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How many of you would still like to have this game for CV?

  

34 members have voted

  1. 1. How many of you would still like to have Monkey Island for CV?

    • For sure!! I love Monkey Island
      16
    • Nah, this game sucks
      1
    • Maybe...
      2
    • No thanks, I would prefer another game
      15


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I couldn't vote, because none of the choices apply to my opinion: I want to say no, but I don't think the game sucks.

 

If you're going to do a game like this on ColecoVision, I would much prefer Leisure Suit Larry in the Land of the Lounge Lizards.

 

 

EDIT: Thanks for adding a choice to the vote options. My vote has been recorded. :)

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I couldn't vote, because none of the choices apply to my opinion: I want to say no, but I don't think the game sucks.If you're going to do a game like this on ColecoVision, I would much prefer Leisure Suit Larry in the Land of the Lounge Lizards.

I added another option

 

The thing is we are currently developping a SCUMM engine for the CV .... Mainly for Leisure Suit Larry ;)

But since there is so many great games that use the SCUMM engine, I'm already thinking about wich games would be next

 

And on top of that..... I can't say more than,.... But, we will soon have a Keyboard Module for the CV ;)

More on this later ;)

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But, we will soon have a Keyboard Module for the CV ;)

More on this later ;)

No, more on this NOW. ;) Adam keyboard or PS2 keyboard?

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I have it on my Atari ST and it's pretty cool, although I never really understood it...I don't think I actually played very far into it.

 

How many of you would still like to have this game for CV?

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Sorry J-F, but this kind of game has not my attention.

 

I am looking for any game that refers to Arcade.

 

Platform, cars and/or shooters. :)

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Actually, I'd rather have access to a SCUMM port so I could make original SCUMM engine games for the Coleco. That might satisfy me until a BASIC comes out :)

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Sorry J-F, but this kind of game has not my attention.

 

I am looking for any game that refers to Arcade.

 

Platform, cars and/or shooters. :)

I already have plenty of those type of games on my plate right now... ;)

 

I want something different....

 

I choose Monkey Island just to gauge interests, but I should have post this instead:

 

Wich SCUMM games would you like to see ported to the CV?

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Actually, I'd rather have access to a SCUMM port so I could make original SCUMM engine games for the Coleco. That might satisfy me until a BASIC comes out :)

Hey, you never know! ;)

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Well I'm a great fan of the old LucasArts games (and most of the SCUMM games in general) and played all of the Monkey Island games recently with my daughter. My great concern with what you're proposing is that the quality of the graphics and sound are both going to suffer severely and effectively become an ugly mess relative to original game. Why would one want to play these games at a much lower quality when they are readily available on the PC (and many other systems) via ScummVM.

 

If you are gong down this route then why not port ScummVM to the CV? This would then rapidly provide compatibility to play many other Scumm based games.

 

So, I have voted no to the above, but I'm addicted to homebrew releases so if you did release this then I would likely still buy it to try out.

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Maybe another topic should be created discussing what was awesome about SCUMM/AGI games and what worked best for the GUI. We've got enough amateur game makers, artists and Colecovision developers to do the rest, methinks :) LucasArts doesn't need more royalty money.

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If you guys wish to try building a SCUMM interface game for the Colecovision. This is the tileset for the SCUMM to be loaded to the bottom 1/3 screen in screen mode 2 bitmap.

 

blogentry-24767-0-67599400-1376422274.pn

 

The gray item box will be items that will be written from ROM into these cells. The Give, Open, Close... tiles are arrange like this so fill_vram in their color cell will light up once the command is clicked or the use of the keypad will light up the command. If you want to make your own interface, this is how it works with the program.

 

Here's a demonstration gif of the engine at work. blogentry-24767-0-76694800-1376452686.gi

 

I accidently erased the SCUMM interface file, but kinda got it restored since I had it generate c with no compression.

I'll release the source code, the broken .dat file that can be fix, and the ROM for you guys to play around with and study. If you know how to read C, it should be straight forward where I was going with this engine. Just get newcoleco kit and SDCC to compile this source code, ICVGM to draw the scene and sprites, CVsprites for sprites(helps towering sprites).

The keypad corresponds to the verb layout. Why need a keyboard for this game? :P

 

SCUMM.zip

Sierra interface I'm going to improve on. I just need to have the character being able to walk around the scene.

Here's the Sierra interface.

blogentry-24767-0-82295000-1376705412.gi

It is very early and the icon are not yet clickable but the verbs are selectable via keypad. Still need a keyboard? I keep thinking that the keypad can work like phone's keypad. :)

I wish to work on the Sierra interface, but I'm kinda under the weather now.

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I have used scummvm a lot on the wii , pc, and gp2x wiz. My favorite scumm games are Day of the Tentacle, The two Indiana Jones games, and Zak Mckraken. Monkey island is awesome as well. Lucas arts was the king of point and click adventure games.

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I have used scummvm a lot on the wii , pc, and gp2x wiz. My favorite scumm games are Day of the Tentacle, The two Indiana Jones games, and Zak Mckraken. Monkey island is awesome as well. Lucas arts was the king of point and click adventure games.

Fate of Antlantis is one my favorite

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I'd like to see a port of scumm on the CV. Just for a technical interrest.

 

I love some of scumm games. but i would rather see adaption of these game to the cv under a different shape. If find time to conduct my "King quest" project to the end , you will see what i mean.

 

Playing a pure "scumm" game on the CV , expect the technical challenge, is not so interresting for me.

 

And having a keyboard for the CV , makes no sense for me. (it makes me think about the Keyboard for the dreamcast).

 

i would have the feeling to play on a PC... not on a colecovision.

 

The same feeling when i play direct MSX port or SG 1000 port on my colecovision , i have the feeling to play on MSX or SG1000, no more on a colecovision.

 

The colecovision has its own soul. it makes me think to the "Exorcist" movie... "MSX", "PC", "SG1000" go out that body , vade retro Portanas....

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Is it possible to compile a SCUMM game down to CV cart size? Yeah, I know Maniac Mansion was squeezed into a NES cart, but isn't this a little different? It would be another reason to think about investing in a SGM though. :)

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If you make monkey island on colecovision you will have no problem selling all the copies made.

And if not I'll buy all the left over copies personally.

Monkey island is really about the music and I wonder about being able to make a soundtrack comparable to a pc with and adlib card or an amiga though.

The amount of data required to would be several megs for all the graphics and animations.

I'm all in though.

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Monkey island is really about the music and I wonder about being able to make a soundtrack comparable to a pc with and adlib card or an amiga though.

The amount of data required to would be several megs for all the graphics and animations.

I'm all in though.

That's a good point there. Leasure Suit Larry has minimal music and sound effects (the first version on PC anyway) so it's a more manageable project towards the ColecoVision.

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Actually, I don't think any of us interested in making these games are familiar with programming SCUMM/AGI. If Kiwi makes his own engine and a few simple editors that would do nicely!

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That's a good point there. Leasure Suit Larry has minimal music and sound effects (the first version on PC anyway) so it's a more manageable project towards the ColecoVision.

That's the only way I could see this working - with the early games, such as Maniac Mansion, that were released in PC CGA or EGA modes with minimalistic sounds and music.

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