ultima #1 Posted October 27, 2013 I can't recall where I was reading this but the topic discussed was about writing chunks of data to replace a piece of playfield. The new thing mentioned replacing a routine the loon made for drawing pieces of playfield. Quote Share this post Link to post Share on other sites
+Gemintronic #2 Posted October 27, 2013 I think bogax was trying to help me. Either had to do with 4 way scrolling playfields or just simply reading DATA statements and spitting out the playfield from there. Which are you trying to do? Quote Share this post Link to post Share on other sites
ultima #3 Posted October 27, 2013 Yeah I think it was using DATA ..and it was a fixer for a routine you used Quote Share this post Link to post Share on other sites
Byte Knight #4 Posted October 27, 2013 I believe you're looking for this. Gotta figure this out for my game too... Quote Share this post Link to post Share on other sites
ultima #5 Posted October 27, 2013 I remember reading this thread but the one I was trying to recall had mentioned theloon's example (or demo) that the player moved around rooms and the playfield had 3 interchangeable pieces top, center, and bottom maybe his WIP Rogue engine I think. Quote Share this post Link to post Share on other sites
ultima #6 Posted October 27, 2013 (edited) Ah ok I think I found the one Loon mentioned http://atariage.com/forums/topic/172686-destiny-wip/page-2 I guess Bogax had mentioned this in another thread thanks everyone edit**Here is the thread I was looking for http://atariage.com/forums/topic/203631-drawing-playfields-from-data-statements/ Edited October 27, 2013 by ultima Quote Share this post Link to post Share on other sites
+Random Terrain #7 Posted October 28, 2013 You might also want to take a peek at this thread: atariage.com/forums/topic/205563-whats-so-great-about-vbbs-convert-to-data-file-example-program/ Quote Share this post Link to post Share on other sites