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You forgot Jr Pac Man.

 

Damn! That makes it 13 games now:

  • 13 full and DRM free homebrew games :-
    • Rocketeer
    • Mars Minis
    • Next Street
    • Zombow
    • CollectorVision's "Sydney Hunter & The Shrines of Peril"
    • IntellivisionRevolution's "Copter Command" - several versions
    • IntellivisionRevolution's "Missile Domination"
    • IntellivisionRevolution's "Ultimate Pong"
    • IntellivisionRevolution's "Jr. Pac-man"
    • BBWW Games' "Piggy Bank - Extra bacon edition!" - Voted GoTY winner 2015
    • Mystery contributor #1 "C.C.V.T.S.G.O.T."
    • Mystery contributor #2 "????"
    • +1 game (not programmed by me - more details soon)
  • Music demos by Der Luchs and Mystery Musician
  • A graphics demo by nonner242
  • Demos of other games and some utilities :-
    • Pop-Tart
    • Hand controller test utility
    • Hive/Bee3 test utility
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Damn! That makes it 13 games now:

  • 13 full and DRM free homebrew games :-
    • Rocketeer
    • Mars Minis
    • Next Street
    • Zombow
    • CollectorVision's "Sydney Hunter & The Shrines of Peril"
    • IntellivisionRevolution's "Copter Command" - several versions
    • IntellivisionRevolution's "Missile Domination"
    • IntellivisionRevolution's "Ultimate Pong"
    • IntellivisionRevolution's "Jr. Pac-man"
    • BBWW Games' "Piggy Bank - Extra bacon edition!" - Voted GoTY winner 2015
    • Mystery contributor #1 "C.C.V.T.S.G.O.T."
    • Mystery contributor #2 "????"
    • +1 game (not programmed by me - more details soon)
  • Music demos by Der Luchs and Mystery Musician
  • A graphics demo by nonner242
  • Demos of other games and some utilities :-
    • Pop-Tart
    • Hand controller test utility
    • Hive/Bee3 test utility

 

 

Make it 14 with Space Raid ;)

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Make it 14 with Space Raid ;)

 

Many thanks Oscar! So the new list is now :-

  • 14 full and DRM free homebrew games :-
    • Rocketeer
    • Mars Minis
    • Next Street
    • Zombow
    • CollectorVision's "Sydney Hunter & The Shrines of Peril"
    • CollectorVision's "Space Raid"
    • IntellivisionRevolution's "Copter Command" - several versions
    • IntellivisionRevolution's "Missile Domination"
    • IntellivisionRevolution's "Ultimate Pong"
    • IntellivisionRevolution's "Jr. Pac-man"
    • BBWW Games' "Piggy Bank - Extra bacon edition!" - Voted GoTY winner 2015
    • Mystery contributor #1 "C.C.V.T.S.G.O.T."
    • Mystery contributor #2 "????"
    • +1 game (not programmed by me - more details soon)
  • Music demos by Der Luchs and Mystery Musician
  • A graphics demo by nonner242
  • Demos of other games and some utilities :-
    • Pop-Tart
    • Hand controller test utility
    • Hive/Bee3 test utility
  • Like 6
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Man! This is becoming so Groovy , that The Bee's are filling the Hive with enough honey(oil) that it will cause a full body buzz .... lol

 

looking forward to this release..

 

Thanks to all involved..

Cheers

Edited by m-crew
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The list of the contents is starting to look like that Monty Python sketch about the Spanish inquisition, adding one item every time. I suppose the difference is that over here, everyone do expect the Hive.

 

True! Game announcements are a bit piecemeal, but thats just the nature of its development.

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  • 1 month later...

 

 

Many thanks Oscar! So the new list is now :-

  • 14 full and DRM free homebrew games :-
    • Rocketeer
    • Mars Minis
    • Next Street
    • Zombow
    • CollectorVision's "Sydney Hunter & The Shrines of Peril"
    • CollectorVision's "Space Raid"
    • IntellivisionRevolution's "Copter Command" - several versions
    • IntellivisionRevolution's "Missile Domination"
    • IntellivisionRevolution's "Ultimate Pong"
    • IntellivisionRevolution's "Jr. Pac-man"
    • BBWW Games' "Piggy Bank - Extra bacon edition!" - Voted GoTY winner 2015
    • Mystery contributor #1 "C.C.V.T.S.G.O.T."
    • Mystery contributor #2 "????"
    • +1 game (not programmed by me - more details soon)
  • Music demos by Der Luchs and Mystery Musician
  • A graphics demo by nonner242
  • Demos of other games and some utilities :-
    • Pop-Tart
    • Hand controller test utility
    • Hive/Bee3 test utility

 

Now all we need is an Intellivision port of Bubbles and the kitchen sink can be thrown in too :)

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Now all we need is an Intellivision port of Bubbles and the kitchen sink can be thrown in too :)

Nah... It has the same "problems" as an Inty version of Robotron. They are booth games that need way too many compromises for them to be any fun to play. Having said that, I did experiment with something I called "Slime-o-tron" a few years ago. A few people saw it demoed on our stand at PRGE last year. It uses coloured squares mode for the enemies, but it wasn't all that much fun to play, so I dropped the idea.

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Nah... It has the same "problems" as an Inty version of Robotron. They are booth games that need way too many compromises for them to be any fun to play. Having said that, I did experiment with something I called "Slime-o-tron" a few years ago. A few people saw it demoed on our stand at PRGE last year. It uses coloured squares mode for the enemies, but it wasn't all that much fun to play, so I dropped the idea.

How about using background animation like Dave's Hockey Robots of Death. http://atariage.com/forums/topic/219563-hockey-robots-of-death/

[That's for robotron, bubbles would be more difficult]

 

Edit:

Doesn't have to be exactly robotron but a dual disc 16 direction firing game with lots of non-overlapping or some overlapping enemies could be fun.

Edited by mr_me
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How about using background animation like Dave's Hockey Robots of Death. http://atariage.com/forums/topic/219563-hockey-robots-of-death/

[That's for robotron, bubbles would be more difficult]

That method is OK for something like Berzerk, as long as you stick to the same kind of restrictions seen in the 2600 version. As a side note, my KillBotz! game does something similar.

 

For Robotron, you'd end up needing some kind of "dirty" BACKTAB/GRAM card manager and a bunch of pre-shifted graphics to handle arbitrarily overlapping enemies. The enemies in the game would all have to be the same colour too. If you don't let the enemies overlap, you would end up using too much screen real estate because of the restricted Inty screen height.

 

Creating compelling ports of games from either the arcade, or from other machines is mostly an exercise in compromises. They are needed in order to capture the "essence" of the game and to also make what you actually implement fun to play.

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