266 Posted October 10, 2014 OMG! Groovy made the major news networks already! http://intellivisionrevolution.com/entries/intellivision-merchandise/introducing-the-hive-intellivision-multicart 3 Quote Share this post Link to post Share on other sites
Place Logo Here #267 Posted October 10, 2014 In for one, please. Let me know how to seal the deal when the time comes. Quote Share this post Link to post Share on other sites
scalpel #268 Posted October 10, 2014 Wow !!!! I'm in for one too Quote Share this post Link to post Share on other sites
Fushek #269 Posted October 10, 2014 Definitely in ... http://atariage.com/forums/topic/214212-its-alive/page-2?do=findComment&comment=2788448. Just sayin' ... Quote Share this post Link to post Share on other sites
+grips03 #270 Posted October 10, 2014 awesome!!! very cool that it uses standard file system to load games. Looks like the microsd card + HIVE will fit flush inside the standard Mattel cart shell 2 Quote Share this post Link to post Share on other sites
+GroovyBee #271 Posted October 10, 2014 Looks like the microsd card + HIVE will fit flush inside the standard Mattel cart shell Yep! It sure does. I'll take some macro photos on Sunday. 3 Quote Share this post Link to post Share on other sites
JoeM_Intellivision #272 Posted October 10, 2014 1 for me please. Quote Share this post Link to post Share on other sites
IntellivisionDude #274 Posted October 10, 2014 2 Quote Share this post Link to post Share on other sites
AtariBuff #275 Posted October 10, 2014 1 for me, please Quote Share this post Link to post Share on other sites