Facemeat Posted September 6, 2013 Share Posted September 6, 2013 (edited) Hey folks, I'm back with another game, and this one is my largest thus far. It is a platformer somewhat akin to Pitfall, and it's set in the Mortal Kombat universe. You play as Scorpion, who has been defeated in mortal kombat and banished to the Netherrealm. Your goal is to traverse its treacherous depths and find the portal that leads back to Earthrealm. The controls are as follows: Left - Move Left Right - Move Right Up - Jump Down - Release from Rope (only used when holding onto rope) Fire - Advance past title screen Reset - Reboot game Screenshots: Video: http://www.youtube.com/watch?v=ml2r2oxxPXg And, because no Mortal Kombat game would be complete without cheat kodes: Play as Sub-Zero - At the title screen press: Up, Down, Left, Right, Fire Play as Reptile - At the title screen press: Up, Down, Left, Right, Left, Fire Play as Ermac - At the title screen press: Up, Down, Left, Right, Left, Right, Fire Play as Rain - At the title screen press: Up, Down, Left, Right, Left, Right, Up, Fire Play as Smoke - At the title screen press: Up, Down, Left, Right, Left, Right, Up, Down, Fire Play as Noob - At the title screen press: Up, Down, Left, Right, Left, Right, Up, Down, Up, Fire MK_NJ.bas.bin Comments and critiques are always welcome; hope you enjoy it! Edited September 7, 2013 by Facemeat 5 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 7, 2013 Share Posted September 7, 2013 After about a 2 second pause on the fatality screen, the player should be able to also press the fire button to start over. Quote Link to comment Share on other sites More sharing options...
Facemeat Posted September 7, 2013 Author Share Posted September 7, 2013 After about a 2 second pause on the fatality screen, the player should be able to also press the fire button to start over. Updated file with requested feature: MK_NJf.bas.bin Let me know if that's what you meant, thanks! 1 Quote Link to comment Share on other sites More sharing options...
moycon Posted September 7, 2013 Share Posted September 7, 2013 Sweet!! Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 7, 2013 Share Posted September 7, 2013 Updated file with requested feature: MK_NJf.bas.bin Let me know if that's what you meant, thanks! Yep. Looks like it. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted September 7, 2013 Share Posted September 7, 2013 Looks like you could use pfheights to make the Mortal Combat logo look a bit more detailed/fancy. I don't think pfheights alone would cost you anything pfheights: 8 8 4 6 8 4 8 8 4 8 8 end playfield: XX...XX..XX..XXX..XXX..XX..XXX.. .XX.XX..X..X.X..X..X..X..X..X... .X.X.X..X..X.XXX...X..XXXX..X... .X.X.X..X..X.X..X..X..X..X..X..X XX...XX..XX..X..X..X..X..X.XXXXX ................................ XX..XX..X..XX...XX.XX...X..XXXXX .X..X..X.X..XX.XX..X.X.X.X.X.X.X .XXX...X.X..X.X.X..XX..XXX...X.. .X..X..X.X..X.X.X..X.X.X.X...X.. XX..XX..X..XX...XX.XXX.X.X..XXX. end Quote Link to comment Share on other sites More sharing options...
Yoshiatom Posted September 8, 2013 Share Posted September 8, 2013 Looks like you could use pfheights to make the Mortal Combat logo look a bit more detailed/fancy. I don't think pfheights alone would cost you anything mk.jpg pfheights: 8 8 4 6 8 4 8 8 4 8 8 end playfield: XX...XX..XX..XXX..XXX..XX..XXX.. .XX.XX..X..X.X..X..X..X..X..X... .X.X.X..X..X.XXX...X..XXXX..X... .X.X.X..X..X.X..X..X..X..X..X..X XX...XX..XX..X..X..X..X..X.XXXXX ................................ XX..XX..X..XX...XX.XX...X..XXXXX .X..X..X.X..XX.XX..X.X.X.X.X.X.X .XXX...X.X..X.X.X..XX..XXX...X.. .X..X..X.X..X.X.X..X.X.X.X...X.. XX..XX..X..XX...XX.XXX.X.X..XXX. end You could also try using the titlescreen kernel, if you take your time to figure it out. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted September 8, 2013 Share Posted September 8, 2013 I can see why someone wouldn't use the titlescreen kernel too. Personally, if I had a choice between more levels and monsters or a pretty startup screen, I know what I'd choose.. 1 Quote Link to comment Share on other sites More sharing options...
Brian O Posted September 8, 2013 Share Posted September 8, 2013 I like this a lot. In my opinion, it needs: - A score or timer - Additional bad guys or obstacles (maybe the game can be divided into sections, and each section have a boss?) Looking good so far, though -B Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted September 9, 2013 Share Posted September 9, 2013 (edited) Fun game - nice use of an active playfield! I would suggest using the fire button for jumping. A few lives would be nice too so you don't have to go all the way back to the beginning. Edited September 9, 2013 by Byte Knight 1 Quote Link to comment Share on other sites More sharing options...
Facemeat Posted September 9, 2013 Author Share Posted September 9, 2013 Fun game - nice use of an active playfield! A would suggest using the fire button for jumping. A few lives would be nice too so you don't have to go all the way back to the beginning. Well, that's an easy one. Here ya go! MK_NJf2.bas.bin Thanks for all the other suggestions, everyone! If I end up making a sequel (which is a good possibility, considering it would be easy with the groundwork I laid here), I'll definitely consider adding some of the other things mentioned. As for this game, it might be a bit difficult for me to add more...the way I set up the game, is that all of the text and fatality screens are in bank 2, and all of the main game is in bank 1. I only have a few bytes left in bank 1, so I'm not quite sure how I could add much more without removing elements of the game. 1 2 Quote Link to comment Share on other sites More sharing options...
jlindsey24 Posted September 5, 2014 Share Posted September 5, 2014 Hey , my emulator is messing up, what changes does MK_NJf2.bas.bin have? Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 5, 2014 Share Posted September 5, 2014 Hey , my emulator is messing up, what changes does MK_NJf2.bas.bin have? Do you have the latest version of Stella? Quote Link to comment Share on other sites More sharing options...
jlindsey24 Posted April 23, 2015 Share Posted April 23, 2015 Hey bro, any luck on working on a sequel yet? Been playing the crap out of this one and I still only beat'en it once lol Quote Link to comment Share on other sites More sharing options...
Papa Posted April 24, 2015 Share Posted April 24, 2015 The cutest death scene EVER! It plays well and reminds me of Metroid. I like the Pitfall-like levels where there is always a little trap or platform. Coolness! Quote Link to comment Share on other sites More sharing options...
tjlazer Posted July 27, 2015 Share Posted July 27, 2015 Awesome game! Thanks for sharing 1 Quote Link to comment Share on other sites More sharing options...
sn8k Posted December 20, 2016 Share Posted December 20, 2016 Late to the party but enjoying this very much 2 Quote Link to comment Share on other sites More sharing options...
9ElevenGamer Posted February 17, 2018 Share Posted February 17, 2018 A great game, very addictive. Here's my review: 2 Quote Link to comment Share on other sites More sharing options...
impsycho Posted March 20, 2018 Share Posted March 20, 2018 Hi Facemeat! This is a blast! I really hope you do a sequel to this. Excellent work! I really enjoyed the version where the button was used for jump. I felt much more control when playing like that. Thank you for making this game! 2 Quote Link to comment Share on other sites More sharing options...
Living Room Arcade Posted January 18 Share Posted January 18 Just saw this now. Thanks, @Facemeat! I am TOTALLY LOVIN' your game!!! 1 Quote Link to comment Share on other sites More sharing options...
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