Flojomojo Posted October 28, 2013 Share Posted October 28, 2013 Unless one of you comes forward with about a quarter million dollars, the Colecovision Kickstarter looks to be dead. I really thought there might be more old farts like me who would like to play those games on an iPhone. Ah well, at least there's the somewhat less legit ColEm emulator for Android thingies. Quote Link to comment Share on other sites More sharing options...
ColecoDan Posted October 28, 2013 Share Posted October 28, 2013 I think the main problem is you have diminished population. You have your main customer base of people that grew up in the 80's which limits you The only kids younger that would like it would be from the small set of hardcore retro population that have been playing their old systems with their kids. You then have a huge group of those 80's kids who are not technologically savy and therefore do not have IPhones or look at the internet for info on colecovision that limits you even more. You then have a huge group of technology savy people who hate apple and will never buy an apple who would want that product on their android and wouldn't support it unless an android option was part of the deliverables. Factor in that colecovision had smaller market share than atari and nintendo and systems like that which gives you a small subset to begin with and the failure rate was a pretty high probability. Now I was definately on the side of hoping it would succeed but being a technology person on the side of hating apple, I thought its only chance would be a rich guy donating most of the money. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 28, 2013 Share Posted October 28, 2013 I think the target audience would much prefer a new Coleco console (with real hardware) rather than yet another app. 14 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted October 28, 2013 Share Posted October 28, 2013 I think the target audience would much prefer a new Coleco console (with real hardware) rather than yet another app. This. 2 Quote Link to comment Share on other sites More sharing options...
river9999uk Posted October 28, 2013 Share Posted October 28, 2013 Yes I clicked the link hoping it was new hardware but it was app. I like playing on the real thing and even then there are lots of emulators already (OK not perhaps very legal but they emulate well). I've got a order in for the super game module for the coleco and that is the sort of thing I'd be happy to back! Quote Link to comment Share on other sites More sharing options...
LidLikesIntellivision Posted October 28, 2013 Share Posted October 28, 2013 I don't like emulators that much and I really don't like Apple. 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted October 28, 2013 Share Posted October 28, 2013 I just looked at the Kickstarter. I am a bit shocked that they wanted $250,000 to make an emulator. As the page states, "Yes, there are free emulators out there which work to varying degrees, and that is GREAT!" Well, that's just it. You're trying to raise $250,000 to develop an emulator for one platform (iOS) to play a handful of games you got the license for (not even the complete CV library by far). They seemed to be focused on creating, "a beautiful, unique, graphical, intuitive user-interface". That's grand and all, but frankly, who cares? If I can easily select the games I want to play, the games run well, with a decent control scheme (generally difficult in iOS for these types of games), that's what's important. I don't care to have to "swipe" through my game library to pick a game I want to play. A good interface, in my opinion, is one that doesn't get in the way, and it sounds like this one very much would have. This Kickstarter was doomed from the start. Too niche of a market for something people can easily get for free on considerably more platforms than they were aiming for. With a larger library than they were offering. ..Al 10 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 28, 2013 Share Posted October 28, 2013 What is all this hate toward Apple As for me, I think the problem is simply the stretch goal ($250,000) I mean, that's a shit load of money! I understand the fact that everything must be liscenced here, but this killing the project even before it start I hope they will find some way to do it Meanwhile, I wish them the best of luck Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 28, 2013 Share Posted October 28, 2013 (edited) The best thing would be to make the same emulator without having ROMS So you could add them yourself In this case, they will have to switch their project to Android platform Edited October 28, 2013 by retroillucid 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 28, 2013 Share Posted October 28, 2013 I didn't read hate into it. I read 1 platform - which is pretty limiting. 4 Quote Link to comment Share on other sites More sharing options...
Albert Posted October 28, 2013 Share Posted October 28, 2013 The best thing would be to make the same emulator without having ROMS So you could add them yourself In this case, they will have to switch their project to Android platform They state they need $130-140K for the five month development period. I seriously doubt we'll see anything at all from them if the Kickstarter fails, especially given the low amount raised thus far. With 10 days left, they'd need to raise $24,000 a day. Not going to happen. Also, switching to Android won't make any difference. It's more difficult to develop quality apps for Android, and if they were hoping to sell the app, good luck with that on Android, they'd do miserably there. ..Al Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 28, 2013 Share Posted October 28, 2013 Do these dudes own the Coleco brand now or is it still with River West? http://www.riverwestbrands.com/brand_properties.php I secretly always wanted to make a new licensed Coleco game for the 2600. Quote Link to comment Share on other sites More sharing options...
Albert Posted October 28, 2013 Share Posted October 28, 2013 Do these dudes own the Coleco brand now or is it still with River West? http://www.riverwestbrands.com/brand_properties.php I secretly always wanted to make a new licensed Coleco game for the 2600. Well, there goes your secret. 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted October 28, 2013 Share Posted October 28, 2013 Do these dudes own the Coleco brand now or is it still with River West? http://www.riverwestbrands.com/brand_properties.php I secretly always wanted to make a new licensed Coleco game for the 2600. You should ask Opcode, he made through all licensing issues to get out the Super Game Module as a fully licensed product from Coleco. Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 29, 2013 Share Posted October 29, 2013 It's an App? I already have an emulator! Quote Link to comment Share on other sites More sharing options...
Albert Posted October 29, 2013 Share Posted October 29, 2013 It's an App? I already have an emulator! Well, there you go! I wouldn't want to play these on my iPhone, and not really on an iPad either. I prefer to have physical controls for games designed to use them. ..Al 6 Quote Link to comment Share on other sites More sharing options...
+Yurkie Posted October 29, 2013 Share Posted October 29, 2013 The amount trying to be raised seemed ridiculous to me. There are emulators produced by 1 person that are given away for free. 10k with the Coleco license and a couple Coleco licensed games and the ability to add all the other yourself may have worked out. Quote Link to comment Share on other sites More sharing options...
JamesD Posted October 29, 2013 Share Posted October 29, 2013 $240,000 is an absurd amount for something like this. Wasteland 2 only wanted $900,000 and that involved a large team of developers, a large group of artists, writers, etc... plus over a year of work.This is a freakin emulator with some fancy crap thrown on the front end and they have plenty of code out there to use as a guide. 1 Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted October 29, 2013 Share Posted October 29, 2013 What is all this hate toward Apple As for me, I think the problem is simply the stretch goal ($250,000) I mean, that's a shit load of money! I understand the fact that everything must be licensed here, but this killing the project even before it start I hope they will find some way to do it Meanwhile, I wish them the best of luck The hate for Apple is that these guys said they cannot make an iOS CV app without licensing the games. Apple will not allow that. However, if it were Android.... I suspect even the owner of the Coleco IP would have trepidations over licensing the Coleco name to an app which functions as an emulator for "free roms." There are CV emu's for Android, which can be sideloaded. 3 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 29, 2013 Share Posted October 29, 2013 (edited) The hate for Apple is that these guys said they cannot make an iOS CV app without licensing the games. Apple will not allow that. However, if it were Android.... I suspect even the owner of the Coleco IP would have trepidations over licensing the Coleco name to an app which functions as an emulator for "free roms." There are CV emu's for Android, which can be sideloaded. Ok, I see (and understand the point here). Edited October 29, 2013 by retroillucid Quote Link to comment Share on other sites More sharing options...
+save2600 Posted October 29, 2013 Share Posted October 29, 2013 (edited) It depresses me to see that someone wanted $250,000, just so a few people can play Colecovision games on their phones. Edited October 29, 2013 by save2600 2 Quote Link to comment Share on other sites More sharing options...
+Psionic Posted October 29, 2013 Share Posted October 29, 2013 I could see being a little disappointed perhaps, but finding this "deeply depressing"? Come on now... There's plenty of worthy Kickstarter campaigns I'd rather see get funded than this one. Quote Link to comment Share on other sites More sharing options...
NIAD Posted October 29, 2013 Share Posted October 29, 2013 Would have loved to see this CV App become a reality mainly for the added publicity it would have provided the CV and maybe it still will happen considering the amount of time and money that RantMedia has already invested. BTW, did RantMedia use a KickStarter for their Vectrex App as well? Anyway, this just goes to show what people really want around here.... - Gamester'81: The Video Game - Indiegogo campaign has raised $9,235 - iOS CV App - KickStarter campaign has raised $8,177 Quote Link to comment Share on other sites More sharing options...
+Psionic Posted October 29, 2013 Share Posted October 29, 2013 - Gamester'81: The Video Game - Indiegogo campaign has raised $9,235 Seriously? Wow. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 29, 2013 Share Posted October 29, 2013 With fundraising I'm starting to think one should NOT announce the need for funding to ethusiasts during the Kickstarter itself. One should ask the enthusuasts if it's a good idea before the Kickstarter first and THEN go ahead. You can't please everyone but at least you'll have an idea of how many you can (and with what). 1 Quote Link to comment Share on other sites More sharing options...
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