Jump to content
Sign in to follow this  
Asmusr

LZ (de)compression

Recommended Posts

Has anyone written an assembly language LZ decompression routine for the TI? I'm thinking about compressing some game maps on the PC and decompressing them on the TI (to avoid in-game loading), so if it had a PC compression counterpart that would be great. The only utility I know about is Barry Boone's archiver, but I don't suppose that would be easy to integrate into a game?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...