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Mortal Kombat: Netherrealm Journey (Platformer)


Facemeat

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Hey folks, I'm back with another game, and this one is my largest thus far. It is a platformer somewhat akin to Pitfall, and it's set in the Mortal Kombat universe. You play as Scorpion, who has been defeated in mortal kombat and banished to the Netherrealm. Your goal is to traverse its treacherous depths and find the portal that leads back to Earthrealm.

The controls are as follows:

Left - Move Left

Right - Move Right

Up - Jump

Down - Release from Rope (only used when holding onto rope)

Fire - Advance past title screen

Reset - Reboot game

 

Screenshots:

 

post-18549-0-11783900-1378509242_thumb.png

 

post-18549-0-15944100-1378509261_thumb.png

 

post-18549-0-17204800-1378509326_thumb.png

 

post-18549-0-73986900-1378509355_thumb.png

 

post-18549-0-59109200-1378509390_thumb.png

 

Video:

 

http://www.youtube.com/watch?v=ml2r2oxxPXg

 

And, because no Mortal Kombat game would be complete without cheat kodes:

Play as Sub-Zero - At the title screen press: Up, Down, Left, Right, Fire

Play as Reptile - At the title screen press: Up, Down, Left, Right, Left, Fire

Play as Ermac - At the title screen press: Up, Down, Left, Right, Left, Right, Fire

Play as Rain - At the title screen press: Up, Down, Left, Right, Left, Right, Up, Fire

Play as Smoke - At the title screen press: Up, Down, Left, Right, Left, Right, Up, Down, Fire

Play as Noob - At the title screen press: Up, Down, Left, Right, Left, Right, Up, Down, Up, Fire

 

MK_NJ.bas.bin

 

Comments and critiques are always welcome; hope you enjoy it!

Edited by Facemeat
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Looks like you could use pfheights to make the Mortal Combat logo look a bit more detailed/fancy. I don't think pfheights alone would cost you anything :)

post-13304-0-25999400-1378572026_thumb.jpg

 pfheights:
 8
 8
 4
 6
 8
 4
 8
 8
 4
 8
 8
end


 playfield:
 XX...XX..XX..XXX..XXX..XX..XXX..
 .XX.XX..X..X.X..X..X..X..X..X...
 .X.X.X..X..X.XXX...X..XXXX..X...
 .X.X.X..X..X.X..X..X..X..X..X..X
 XX...XX..XX..X..X..X..X..X.XXXXX
 ................................
 XX..XX..X..XX...XX.XX...X..XXXXX
 .X..X..X.X..XX.XX..X.X.X.X.X.X.X
 .XXX...X.X..X.X.X..XX..XXX...X..
 .X..X..X.X..X.X.X..X.X.X.X...X..
 XX..XX..X..XX...XX.XXX.X.X..XXX.
end

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Looks like you could use pfheights to make the Mortal Combat logo look a bit more detailed/fancy. I don't think pfheights alone would cost you anything :)

attachicon.gifmk.jpg

 pfheights:
 8
 8
 4
 6
 8
 4
 8
 8
 4
 8
 8
end


 playfield:
 XX...XX..XX..XXX..XXX..XX..XXX..
 .XX.XX..X..X.X..X..X..X..X..X...
 .X.X.X..X..X.XXX...X..XXXX..X...
 .X.X.X..X..X.X..X..X..X..X..X..X
 XX...XX..XX..X..X..X..X..X.XXXXX
 ................................
 XX..XX..X..XX...XX.XX...X..XXXXX
 .X..X..X.X..XX.XX..X.X.X.X.X.X.X
 .XXX...X.X..X.X.X..XX..XXX...X..
 .X..X..X.X..X.X.X..X.X.X.X...X..
 XX..XX..X..XX...XX.XXX.X.X..XXX.
end

You could also try using the titlescreen kernel, if you take your time to figure it out. :)

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Fun game - nice use of an active playfield!

 

A would suggest using the fire button for jumping. A few lives would be nice too so you don't have to go all the way back to the beginning.

Well, that's an easy one. Here ya go!

 

MK_NJf2.bas.bin

 

Thanks for all the other suggestions, everyone! If I end up making a sequel (which is a good possibility, considering it would be easy with the groundwork I laid here), I'll definitely consider adding some of the other things mentioned. As for this game, it might be a bit difficult for me to add more...the way I set up the game, is that all of the text and fatality screens are in bank 2, and all of the main game is in bank 1. I only have a few bytes left in bank 1, so I'm not quite sure how I could add much more without removing elements of the game.

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