Jan Hermanns Posted October 2, 2013 Share Posted October 2, 2013 Hi Guys, here is the source code of "Blinky Goes Up". I hope this may help some future 2600 homebrewers. Have fun! Jan blinky.asm 9 Quote Link to comment Share on other sites More sharing options...
Tjoppen Posted October 4, 2013 Share Posted October 4, 2013 Cool. German comments Quote Link to comment Share on other sites More sharing options...
Sprybug Posted October 14, 2013 Share Posted October 14, 2013 Hi Guys, here is the source code of "Blinky Goes Up". I hope this may help some future 2600 homebrewers. Have fun! Jan Thanks dude. Even though I can't read German, maybe this will help me figure out Assembly and might have me graduate from Batari one day. 1 Quote Link to comment Share on other sites More sharing options...
Jan Hermanns Posted October 16, 2013 Author Share Posted October 16, 2013 Thanks dude. Even though I can't read German, maybe this will help me figure out Assembly and might have me graduate from Batari one day. You're welcome! I really think you should start learning Assembly language. You're very creative with Batari - but imagine how nice it would be if you had total control over the VCS Please let me know, if I can help you in any way. Quote Link to comment Share on other sites More sharing options...
adamchevy Posted October 16, 2013 Share Posted October 16, 2013 I have a lot of respect for anyone who can write assembly. Thanks for the source code. I am trying my best to learn assembler from what I can find on atariage and YouTube. I also think you are very creative Mr spry! Quote Link to comment Share on other sites More sharing options...
DoctorTom Posted October 18, 2013 Share Posted October 18, 2013 Any chance of some new levels on ROM now? The game could use more levels. Quote Link to comment Share on other sites More sharing options...
Jan Hermanns Posted October 20, 2013 Author Share Posted October 20, 2013 Any chance of some new levels on ROM now? The game could use more levels. Maybe, if my plan works. Here it is: 1. I'll program a level-editor and release it 2. Hope that a little community gathers and that those people design new levels 3. I release a 32k Version with those levels Quote Link to comment Share on other sites More sharing options...
dubxcube Posted January 10, 2014 Share Posted January 10, 2014 Just got my copy... If this is 4k, then you could conceivably get 30-40 levels on a 32k. (That's my basic math.. Not even close to understanding the programming world) Awesome game.. Very fun to play! Quote Link to comment Share on other sites More sharing options...
Jan Hermanns Posted January 10, 2014 Author Share Posted January 10, 2014 Just got my copy... If this is 4k, then you could conceivably get 30-40 levels on a 32k. (That's my basic math.. Not even close to understanding the programming world) Awesome game.. Very fun to play! Thank you! Btw, big levels like level 3 need aprox. 160 Bytes, so a 32k ROM could easily have 150 big levels... 1 Quote Link to comment Share on other sites More sharing options...
dubxcube Posted January 10, 2014 Share Posted January 10, 2014 Thank you! Btw, big levels like level 3 need aprox. 160 Bytes, so a 32k ROM could easily have 150 big levels... That would be awesome... This is one of the most enjoyable games I have ever played. Frustrating sometimes, but laughably. Absolutely love it! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.