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X:8 - 1st place ABBUC SW Contest 2013

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Here is the contest version of X:8:

 

x-8-abbuc-sw-contest-2013.zip

 

Huge thanks to all who voted for us!

 

We are still working on adding features. We hope to release a final version sometime "soon". (At least before next year's contest. ;)) Stay tuned for more later.

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Fantastic looking game, well done guys :thumbsup: :thumbsup:

 

I posted this on the contest thread but thought I'd copy it here too ;)

...

I know X8 is still being developed... but here is some feedback:

 

consider making having the option for manual firing, as it will make the player more involved - the only downside was that it made the player feel slightly detached as you just kept fire in and avoided crashing.

 

Some incentive to kill all the baddies in each wave to get the powerups perhaps.

 

More indication of being hit/taking damage.

 

Fix having to press Start after entering your name.

:)

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Nice game with idea like in Zybex. Please, add second player simulately with first. Great job ;)

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Nice game with idea like in Zybex. Please, add second player simulately with first. Great job ;)

Sorry but a 2nd player isn't possible because there isn't more PMGs available.

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Very nice Lyren, good game mechanics. We need more A8 shmups! I will definately look forward to seeing it developed further :thumbsup:

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Very good, even "as is" now. :)

 

When adding new features you can add somewhere in game some version number, ie. 1.1, 1.02 etc. :)

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Thanks Tezz!

 

Sorry to all that we don't have more completed by now. We will try to post demos of some new features on Google+ soon.

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This title was one of the better contributions for me too. It is a real good job you guys did on atari 8bit. It's amazing how good it looks, and how fast it operates.

 

Can't wait for updates, keep doing the good work!

 

Congratulations on winning btw!

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Looks nice in emulation, but I can't get it to load on real hardware (800 w/Incognito, from the SD card) - I'll have to try putting it on a real floppy.

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Great game! I don't last long either:

 

a) because it runs too fast on NTSC

or

b) I'm too old :(

 

Very challenging, and nice music.

 

-K

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You have to stay tunned for the updates that will include:

-> Better attacking waves and some enemys can shoot

-> Transitions from dark starfield sky to light day before the end level last attacking wave(s)

-> Shooting 'front ball' will be replaced by top and bottom vertical smaller ball (similar as in Delta in C64) that can destroy those ground cannons

-> Have those diagonal shots working

-> Some enemy waves that comes out of a certain ground gfxs

-> Level8 with new/different gfxs

-> An Ending Level after Level8 with large ships and uggly creatures.

 

:)

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@Kyle22 The game does run 20% faster on NTSC since it's locked to the frame rate. It's definitely a bit more challenging. :) The game detects PAL vs NTSC so it can adjust the music tempo, but the notes sound a bit more staccato on NTSC since the ADSR envelopes still run at full frame rate. Also, there are occasional visual glitches on the top of the play area when lots of ships are on screen since some ships still haven't been drawn before the electron beam reaches those scan lines. I'll see if I can tighten this up at some point. Also, the colors were designed with PAL in mind, so they look a bit wonky on NTSC. I'm a fan of the PAL palette. Atari's NTSC palette lacks a good red hue.

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I don't remember right now if I said this to Xuel but I design most of the ground gfxs on some levels to achieve more colours and nice shades with the PAL Blending possibility in mind.

Of course that for NTSC people you, on the hand, will get some parts of the enemys coloured and a different stars pixels colours.

:)

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I don't remember right now if I said this to Xuel but I design most of the ground gfxs on some levels to achieve more colours and nice shades with the PAL Blending possibility in mind.

Of course that for NTSC people you, on the other hand, will get some parts of the enemys coloured and a different stars pixels colours with the NTSC Artifacting possibility.

:)

Edited by José Pereira

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One thing I notice right now is that if you have NTSC Artifacting, at least in Atari800WinPlus emulator, is that although a single pixel the diffent artifacting colour of the stars they seem to be blinking when the screen scrolls. It's like in reality we are looking to the sky and fix our eyes on all those distant stars.

Can you confirm that on real hardware or is me just because on the P.C. I am so close to the monitor?

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If you can't change the game speed re NTSC then perhaps offset this by increasing the shields / hits / reducing the baddies etc (on NTSC detection); it would be a shame if everyone couldn't play X:8 :)

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Great work! I know I always say this, but it's nice to see a new game with sound effects and music at the same time.

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Today I wanted to add a few new games to my 4MB game cart. I was wondering whether there is already an update of this game or not. I'm not in a hurry, but I'd better ask before I flash 4MB and then find out there is an update.

 

Thanks

Prowizard

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We have two guys testing and giving ideas to improve some things like the waves and some new information at the status area.

We will, for sure, give you all those updates but in this time of the year there's less free-time.

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We have two guys testing and giving ideas to improve some things like the waves and some new information at the status area.

We will, for sure, give you all those updates but in this time of the year there's less free-time.

 

José, shouldn't you change your avatar now?!

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I already thought about it.

But constant changing from topic to topic and site to site. Everytime I thought about it I should go right into My Profile.

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Everytime I thought about it I should go right into My Profile.

But not now because I can't upload images with this phone here on AA.

Edited by José Pereira

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thanks for such great game.

 

I played nights long and until my eyes felt asleep...

and just wake up again, when I was killed, haha!

 

but also this here already named ZYBEX I played these years back more than often...

 

how many levels does th game have?

I was already in eight...

 

cheers

markus

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