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CTRLPF Per Player?


Cybearg

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CTRLPF = Control PlayField. If the above/below setting was per player it would be controlled via something like one of the unused bits (D7, D6 or D3) found in NUSIZ0 and NUSIZ1.

 

There is a way around it, but it will use a lot of RAM and CPU. You'd have to define the "behind playfield" player's graphic data to be stored in RAM, then you'd have to manually zero out any bits that would be blocked by a playfield pixel.

Edited by SpiceWare
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CTRLPF = Control PlayField. If the above/below setting was per player it would be controlled via something like one of the unused bits (D7, D6 or D3) found in NUSIZ0 and NUSIZ1.

 

There is a way around it, but it will use a lot of RAM and CPU. You'd have to define the "behind playfield" player's graphic data to be stored in RAM, then you'd have to manually zero out any bits that would be blocked by a playfield pixel.

 

Thanks, this is the response I was looking for, unfortunate as it may be. Thanks for letting me know.

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